BATTALIA: The Creation
2015
Build cities, command heroes, and outmaneuver rivals in a strategic deck-builder.
45
minutes
Medium Heavy
View game
Area Movement is a board game mechanic where pieces travel between distinct, predefined zones on a map rather than along linear tracks, hexes, or square grids. Movement is typically defined by adjacency, allowing players to shift forces directly into neighboring territories, seas, or rooms.
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Unlike abstract grids that measure distance in uniform steps, games using Area Movement divide the board into thematic spaces of varying shapes and sizes, such as provinces, ocean zones, or fortress corridors. Entering a new region simply requires moving across a shared boundary, shifting the focus from counting individual steps to controlling meaningful geography.
At the table, this creates clear tactical fronts and natural choke points. Because territories represent distinct strategic locations, players spend less time measuring precise ranges and more time evaluating the consequences of committing presence to contested regions.
This mechanism is an ideal fit for tactical thinkers, wargamers, and groups who enjoy grand strategy, direct confrontation, and territorial struggle. The vast majority of titles featuring this system lean toward medium to medium-heavy complexity, requiring thoughtful planning and border management while avoiding the micro-level geometric calculations of strict tactical simulations.
2015
Build cities, command heroes, and outmaneuver rivals in a strategic deck-builder.
45
minutes
Medium Heavy
View game
2019
Battle across Mega-City One as universes collide
60
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2011
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2006
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2023
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2012
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40
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2020
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90
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1976
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360
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2023
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150
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2011
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2021
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160
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2004
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20
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2009
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240
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2013
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90
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2023
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120
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Medium Heavy
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2023
Build a lasting empire through diplomacy, exploration, development, and conquest.
300
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2007
Question fellow players, examine clues, and solve a medieval murder mystery.
90
minutes
Medium
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2015
A lavish collector’s edition with deluxe wood, metal coins, and oversized maps
80
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2021
Become an Egyptian god and wage war across a richly reimagined Ancient Egypt.
120
minutes
Medium Heavy
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2019
A card-driven Vietnam conflict game of guerrillas, politics, and shifting control
360
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1976
Command fleets, contest six sea areas, and protect vital Allied convoys.
120
minutes
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2016
Build your city, command your armies, and battle for six victory points.
60
minutes
Medium
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2007
Command land, sea, and air forces in a decisive South Pacific campaign.
120
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2012
Rob goods and trade through rival colonies with six powerful cards.
90
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Medium
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2015
A rare 2015 Kickstarter-exclusive release with a later resculpted identity
90
minutes
Medium
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2017
Claim forbidden books, survive the Librarian, and face the Oubliette.
90
minutes
Heavy
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2023
Expand your game with monuments, monsters, heroes, cards, and fifth-player content.
90
minutes
Medium Heavy
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2016
Claim colossal neutral monsters and turn their power to your side.
120
minutes
Medium Heavy
View expansion
2019
Unleash a drakonian hero with two powerful paths to choose from.
90
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2011
A surprise Wu-Feng promo with a villager-saving arrival and Buddha replacement.
60
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2019
Add flexible decoration tiles with a choice of temple advancement
120
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Medium
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2020
Three new Andorian legends filled with ancient spirits and powerful enemies.
90
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Medium
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2019
Bring the biggest playable figure in board gaming to the table.
90
minutes
Medium
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2020
Bring the Hellboy in Mexico storyline to your tabletop adventures.
90
minutes
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2025
Unite Westeros, gather vital relics, and stop the Night King within six rounds.
60
minutes
Medium Heavy
View expansion
Area Movement is a mechanism where figures or markers travel between distinct, named zones or territories rather than stepping through a uniform grid or hex map. Each zone represents an irregular space such as a region, room, or ocean sector, and units advance by crossing shared borders. This setup shifts player focus away from precise distance measuring toward macro-level positioning and territorial borders.
Unlike grid or hex systems that divide the board into uniform tiles of identical size and distance, Area Movement splits the board into irregular thematic regions. Grid-based games emphasize micro-tactics, sightlines, and counting individual steps. In contrast, Area Movement simplifies navigation by making every shared boundary a single step, turning attention toward border control and regional chokepoints.
Great entry points feature straightforward boundary rules and brief playing times. A fast-paced choice is Eight-Minute Empire, which delivers quick continental maneuvers and area control in just 8 to 20 minutes for 2 to 5 players. For those who enjoy classic fantasy exploration, Dungeon! lets 1 to 8 players roam interconnected rooms of an escalating dungeon in 30 to 60 minutes.
Yes, several titles adapt zone-based movement into simple, highly engaging formats for children. Zombie Kidz Evolution is designed for ages 7 and up, letting players cooperatively clear zombies across school rooms in quick 15-minute sessions. For younger players aged 6 and up, ICECOOL uses interconnected classroom boxes where players flick penguins through doorways from room to room.
Area Movement works exceptionally well at two players, especially in titles focused on head-to-head operational duels. For instance, Risk: Star Wars Edition plays best with 2 players in 30 to 45 minutes, focusing conflict across distinct operational sectors. For a heavier experience, War of the Ring: Second Edition delivers an epic two-player territorial confrontation across Middle-earth that spans 150 to 240 minutes.
Yes, many games with area-based maps provide robust solo modes, particularly cooperative survival and narrative titles. In Robinson Crusoe: Adventures on the Cursed Island, which is voted best as a solo game, you explore uncharted island tiles and manage encampments against harsh elements. Heavy economic designs like The Colonists also support solitary play, directing your steward across regional upgrade spaces.
Experienced players looking for deep tactical depth often prefer titles that pair regional movement with asymmetric factions or grand historical campaigns. In Root, 2 to 4 players vie for control of woodland clearings, each using completely different movement rules and strategic priorities. For grand scope, War of the Ring: Second Edition tasks players with maneuvering massive armies across connected regions over 150 to 240 minutes.
Area Movement often serves as the logistical delivery system for Area Majority games, though they remain distinct mechanisms. Area Movement defines how your pieces traverse the board from zone to zone, while Area Majority determines who scores points for having the dominant presence in those zones. Many games seamlessly combine both mechanisms so that repositioning units directly reshapes territorial dominance.
The most important tactical consideration is identifying and securing bottlenecks where multiple regions funnel through a single territory. Controlling these chokepoints lets you anchor a defensive line or dictate when and where neighboring players can advance. Spreading forces too thin across broad, multi-bordered areas leaves your flanks exposed to counterattacks from multiple directions.
A frequent problem is adjacency ambiguity caused by stylized map artwork, where two irregular territories meet at a corner and leave players unsure if they share a border. Another common physical issue is component crowding, where small printed territories struggle to accommodate large stacks of miniatures or cardboard tokens. Clarifying corner connections before starting play and using off-board staging tracks can help alleviate these snags.
Game length varies widely depending on complexity, ranging from 15-minute micro-games to epic four-hour strategy campaigns. Quick titles such as Eight-Minute Empire resolve in 8 to 20 minutes, while complex wargames like War of the Ring: Second Edition frequently take 150 to 240 minutes. Most medium-weight area games comfortably wrap up in 60 to 90 minutes.