Thiefdom
2025
Plan daring heists, outwit guards, and build the most skillful thieves guild.
120
minutes
Medium Heavy
View game
An Action Queue is a mechanic where players program a line of commands in advance, which then resolve strictly in sequence. Rather than reacting step-by-step, players must commit to their moves ahead of time and watch the results unfold.
680 results
At its heart, an Action Queue separates deciding what to do from actually doing it. Players arrange cards, tokens, or dials into a specific order during a planning phase, locking in choices like movement, attacks, or resource gathering. Once everyone finishes plotting, the queue executes step by step, meaning you must anticipate where you—and your opponents—will be several steps down the road.
This creates a distinctive tension at the table. Because players cannot alter their queue mid-stream, early mistakes or unexpected opponent moves can send a well-crafted plan spiraling off course. The result is a mix of calculated strategy, dramatic anticipation, and occasional hilarious misfires when an action executes in an empty or dangerous space.
Players spend points to perform actions.
2,097 gamesPlayers must retrieve spent actions or workers to use them again.
158 gamesActions trigger subsequent actions in a chain reaction.
147 gamesPlayers can mimic or react to another player’s action.
96 gamesPlayers act simultaneously rather than in turns.
355 gamesPlayers spend resources to take movement actions.
107 gamesPlayers select actions from a circular track, with movement restrictions.
193 gamesPlayers secretly choose their actions and reveal them at the same time.
1,557 gamesPlayers spend or gain victory points to perform actions.
214 gamesAction queues are ideal for groups who enjoy spatial puzzles, reading their opponents, and leaning into tactical uncertainty. Games using this system lean predominantly toward medium to medium-heavy complexity, demanding solid mental stamina to visualize branching outcomes without overwhelming newcomers with dense rulebooks. If your table enjoys outsmarting rivals through careful timing—and can laugh when a brilliant plan collides with a wall—this mechanic provides a deeply satisfying challenge.
2025
Plan daring heists, outwit guards, and build the most skillful thieves guild.
120
minutes
Medium Heavy
View game
2018
Master medieval resources and actions across five epochs to earn the most points.
180
minutes
Heavy
View game
2026
Race rival factions to build, launch, and escape aboard a colony ship.
180
minutes
Medium Heavy
View game
2020
Program adventurers, pursue contracts, and build the most famous guild.
120
minutes
Medium Heavy
View game
2009
Fast, furious World War II dogfights with fighters, bombers, and anti-aircraft guns
30
minutes
Medium
View game
2025
Choose your actions, build your faction, and conquer the map in 16 rounds.
60
minutes
Medium
View game
2013
Program two repeating robots, harvest crystals, and outmaneuver rival teams.
50
minutes
Medium
View game
1976
A detailed WWII submarine wargame of stealth, sonar, escorts, and convoy tactics.
180
minutes
Medium Heavy
View game
2022
Program your moves, outwit your rivals, and create a cinematic Western showdown.
60
minutes
Medium Light
View game
2024
Build metro lines, outmaneuver rivals, and carry the passenger across two iconic cities.
60
minutes
Medium
View game
2022
Build industries, transform goods, and rise to power in 19th-century Montréal.
180
minutes
Heavy
View game
2017
Command iconic fighters in fast-playing Battle of Britain aerial duels.
45
minutes
Medium
View game
2022
Program your toy car, dodge trouble, and race to the finish!
45
minutes
Medium Light
View game
2018
A card-driven clash of wills across the detailed battlefield of Stalingrad.
60
minutes
Medium
View game
2015
Race to secure the best cemetery plots before coffins are cast into the river.
40
minutes
Medium
View game
2012
Race through space, master momentum, and claim valuable landing tokens.
60
minutes
Medium
View game
2016
Control ships, place clever bets, and claim valuable supplies for your clan.
60
minutes
Medium
View game
1981
Plot your moves, outwit your rival, and fight for survival in the arena.
30
minutes
Medium
View game
2016
Control countries, develop your lands, and test battles in the dice tower.
120
minutes
Medium Heavy
View game
2015
Repeat the day, outsmart your past selves, and profit from time travel.
40
minutes
Medium
View game
2019
Raise the dead, master your timing, and throw an unforgettable party.
