Boardgames

Escape: The Curse of the Temple – Queenie 5: Quest Chambers

Add three demanding quest chambers and three disruptive curses to create a tense 10-minute challenge for 1–6 players.

10
minutes

1 - 6
player(s)

Light

Escape: The Curse of the Temple – Queenie 5: Quest Chambers board game cover

About this expansion

Escape: The Curse of the Temple – Queenie 5: Quest Chambers is a 10-minute game for 1–6 players featuring three new quest chambers and three new curses.

Each chamber presents a distinct task. In the Chaos Chamber, all adventurers must be there at the same time and each draws one curse to complete the task. The Constellation Chamber requires players to be in the corresponding chambers and roll two keys; a sixth player does not need to do anything for this task.

  • Constellation Chamber: The corresponding chambers are the Constellation, Starting, Triple Gem, Single Gem, and Exit Chambers.
  • Snake Pit: The discovering player takes one snake token for every other adventurer and adds the tokens to their chambers.

In the Snake Pit, every token snake must first be defeated with two torches while in the same chamber as the token. Once those snakes are defeated, the mother snake must be defeated in the chamber using five torches to complete the task.

The three curses impose unusual restrictions. Mind Control prevents you from touching your adventurer figure, the draw pile, or gems on the depot, so other players must move them for you. Pitfall immediately returns your adventurer figure to the starting chamber before the curse is discarded.

Magical Bond requires you to keep one hand touching another player at all times. With its combination of shared positioning, key rolls, torch requirements, and disruptive curse effects, Escape: The Curse of the Temple – Queenie 5: Quest Chambers adds three clearly defined challenges to the game.