Advanced Squad Leader
1985
A deeply detailed two-player tactical system with scenarios and campaigns
480
minutes
Heavy
View game
Line of Sight is a spatial mechanic requiring an unblocked, straight visual path between two units or spaces before an attack, ability, or interaction can occur.
423 results
At its core, Line of Sight turns the physical layout of the game board into an active tactical puzzle. Instead of measuring only distance, players must evaluate whether terrain, obstacles, or other figures block the direct path between the active unit and its intended target. Solid walls, dense foliage, and opposing miniatures create blind spots and defensive pockets across the map.
This mechanic transforms movement from simple repositioning into a high-stakes tactical decision. Stepping into the open makes a unit vulnerable, while ducking behind cover protects against incoming fire. Because positioning dictates which actions are even legal, players must balance aggressive firing angles against the risk of exposing their own forces to counterattacks.
Cards determine battle outcomes.
320 gamesRandomized chance for extreme success or failure.
109 gamesPlayers can be removed from the game before it ends.
787 gamesA cyclic balance where one action beats another.
118 gamesActions succeed or fail based on character stats.
337 gamesThe game ends immediately when a condition is met.
148 gamesThis mechanic best suits tactical planners and competitive thinkers who enjoy spatial puzzles and direct confrontation. Because the overwhelming majority of titles featuring sightline checks fall in the medium to medium-heavy weight bracket, they appeal to hobbyists willing to navigate precise geometric rules and positional trade-offs rather than casual groups seeking breezy, low-overhead turns.
1985
A deeply detailed two-player tactical system with scenarios and campaigns
480
minutes
Heavy
View game
2016
Build Egypt’s great monuments through timing, boats, and wooden stones.
40
minutes
Medium
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2018
Explore a haunted mansion where every chapter leaves a lasting family legacy.
90
minutes
Medium
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2018
Command starfighters, outmaneuver rivals, and seize victory in tactical space combat.
45
minutes
Medium Heavy
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2020
Outsmart the hunt as clever raptors face traps, teamwork, and ranged attacks.
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Medium
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2025
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30
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Medium Light
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2020
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60
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1989
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90
minutes
Medium
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2011
Lead COG soldiers in a desperate cooperative fight against the Locust horde.
180
minutes
Medium
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2015
Plot maneuvers and clash in fast-paced Star Wars starfighter battles.
45
minutes
Medium
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2022
A tactical miniature duel pairing legendary heroes in a no-luck battle.
20
minutes
Medium
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2004
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120
minutes
Medium Heavy
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2010
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180
minutes
Medium Heavy
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2016
A deeply asymmetric struggle among knight, goblins, dragon, and living cave
150
minutes
Medium Heavy
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1977
Command WWII squads through tense, unforgiving tactical combat
60
minutes
Heavy
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2019
Shape a serene imperial garden where nature, scenery, and vision align.
60
minutes
Medium
View game
2008
Card-driven infantry combat across the Pacific, filled with tactical uncertainty.
180
minutes
Medium Heavy
View game
2022
Team up as dwarf miners, battle Glyphids, and escape with your mineral quota.
150
minutes
Medium
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2012
Unleash chaotic magic in a fast-moving underground wizard duel.
60
minutes
Medium
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2022
Assemble three champions, chain their powers, and outmaneuver your rival.
40
minutes
Medium
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2017
Fast, tactical arena combat with customisable cards and faction warbands.
30
minutes
Medium
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2022
A no-luck clash between Dr. Sattler’s ingenuity and T. Rex’s raw power.
40
minutes
Medium
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2022
Asymmetrical Marvel battles with tactical movement and no-luck combat.
40
minutes
Medium
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1983
Lead an American squad through unpredictable solo missions in wartime France.
240
minutes
Medium Heavy
View game
2023
Add campaigns, character progression, and new dungeon content to every quest.
60
minutes
Medium Heavy
View expansion
2023
Take on Gotham’s missions with AI-driven solo or cooperative play.
90
minutes
Medium
View expansion
2024
Command Crusader armies through pivotal battles of the early Crusades.
120
minutes
Medium
View expansion
2025
Add boarding pirates, tactical sponsors, and a dangerous BlackHole to the Arena.
15
minutes
Medium Light
View expansion
2023
Defend Asgard and uncover the truth behind a prophecy gone wrong.
90
minutes
View expansion
2025
Pink space birds, bouncing beams, and an upside-down battle in the Arena.
