Gloomhaven
2017
Tactical dungeon-crawling in a persistent world shaped by player choices.
120
minutes
Medium Heavy
View game
Line of Sight is a spatial mechanic requiring an unblocked, straight visual path between two units or spaces before an attack, ability, or interaction can occur.
423 results
At its core, Line of Sight turns the physical layout of the game board into an active tactical puzzle. Instead of measuring only distance, players must evaluate whether terrain, obstacles, or other figures block the direct path between the active unit and its intended target. Solid walls, dense foliage, and opposing miniatures create blind spots and defensive pockets across the map.
This mechanic transforms movement from simple repositioning into a high-stakes tactical decision. Stepping into the open makes a unit vulnerable, while ducking behind cover protects against incoming fire. Because positioning dictates which actions are even legal, players must balance aggressive firing angles against the risk of exposing their own forces to counterattacks.
Cards determine battle outcomes.
320 gamesRandomized chance for extreme success or failure.
109 gamesPlayers can be removed from the game before it ends.
787 gamesA cyclic balance where one action beats another.
118 gamesActions succeed or fail based on character stats.
337 gamesThe game ends immediately when a condition is met.
148 gamesThis mechanic best suits tactical planners and competitive thinkers who enjoy spatial puzzles and direct confrontation. Because the overwhelming majority of titles featuring sightline checks fall in the medium to medium-heavy weight bracket, they appeal to hobbyists willing to navigate precise geometric rules and positional trade-offs rather than casual groups seeking breezy, low-overhead turns.
2017
Tactical dungeon-crawling in a persistent world shaped by player choices.
120
minutes
Medium Heavy
View game
2020
A streamlined fantasy campaign of tactical battles and mysterious disappearances.
120
minutes
Medium Heavy
View game
2021
Build connected habitats and guide wildlife to the perfect home.
45
minutes
Medium Light
View game
2014
Tactical Star Wars missions, campaigns, and head-to-head skirmishes
120
minutes
Medium Heavy
View game
2020
Asymmetrical battles of cunning, brute strength, and surprise
40
minutes
Medium Light
View game
2014
Build your ship, explore the stars, and rise from captain to legend.
180
minutes
Medium Heavy
View game
2012
Plan daring maneuvers and outfly your rival in fast-paced Star Wars combat.
45
minutes
Medium
View game
2004
Command iconic WWII battles with cards, dice, and detailed miniatures.
45
minutes
Medium
View game
2012
Lead courageous heroes against an ancient evil in a story-driven fantasy campaign.
120
minutes
Medium Heavy
View game
2006
Command infantry through card-driven WWII battles of tactics, timing, and uncertainty.
180
minutes
Medium Heavy
View game
2019
Asymmetrical duels where legendary heroes clash with unique powers
40
minutes
Medium Light
View game
2014
Lead a guild of heroes through quests, monsters, and rival guilds.
60
minutes
Medium
View game
2025
Explore a living fantasy world, grow your heroes, and shape an enduring campaign.
240
minutes
Medium Heavy
View game
2006
Lead a post-apocalyptic army and fight for survival with tactical tile play.
30
minutes
Medium
View game
2019
Master ranged tactics or vanish into the forest in an asymmetrical duel.
20
minutes
Medium Light
View game
2021
Asymmetrical miniature battles where legendary heroes meet tactical mastery.
40
minutes
Medium
View game
2015
Command a fleet, plot daring maneuvers, and turn the tide of battle.
120
minutes
Medium Heavy
View game
2023
Team up against legendary villains in a thrilling pulp adventure.
60
minutes
Medium
View game
2012
Build your spellbook, summon allies, and outwit a rival mage in arena combat.
90
minutes
Medium Heavy
View game
2020
A tactical fairy-tale duel of clever combos and devastating rage.
20
minutes
Medium
View game
2019
Asymmetric miniature combat where every hero changes the matchup
40
minutes
Medium Light
View game
2017
Lead a mythic warband through a shattered Greece in pursuit of divine power.
90
minutes
Medium Heavy
View game
2004
Build a battlefield, draft your forces, and fight across changing terrain.
90
minutes
Medium
View game
2009
Battle through demonic catacombs in a tense, asymmetric survival game.
45
minutes
Medium
View game
2024
Explore four dangerous biomes and face Hoxxes IV’s terrifying Dreadnought.
150
minutes
Medium Heavy
View expansion
2024
Prepare your dwarves for tougher missions, new gear, and orbital adventures.
150
minutes
Medium Heavy
View expansion
1988
Lead your squad through four dangerous solitaire missions.
240
minutes
Medium Heavy
View expansion
2018
A tense ASL struggle for Hatten, where infantry and panzers collide
Medium Heavy
View expansion
2019
Take on the Black Shrines and fight for survival against a growing threat.
