The 7th Continent
2017
Explore a cursed continent, craft what you need, and survive the unknown.
1000
minutes
Medium
View game
Area Movement is a board game mechanic where pieces travel between distinct, predefined zones on a map rather than along linear tracks, hexes, or square grids. Movement is typically defined by adjacency, allowing players to shift forces directly into neighboring territories, seas, or rooms.
1,349 results
Unlike abstract grids that measure distance in uniform steps, games using Area Movement divide the board into thematic spaces of varying shapes and sizes, such as provinces, ocean zones, or fortress corridors. Entering a new region simply requires moving across a shared boundary, shifting the focus from counting individual steps to controlling meaningful geography.
At the table, this creates clear tactical fronts and natural choke points. Because territories represent distinct strategic locations, players spend less time measuring precise ranges and more time evaluating the consequences of committing presence to contested regions.
This mechanism is an ideal fit for tactical thinkers, wargamers, and groups who enjoy grand strategy, direct confrontation, and territorial struggle. The vast majority of titles featuring this system lean toward medium to medium-heavy complexity, requiring thoughtful planning and border management while avoiding the micro-level geometric calculations of strict tactical simulations.
2017
Explore a cursed continent, craft what you need, and survive the unknown.
1000
minutes
Medium
View game
2012
Summon divine powers, command armies, and battle for ancient Egypt.
120
minutes
Medium Heavy
View game
2019
Command a great faction and rewrite the fate of Arrakis.
180
minutes
Medium Heavy
View game
2009
Become a Chaos god and corrupt the Old World before your rivals prevail.
120
minutes
Medium Heavy
View game
2004
A desperate race to defend Middle-earth and destroy the One Ring
120
minutes
Medium Heavy
View game
2022
Gather strength, uncover the threat, and face the tower in a final battle.
120
minutes
Medium
View game
2024
Lead a desperate struggle for Arrakis and its precious Spice.
120
minutes
Medium Heavy
View game
2011
Forge alliances, command armies, and fight for the Iron Throne.
240
minutes
Medium Heavy
View game
2014
Survive the winter, protect the colony, and pursue your secret agenda.
120
minutes
Medium Heavy
View game
2009
Bid for divine favor and build two cities across the Cyclades.
90
minutes
Medium
View game
2018
Forge your own legend in an open-world Wild West adventure.
90
minutes
Medium
View game
2021
Command powerful Egyptian gods in a fierce struggle for dominance.
180
minutes
Medium Heavy
View game
2006
Conquer provinces, command armies, and become the greatest Daimyo.
120
minutes
Medium Heavy
View game
2021
Shape a kingdom’s history through shifting alliances, ambition, and legacy.
150
minutes
Heavy
View game
2022
Defend your treasures from invading heroes in an asymmetric dungeon defense game.
40
minutes
Medium
View game
2015
Awaken ancient powers, cast spells, and race to 30 Doom.
120
minutes
Medium Heavy
View game
2022
Explore, trade, raid, and rule the islands in a craftable pirate adventure.
150
minutes
Medium Heavy
View game
2010
Sail, settle, trade, and build your fortune during the Age of Discoveries.
90
minutes
Medium Heavy
View game
2006
Shape Europe’s imperial powers through influence, investment, and strategy.
180
minutes
Medium Heavy
View game
2008
Coordinate under pressure to defend a vulnerable spaceship in real time.
30
minutes
Medium
View game
2015
Command caballeros, control regions, and outscore rival Grandes in medieval Spain.
90
minutes
Medium
View game
2009
Invest, influence governments, and chase the best returns worldwide.
180
minutes
Medium Heavy
View game
2009
Conquer crowded lands, master unique powers, and know when to decline.
80
minutes
Medium
View game
2010
Trade, plunder, and pursue glory across the dangerous Caribbean.
180
minutes
Medium Heavy
View game
2023
Expand your escape plans with a warden, new places, and fresh strategies.
60
minutes
Medium Heavy
View expansion
2020
Tactical skirmishes in Gotham’s sewers and police headquarters
90
minutes
View expansion
2024
Explore a mysterious island, time your moves, and collect extra points.
50
minutes
Medium
View expansion
2012
Add new alien Events and Space Stuff—while the National Guard fights back.
Medium
View expansion
2023
A Kickstarter-exclusive pack adding modules, events, and a secret enhancement
90
minutes
Heavy
View expansion
2023
Unleash the Midgard Serpent and bring tidal power to the battlefield.
