A Brief History of the World
2009
Lead legendary empires across six epochs of world history.
180
minutes
Medium
View game
Area Movement is a board game mechanic where pieces travel between distinct, predefined zones on a map rather than along linear tracks, hexes, or square grids. Movement is typically defined by adjacency, allowing players to shift forces directly into neighboring territories, seas, or rooms.
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Unlike abstract grids that measure distance in uniform steps, games using Area Movement divide the board into thematic spaces of varying shapes and sizes, such as provinces, ocean zones, or fortress corridors. Entering a new region simply requires moving across a shared boundary, shifting the focus from counting individual steps to controlling meaningful geography.
At the table, this creates clear tactical fronts and natural choke points. Because territories represent distinct strategic locations, players spend less time measuring precise ranges and more time evaluating the consequences of committing presence to contested regions.
This mechanism is an ideal fit for tactical thinkers, wargamers, and groups who enjoy grand strategy, direct confrontation, and territorial struggle. The vast majority of titles featuring this system lean toward medium to medium-heavy complexity, requiring thoughtful planning and border management while avoiding the micro-level geometric calculations of strict tactical simulations.
2009
Lead legendary empires across six epochs of world history.
180
minutes
Medium
View game
2006
Three factions, iconic heroes, and a galaxy-wide battle for victory.
120
minutes
Medium
View game
2018
Master timing, resources, and influence on a mysterious frontier planet.
100
minutes
Medium Heavy
View game
2010
Lead the fight, sacrifice districts, and decide whether London survives.
120
minutes
Medium
View game
2012
Command goblins, trolls, and devils in a card-driven fantasy skirmish.
90
minutes
Medium
View game
2013
Guide humanity’s expansion through evolving tribes, technology, and objectives.
60
minutes
Medium
View game
2014
Shape legendary heroes, pursue quests, and outwit rivals across The Witcher’s world.
120
minutes
Medium
View game
2013
Lead survivors through Venice before the awakening Leviathan drags it beneath the waves.
120
minutes
Medium Heavy
View game
2016
Claim tribute, raid settlements, and battle rival dragons for gold.
60
minutes
Medium Light
View game
2018
Build your hero, storm gang dens, and solve dice-driven fights for revenge.
120
minutes
Medium
View game
2013
Lead an orc warband across modular battlefields and break enemy morale.
90
minutes
Medium
View game
2022
Roll, develop, expand, and reshape the fate of an ancient nation.
60
minutes
Medium
View game
2006
Outmaneuver rival thieves and collect four pieces of treasure.
45
minutes
Medium Light
View game
2005
Rally Rangers, complete projects, and compete for points across Australia.
90
minutes
Medium
View game
2019
Command a unique empire in a world-shattering struggle for divine power.
120
minutes
Medium Heavy
View game
2022
Assemble Disney and Pixar teams, master unique abilities, and battle for 20 points.
Medium
View game
2012
Defend America or lead a relentless invasion across three fronts.
150
minutes
Medium
View game
2022
Face madness, monsters, and the darkest depths in a brutal cooperative campaign.
120
minutes
Medium Heavy
View game
2013
Fight for Columbia, sway events, and race to 10 victory points.
90
minutes
Medium
View game
2020
Build your deck and chase curses across a water-starved wasteland.
120
minutes
Medium
View game
2021
Lead a mythical Titan and conquer a war-torn Europe.
160
minutes
Medium
View game
2017
Choose a side, cross England, and shape a kingdom before Richard returns.
90
minutes
Medium
View game
2006
Command German or Soviet forces in a tense six-turn battle for Stalingrad.
180
minutes
Medium
View game
2023
Shape a living galaxy through asymmetry, strategy, and bluff-driven battles.
180
minutes
Medium Heavy
View game
2005
Expand your empire with Atlantis, ancient gods, heroes, and mythical beasts.
120
minutes
Medium Heavy
View expansion
2010
Unleash ghosts from the lake and bring every one into play before time runs out.
80
minutes
Medium
View expansion
2017
Add new misadventures, Alliance alerts, stories, and setup options.
Medium Heavy
View expansion
2018
Face infernal enemies and uncover perilous quests in the Thunder Mountains.
150
minutes
Heavy
View expansion
2015
Bend reality with free promotions and sudden reversals.
90
minutes
Medium Heavy
View expansion
2016
Reinforce your cities with monuments that channel the Gods’ power.
