Supremacy: Warlords and Pirates of the Neutral Zones
1987
A 10-minute Supremacy expansion that supports unoccupied countries and creates a weapons market for superpower income.
10
minutes
12+
Medium
About this expansion
Supremacy: Warlords and Pirates of the Neutral Zones is a 1987 expansion for Supremacy: The Game of the Superpowers, with a listed play time of 10 minutes.
This expansion gives countries that are unoccupied by the starting players a fighting chance. It broadens the situation beyond the initial superpowers, adding a way for otherwise unoccupied countries to take a more meaningful place in the game.
It also creates a source of income for the superpowers by giving them a market to sell their weapons. This adds an economic purpose to the arms already represented in the game and connects the interests of powerful nations with the countries outside the starting players’ control.
As part of the Supremacy line, Warlords and Pirates of the Neutral Zones is focused on expanding the original game’s scope rather than standing alone. Its role is clearly defined: support unoccupied countries while providing superpowers with an additional income source.
- Gives unoccupied countries a fighting chance
- Creates a market where superpowers can sell their weapons
- Expands Supremacy: The Game of the Superpowers
- Listed play time: 10 minutes
Supremacy: Warlords and Pirates of the Neutral Zones was later expanded by Supremacy: Boomers – Warlords and Pirates Blister Pack and Supremacy: Tanks – Warlords and Pirates Blister Pack. It is a concise expansion for players looking to give unoccupied countries more opportunity while establishing a weapons market for the superpowers.
Other expansions for
Supremacy: The Game of the Superpowers
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Supremacy: The Middle Powers
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Supremacy: Fortuna
1989
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Supremacy: Resource Deck Two
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Supremacy: Mega Map
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