Gloomhaven
2017
Tactical dungeon-crawling in a persistent world shaped by player choices.
120
minutes
Medium Heavy
View game
An Action Queue is a mechanic where players program a line of commands in advance, which then resolve strictly in sequence. Rather than reacting step-by-step, players must commit to their moves ahead of time and watch the results unfold.
680 results
At its heart, an Action Queue separates deciding what to do from actually doing it. Players arrange cards, tokens, or dials into a specific order during a planning phase, locking in choices like movement, attacks, or resource gathering. Once everyone finishes plotting, the queue executes step by step, meaning you must anticipate where you—and your opponents—will be several steps down the road.
This creates a distinctive tension at the table. Because players cannot alter their queue mid-stream, early mistakes or unexpected opponent moves can send a well-crafted plan spiraling off course. The result is a mix of calculated strategy, dramatic anticipation, and occasional hilarious misfires when an action executes in an empty or dangerous space.
Players spend points to perform actions.
2,101 gamesPlayers must retrieve spent actions or workers to use them again.
158 gamesActions trigger subsequent actions in a chain reaction.
147 gamesPlayers can mimic or react to another player’s action.
96 gamesPlayers act simultaneously rather than in turns.
356 gamesPlayers spend resources to take movement actions.
107 gamesPlayers select actions from a circular track, with movement restrictions.
193 gamesPlayers secretly choose their actions and reveal them at the same time.
1,559 gamesPlayers spend or gain victory points to perform actions.
214 gamesAction queues are ideal for groups who enjoy spatial puzzles, reading their opponents, and leaning into tactical uncertainty. Games using this system lean predominantly toward medium to medium-heavy complexity, demanding solid mental stamina to visualize branching outcomes without overwhelming newcomers with dense rulebooks. If your table enjoys outsmarting rivals through careful timing—and can laugh when a brilliant plan collides with a wall—this mechanic provides a deeply satisfying challenge.
2017
Tactical dungeon-crawling in a persistent world shaped by player choices.
120
minutes
Medium Heavy
View game
2020
A streamlined fantasy campaign of tactical battles and mysterious disappearances.
120
minutes
Medium Heavy
View game
2018
An asymmetric woodland struggle where every faction seeks victory its own way.
90
minutes
Medium Heavy
View game
2019
Build a thriving bird network with cards, dice, eggs, and clever combos.
70
minutes
Medium
View game
2016
Program your mechs and unite against a marauding minion army.
120
minutes
Medium
View game
2010
Adapt, expand, and survive the coming ice age.
240
minutes
Heavy
View game
2012
Work together to survive, explore, and uncover the island’s secrets.
120
minutes
Medium Heavy
View game
2015
Build astonishing tricks, outwit rivals, and become the most famous illusionist.
180
minutes
Heavy
View game
2005
Build the castle, shape the city, and earn the king’s favor.
150
minutes
Medium Heavy
View game
2015
Plan your cards, expand across Africa, and invest for the greatest fortune.
150
minutes
Medium Heavy
View game
2012
Plan daring maneuvers and outfly your rival in fast-paced Star Wars combat.
45
minutes
Medium
View game
2021
Build powerful card synergies and defend your camps in a brutal water-starved duel.
40
minutes
Medium
View game
2019
Command apprentices, master illusions, and outshine rival magicians.
180
minutes
Heavy
View game
2006
Conquer provinces, command armies, and become the greatest Daimyo.
120
minutes
Medium Heavy
View game
2019
Build towers, command armies, and battle for the precious source.
180
minutes
Heavy
View game
2008
Coordinate under pressure to defend a vulnerable spaceship in real time.
30
minutes
Medium
View game
2020
Build an industrial empire through auctions, production, and clever resource chains.
60
minutes
Medium
View game
2018
Build clever machines, trigger chain reactions, and claim the science fair crown.
50
minutes
Medium
View game
1999
Build bus routes, chase changing destinations, and outmaneuver rival operators.
120
minutes
Medium Heavy
View game
2009
Build a dungeon, command monsters, and withstand invading heroes.
90
minutes
Medium Heavy
View game
2018
Plan, price, and expand your smartphone empire across five competitive rounds.
90
minutes
Medium
View game
2023
Shape a silver-rich city where every decision transforms the economy
120
minutes
Medium Heavy
View game
2015
Command a fleet, plot daring maneuvers, and turn the tide of battle.
120
minutes
Medium Heavy
View game
2017
Rebuild a city, balance loans, and manage poverty after the Great Fire.
90
minutes
Medium
View game
2018
Outsmart Doc, seize his respect, and stop the bot from becoming richest.
60
minutes
Medium
View expansion
2018
Three bonus tokens add flexible rewards to your Gùgōng strategy.
90
minutes
View expansion
2023
Expand your 1–4 player adventure with new cards, chips, dice, and missions.