45
minutes
Medium
View expansion
2015
Command a resilient force that grows deadlier as the late game approaches.
90
minutes
Medium Heavy
View expansion
2018
Add launched tigers and swarming bees to the island’s mayhem.
60
minutes
Light
View expansion
2018
Add a seasoned guide, new dangers, and room for a fifth adventurer.
60
minutes
Light
View expansion
2017
A massive mythic roster of gods, heroes, monsters, troops, and stretch goals.
90
minutes
Medium Heavy
View expansion
2023
Explore the rulers, weaknesses, and dark forces shaping Middle-earth’s war
150
minutes
Medium Heavy
View expansion
2009
Take your Descent adventures to the high seas with ships, islands, and new journeys.
240
minutes
Medium Heavy
View expansion
Area Movement is a mechanism where figures or markers travel between distinct, named zones or territories rather than stepping through a uniform grid or hex map. Each zone represents an irregular space such as a region, room, or ocean sector, and units advance by crossing shared borders. This setup shifts player focus away from precise distance measuring toward macro-level positioning and territorial borders.
Unlike grid or hex systems that divide the board into uniform tiles of identical size and distance, Area Movement splits the board into irregular thematic regions. Grid-based games emphasize micro-tactics, sightlines, and counting individual steps. In contrast, Area Movement simplifies navigation by making every shared boundary a single step, turning attention toward border control and regional chokepoints.
Great entry points feature straightforward boundary rules and brief playing times. A fast-paced choice is Eight-Minute Empire, which delivers quick continental maneuvers and area control in just 8 to 20 minutes for 2 to 5 players. For those who enjoy classic fantasy exploration, Dungeon! lets 1 to 8 players roam interconnected rooms of an escalating dungeon in 30 to 60 minutes.
Yes, several titles adapt zone-based movement into simple, highly engaging formats for children. Zombie Kidz Evolution is designed for ages 7 and up, letting players cooperatively clear zombies across school rooms in quick 15-minute sessions. For younger players aged 6 and up, ICECOOL uses interconnected classroom boxes where players flick penguins through doorways from room to room.
Area Movement works exceptionally well at two players, especially in titles focused on head-to-head operational duels. For instance, Risk: Star Wars Edition plays best with 2 players in 30 to 45 minutes, focusing conflict across distinct operational sectors. For a heavier experience, War of the Ring: Second Edition delivers an epic two-player territorial confrontation across Middle-earth that spans 150 to 240 minutes.
Yes, many games with area-based maps provide robust solo modes, particularly cooperative survival and narrative titles. In Robinson Crusoe: Adventures on the Cursed Island, which is voted best as a solo game, you explore uncharted island tiles and manage encampments against harsh elements. Heavy economic designs like The Colonists also support solitary play, directing your steward across regional upgrade spaces.
Experienced players looking for deep tactical depth often prefer titles that pair regional movement with asymmetric factions or grand historical campaigns. In Root, 2 to 4 players vie for control of woodland clearings, each using completely different movement rules and strategic priorities. For grand scope, War of the Ring: Second Edition tasks players with maneuvering massive armies across connected regions over 150 to 240 minutes.
Area Movement often serves as the logistical delivery system for Area Majority games, though they remain distinct mechanisms. Area Movement defines how your pieces traverse the board from zone to zone, while Area Majority determines who scores points for having the dominant presence in those zones. Many games seamlessly combine both mechanisms so that repositioning units directly reshapes territorial dominance.
The most important tactical consideration is identifying and securing bottlenecks where multiple regions funnel through a single territory. Controlling these chokepoints lets you anchor a defensive line or dictate when and where neighboring players can advance. Spreading forces too thin across broad, multi-bordered areas leaves your flanks exposed to counterattacks from multiple directions.
A frequent problem is adjacency ambiguity caused by stylized map artwork, where two irregular territories meet at a corner and leave players unsure if they share a border. Another common physical issue is component crowding, where small printed territories struggle to accommodate large stacks of miniatures or cardboard tokens. Clarifying corner connections before starting play and using off-board staging tracks can help alleviate these snags.
Game length varies widely depending on complexity, ranging from 15-minute micro-games to epic four-hour strategy campaigns. Quick titles such as Eight-Minute Empire resolve in 8 to 20 minutes, while complex wargames like War of the Ring: Second Edition frequently take 150 to 240 minutes. Most medium-weight area games comfortably wrap up in 60 to 90 minutes.