15
minutes
Medium Light
View expansion
2019
Stop a Chaos ritual deep within the fortress
180
minutes
View expansion
2019
Command BattleMechs and lead massive battles across distant worlds.
480
minutes
Medium
View expansion
2023
Face new commanders, claim treasures, and confront M’Guf-yn himself.
60
minutes
View expansion
1998
Two late Successor Wars battles showcase the phalanx at its height.
240
minutes
Medium Heavy
View expansion
2019
Three complete modules expand the Storming the Gap experience.
120
minutes
Medium Heavy
View expansion
2020
Stop Nurgle's spreading rot across the Blackstone Fortress
180
minutes
View expansion
Line of Sight is a spatial rule requiring an unobstructed visual path between two spaces or miniatures before an attack or action can be resolved. While a target may be within weapon range, terrain features, walls, or intervening figures can block that path and prevent targeting. This mechanic turns physical map positioning into a tactical puzzle where cover and viewing angles determine survival.
Attack range measures the numerical distance between two points, while Line of Sight determines whether an unblocked path actually connects them. A target might easily sit within your figure’s maximum reach, but behind a solid wall or obstacle that blocks visual contact. Both conditions must usually be satisfied simultaneously before you can declare a legal ranged attack.
For players new to sightline rules, games that simplify geometry into clear board spaces are the easiest starting point. In Unmatched: Battle of Legends, Volume One, sightlines are streamlined through colored board zones, letting ranged fighters target anyone sharing their color without contentious measurements. Another accessible option is Kill Doctor Lucky, where players track clear sightlines room to room through open doorways while plotting attacks in 45 minutes.
Yes, Line of Sight is exceptionally well-suited for two players because it creates direct, cat-and-mouse tactical tension. Head-to-head duels like Unmatched: Cobble & Fog and the compact card-placement game BOO are built around two-player play where every move counters your rival’s firing lanes. With only one adversary to monitor, turns move rapidly and positional outmaneuvering takes center stage.
Yes, solo players have dedicated options where sightlines govern automated enemy behavior or survival puzzles. For example, Ghosts of the Jungle: A Solitaire Wargame is designed strictly for a single player navigating tactical jungle skirmishes in 15 to 40 minutes. Cooperative campaign games like Gloomhaven: Jaws of the Lion also support solo play, using precise hex-based sightline rules to run monster targeting reliably.
Board games resolve sightlines either through geometric grid checks or direct physical measurement. Grid and hex systems typically require tracing a mental or straight line between the centers or corners of spaces to see if an obstacle interrupts it. Miniature-heavy skirmish games often rely on physical aids such as straightedge rulers, taut string, or handheld lasers to check clear visual paths from base to base.
Experienced hobbyists looking for exhaustive spatial realism often turn to legendary tactical simulations like Advanced Squad Leader, which accounts for crest lines, multi-story buildings, smoke, and blind hexes. For fantasy and sci-fi dungeon crawlers, Gloomhaven and Star Wars: Imperial Assault offer demanding, high-stakes tactical grid combat where sightline verification is central to every encounter.
Blocked sight prevents an interaction entirely, whereas defensive cover allows the attack while granting the defender a protective bonus. An impenetrable obstacle like a solid masonry wall completely severs Line of Sight, making targeting illegal. In contrast, partial obstacles such as low barricades, trees, or corner edges often maintain a legal sightline while applying defense dice bonuses or accuracy penalties.
The most common tactical error is stepping into the open to take a shot without planning for incoming counterattacks. Because sightlines almost always work both ways, gaining a clear view of an opponent usually means they will have an equally clear shot at your unit on their turn. Experienced players practice peek-and-shoot movement, ending turns behind solid barriers or within defensive cover whenever possible.
They can be a great fit for families when the game relies on intuitive board zones rather than contentious millimeter measurements. Titles such as Unmatched: Battle of Legends, Volume One (ages 9 and up) and Fearsome Floors (ages 10 and up) make line checks straightforward through clear zones or monster line-of-vision tracks. These rules foster spatial reasoning and tactical forward-planning without getting bogged down in line-of-sight arguments.
Game length varies significantly depending on complexity and scope. Fast-playing tactical titles like Light Speed: Arena can resolve frantic sightline battles in just 5 to 15 minutes. On the other end of the spectrum, expansive tactical games like Descent: Journeys in the Dark (Second Edition) typically take around 120 minutes per scenario as players calculate careful movements and firing angles.