90
minutes
View expansion
2023
Command the Lord of the Flames as Ragnarök engulfs the worlds.
90
minutes
View expansion
2019
Unleash four disturbing Nyarlathotep manifestations across the battlefield.
120
minutes
View expansion
2021
Face the Lost Tribes in a rules-driven solo or two-player challenge.
40
minutes
Medium
View expansion
2008
Command the United Earth Directorate with optional leadership cards.
180
minutes
Heavy
View expansion
2016
Bring giant wolves and Howard’s dark fantasy atmosphere to the table.
60
minutes
View expansion
2024
Control Alpha Bot, battle elite Cylindroids, and survive escalating challenges.
150
minutes
Heavy
View expansion
Area Movement is a mechanism where figures or markers travel between distinct, named zones or territories rather than stepping through a uniform grid or hex map. Each zone represents an irregular space such as a region, room, or ocean sector, and units advance by crossing shared borders. This setup shifts player focus away from precise distance measuring toward macro-level positioning and territorial borders.
Unlike grid or hex systems that divide the board into uniform tiles of identical size and distance, Area Movement splits the board into irregular thematic regions. Grid-based games emphasize micro-tactics, sightlines, and counting individual steps. In contrast, Area Movement simplifies navigation by making every shared boundary a single step, turning attention toward border control and regional chokepoints.
Great entry points feature straightforward boundary rules and brief playing times. A fast-paced choice is Eight-Minute Empire, which delivers quick continental maneuvers and area control in just 8 to 20 minutes for 2 to 5 players. For those who enjoy classic fantasy exploration, Dungeon! lets 1 to 8 players roam interconnected rooms of an escalating dungeon in 30 to 60 minutes.
Yes, several titles adapt zone-based movement into simple, highly engaging formats for children. Zombie Kidz Evolution is designed for ages 7 and up, letting players cooperatively clear zombies across school rooms in quick 15-minute sessions. For younger players aged 6 and up, ICECOOL uses interconnected classroom boxes where players flick penguins through doorways from room to room.
Area Movement works exceptionally well at two players, especially in titles focused on head-to-head operational duels. For instance, Risk: Star Wars Edition plays best with 2 players in 30 to 45 minutes, focusing conflict across distinct operational sectors. For a heavier experience, War of the Ring: Second Edition delivers an epic two-player territorial confrontation across Middle-earth that spans 150 to 240 minutes.
Yes, many games with area-based maps provide robust solo modes, particularly cooperative survival and narrative titles. In Robinson Crusoe: Adventures on the Cursed Island, which is voted best as a solo game, you explore uncharted island tiles and manage encampments against harsh elements. Heavy economic designs like The Colonists also support solitary play, directing your steward across regional upgrade spaces.
Experienced players looking for deep tactical depth often prefer titles that pair regional movement with asymmetric factions or grand historical campaigns. In Root, 2 to 4 players vie for control of woodland clearings, each using completely different movement rules and strategic priorities. For grand scope, War of the Ring: Second Edition tasks players with maneuvering massive armies across connected regions over 150 to 240 minutes.
Area Movement often serves as the logistical delivery system for Area Majority games, though they remain distinct mechanisms. Area Movement defines how your pieces traverse the board from zone to zone, while Area Majority determines who scores points for having the dominant presence in those zones. Many games seamlessly combine both mechanisms so that repositioning units directly reshapes territorial dominance.
The most important tactical consideration is identifying and securing bottlenecks where multiple regions funnel through a single territory. Controlling these chokepoints lets you anchor a defensive line or dictate when and where neighboring players can advance. Spreading forces too thin across broad, multi-bordered areas leaves your flanks exposed to counterattacks from multiple directions.
A frequent problem is adjacency ambiguity caused by stylized map artwork, where two irregular territories meet at a corner and leave players unsure if they share a border. Another common physical issue is component crowding, where small printed territories struggle to accommodate large stacks of miniatures or cardboard tokens. Clarifying corner connections before starting play and using off-board staging tracks can help alleviate these snags.
Game length varies widely depending on complexity, ranging from 15-minute micro-games to epic four-hour strategy campaigns. Quick titles such as Eight-Minute Empire resolve in 8 to 20 minutes, while complex wargames like War of the Ring: Second Edition frequently take 150 to 240 minutes. Most medium-weight area games comfortably wrap up in 60 to 90 minutes.