180
minutes
View expansion
2020
Command French forces and Rommel’s panzers in a richly detailed ASL module.
120
minutes
Medium Heavy
View expansion
2019
Hunt a legendary xenos monster in a fully fledged Blackstone Fortress side-quest.
180
minutes
Medium
View expansion
2018
A primordial Titan rises from Norse myth to shape the Nine Worlds.
90
minutes
View expansion
2019
Command French and German forces across 12 battles in 1940 France.
Medium Heavy
View expansion
2013
An illustrated guide to mastering the detailed BAR warfare system
120
minutes
Heavy
View expansion
2012
Ten Mediterranean ASL scenarios and three double-sided geomorphic maps
180
minutes
Heavy
View expansion
2017
Command elite paratroopers in a six-scenario battle for Saint-Mère-Église.
300
minutes
Medium Heavy
View expansion
Line of Sight is a spatial rule requiring an unobstructed visual path between two spaces or miniatures before an attack or action can be resolved. While a target may be within weapon range, terrain features, walls, or intervening figures can block that path and prevent targeting. This mechanic turns physical map positioning into a tactical puzzle where cover and viewing angles determine survival.
Attack range measures the numerical distance between two points, while Line of Sight determines whether an unblocked path actually connects them. A target might easily sit within your figure’s maximum reach, but behind a solid wall or obstacle that blocks visual contact. Both conditions must usually be satisfied simultaneously before you can declare a legal ranged attack.
For players new to sightline rules, games that simplify geometry into clear board spaces are the easiest starting point. In Unmatched: Battle of Legends, Volume One, sightlines are streamlined through colored board zones, letting ranged fighters target anyone sharing their color without contentious measurements. Another accessible option is Kill Doctor Lucky, where players track clear sightlines room to room through open doorways while plotting attacks in 45 minutes.
Yes, Line of Sight is exceptionally well-suited for two players because it creates direct, cat-and-mouse tactical tension. Head-to-head duels like Unmatched: Cobble & Fog and the compact card-placement game BOO are built around two-player play where every move counters your rival’s firing lanes. With only one adversary to monitor, turns move rapidly and positional outmaneuvering takes center stage.
Yes, solo players have dedicated options where sightlines govern automated enemy behavior or survival puzzles. For example, Ghosts of the Jungle: A Solitaire Wargame is designed strictly for a single player navigating tactical jungle skirmishes in 15 to 40 minutes. Cooperative campaign games like Gloomhaven: Jaws of the Lion also support solo play, using precise hex-based sightline rules to run monster targeting reliably.
Board games resolve sightlines either through geometric grid checks or direct physical measurement. Grid and hex systems typically require tracing a mental or straight line between the centers or corners of spaces to see if an obstacle interrupts it. Miniature-heavy skirmish games often rely on physical aids such as straightedge rulers, taut string, or handheld lasers to check clear visual paths from base to base.
Experienced hobbyists looking for exhaustive spatial realism often turn to legendary tactical simulations like Advanced Squad Leader, which accounts for crest lines, multi-story buildings, smoke, and blind hexes. For fantasy and sci-fi dungeon crawlers, Gloomhaven and Star Wars: Imperial Assault offer demanding, high-stakes tactical grid combat where sightline verification is central to every encounter.
Blocked sight prevents an interaction entirely, whereas defensive cover allows the attack while granting the defender a protective bonus. An impenetrable obstacle like a solid masonry wall completely severs Line of Sight, making targeting illegal. In contrast, partial obstacles such as low barricades, trees, or corner edges often maintain a legal sightline while applying defense dice bonuses or accuracy penalties.
The most common tactical error is stepping into the open to take a shot without planning for incoming counterattacks. Because sightlines almost always work both ways, gaining a clear view of an opponent usually means they will have an equally clear shot at your unit on their turn. Experienced players practice peek-and-shoot movement, ending turns behind solid barriers or within defensive cover whenever possible.
They can be a great fit for families when the game relies on intuitive board zones rather than contentious millimeter measurements. Titles such as Unmatched: Battle of Legends, Volume One (ages 9 and up) and Fearsome Floors (ages 10 and up) make line checks straightforward through clear zones or monster line-of-vision tracks. These rules foster spatial reasoning and tactical forward-planning without getting bogged down in line-of-sight arguments.
Game length varies significantly depending on complexity and scope. Fast-playing tactical titles like Light Speed: Arena can resolve frantic sightline battles in just 5 to 15 minutes. On the other end of the spectrum, expansive tactical games like Descent: Journeys in the Dark (Second Edition) typically take around 120 minutes per scenario as players calculate careful movements and firing angles.