View expansion
2018
Team up against a swift, poison-arrow bandit with a deadly winning condition.
60
minutes
Medium
View expansion
2013
Command the Federation’s advanced escort ship with powerful weapon and tech upgrades.
30
minutes
Medium
View expansion
2014
Command Voyager on its historic journey through the Delta Quadrant.
30
minutes
View expansion
2025
Two unconventional companies reshape dams, machinery, and bonuses
120
minutes
Heavy
View expansion
2017
Bring a towering B/SF-17 bomber and heavy ordnance to the Resistance.
45
minutes
View expansion
2019
Lead a custom commander through a campaign for control of the Rim.
120
minutes
Medium Heavy
View expansion
2021
Bring pets into your lodge and unleash their unique abilities.
90
minutes
View expansion
2018
Fly the iconic Falcon with Lando, Chewbacca, and a detachable escape craft.
45
minutes
View expansion
2019
Lure clever dream creatures and earn their precious help.
90
minutes
View expansion
An action queue is a mechanic where players select and lock in a series of commands in advance, which then execute in a strict sequential order. Rather than reacting to each turn individually, you pre-program your moves and watch how they interact once everyone’s orders resolve. This setup builds tension because board positions often shift before your later commands even trigger.
Standard turn-based play allows you to evaluate the current board state and take an action immediately, adapting on the fly. In contrast, an action queue separates the planning phase from the execution phase, forcing you to commit to several steps without knowing exactly what opponents will do in between. This structure places a heavier premium on anticipation, timing, and reading your rivals’ intentions.
For beginners and families, approachable games with brief queues and lighthearted themes provide the easiest introduction. A great starting point is Walk the Plank!, a 20-minute pirate brawl where players try to shove each other off a ship by sequencing simple move and push commands. Another family favorite is Colt Express, which brings wild train robberies to life through shared stacks of programmed movement and punch cards.
Yes, children can comfortably enjoy action queues if the game features short sequences and clear visual cause-and-effect. Games such as Walk the Plank! welcome kids as young as age 6 with straightforward card choices and fast, funny rounds. Another quick option is Colt Super Express, designed for ages 7 and up, keeping planning snappy and turns focused across 15 to 20 minutes.
Action queues can create compelling solo experiences by turning sequential programming into a tight tactical puzzle against an automated challenge. In The Lost Expedition, which is rated best as a single-player game, you carefully order trail cards into morning and evening queues to manage resources and survive the jungle. Without human opponents, the challenge shifts toward mitigating hazards and mapping out strict logistical survival lines.
Action queues excel at two players because the game transforms into a direct mental duel of prediction and counter-maneuvers. In Star Wars: X-Wing Miniatures Game, both commanders secretly lock in ship movements simultaneously on hidden dials before resolving them by initiative order. With only two players on the board, chaotic third-party interference disappears, making every hit or miss a direct consequence of out-thinking your opponent.
Experienced hobbyists who want high strategic weight can find deep action queue systems in heavy economic and worker placement games. In Dominant Species, players spend action pawns to build a massive shared initiative queue that resolves top-to-bottom across speciation, migration, and extinction over several hours. Similarly, Trickerion: Legends of Illusion demands intricate forward planning as rival magicians secretly assign workers to city locations to learn tricks and prep stage performances.
In cooperative action queue games, players must coordinate their planned moves simultaneously to handle emerging threats without getting in each other’s way. A classic example is Space Alert, where players have ten minutes of real-time audio tracks to program actions like charging shields, firing cannons, or moving between ship sectors. Once the planning clock stops, the team resolves their combined queue step by step to discover whether their communication saved the ship.
The strongest strategy is to program versatile actions that still produce positive outcomes even if the board state changes unexpectedly. Relying on fragile, hyper-specific chains leaves you vulnerable, as a single displaced token or blocked path can invalidate the rest of your turn. Expert players monitor player turn order and track opponents’ remaining command options to anticipate disruptions before locking in their own queue.
The most common mistake is planning entirely around a static board and assuming your targets will stay in place. When players execute a queue based purely on current positions, an early bump, shove, or movement command by a rival can cause later attacks to strike empty space. Factoring in probable rival movement and including defensive buffers prevents wasted actions.
The main frustration stems from the mechanic’s strict inflexibility, which prevents players from altering commands after they are committed. Having an entire turn unravel because an opponent moved into your space on step one can feel punishing to players who prefer reactive decision-making. Additionally, calculating multiple hypothetical board states during the planning phase can trigger heavy analysis paralysis for cautious thinkers.
Game lengths vary widely depending on the rules overhead and queue depth, ranging from 15 minutes to over three hours. Fast-paced titles like Colt Super Express play out in roughly 15 to 20 minutes because commands are brief and resolve rapidly. In contrast, epic strategy titles like Dominant Species can run anywhere from 120 to 240 minutes due to the vast ripple effects each programmed pawn triggers across the board.