60
minutes
Medium
View game
2018
Lead a heroic warband and forge a legend on the battlefield
320
minutes
Medium
View game
2026
Draft colorful dancers and build a winning Garba Raas troupe.
90
minutes
Medium
View game
2017
Secret plans, chaotic shoves, and a fight to stay aboard.
20
minutes
Light
View game
2014
Bring the Enterprise-A into your Star Trek: Attack Wing collection.
30
minutes
View expansion
2019
Confront the presence haunting your darkest dreams.
90
minutes
View expansion
2016
A Treasure Trove promo with 8 Grit at the Entrance
75
minutes
View expansion
2014
Add a pre-painted Green Dragon and Campaign Adventure #3.1 to your game.
30
minutes
Medium
View expansion
2020
Expand your hero roster with Batman Inc.'s global crime-fighting network.
90
minutes
View expansion
2019
Command Canadian armored forces across five Cold War battle scenarios.
Medium Heavy
View expansion
2016
Add two expansion characters and expand Guards of Atlantis to 11 players.
120
minutes
View expansion
2023
Exclusive components for two modules and multiple ways to play
90
minutes
Heavy
View expansion
2024
A premium upgrade packed with figures, expansions, and enhanced storage.
90
minutes
View expansion
2019
Put elite Imperial aces behind the controls of a swift, deadly interceptor.
60
minutes
View expansion
2021
Bring Phoenix Cell heroes and boldly painted Rebel starfighters to the table.
45
minutes
View expansion
An action queue is a mechanic where players select and lock in a series of commands in advance, which then execute in a strict sequential order. Rather than reacting to each turn individually, you pre-program your moves and watch how they interact once everyone’s orders resolve. This setup builds tension because board positions often shift before your later commands even trigger.
Standard turn-based play allows you to evaluate the current board state and take an action immediately, adapting on the fly. In contrast, an action queue separates the planning phase from the execution phase, forcing you to commit to several steps without knowing exactly what opponents will do in between. This structure places a heavier premium on anticipation, timing, and reading your rivals’ intentions.
For beginners and families, approachable games with brief queues and lighthearted themes provide the easiest introduction. A great starting point is Walk the Plank!, a 20-minute pirate brawl where players try to shove each other off a ship by sequencing simple move and push commands. Another family favorite is Colt Express, which brings wild train robberies to life through shared stacks of programmed movement and punch cards.
Yes, children can comfortably enjoy action queues if the game features short sequences and clear visual cause-and-effect. Games such as Walk the Plank! welcome kids as young as age 6 with straightforward card choices and fast, funny rounds. Another quick option is Colt Super Express, designed for ages 7 and up, keeping planning snappy and turns focused across 15 to 20 minutes.
Action queues can create compelling solo experiences by turning sequential programming into a tight tactical puzzle against an automated challenge. In The Lost Expedition, which is rated best as a single-player game, you carefully order trail cards into morning and evening queues to manage resources and survive the jungle. Without human opponents, the challenge shifts toward mitigating hazards and mapping out strict logistical survival lines.
Action queues excel at two players because the game transforms into a direct mental duel of prediction and counter-maneuvers. In Star Wars: X-Wing Miniatures Game, both commanders secretly lock in ship movements simultaneously on hidden dials before resolving them by initiative order. With only two players on the board, chaotic third-party interference disappears, making every hit or miss a direct consequence of out-thinking your opponent.
Experienced hobbyists who want high strategic weight can find deep action queue systems in heavy economic and worker placement games. In Dominant Species, players spend action pawns to build a massive shared initiative queue that resolves top-to-bottom across speciation, migration, and extinction over several hours. Similarly, Trickerion: Legends of Illusion demands intricate forward planning as rival magicians secretly assign workers to city locations to learn tricks and prep stage performances.
In cooperative action queue games, players must coordinate their planned moves simultaneously to handle emerging threats without getting in each other’s way. A classic example is Space Alert, where players have ten minutes of real-time audio tracks to program actions like charging shields, firing cannons, or moving between ship sectors. Once the planning clock stops, the team resolves their combined queue step by step to discover whether their communication saved the ship.
The strongest strategy is to program versatile actions that still produce positive outcomes even if the board state changes unexpectedly. Relying on fragile, hyper-specific chains leaves you vulnerable, as a single displaced token or blocked path can invalidate the rest of your turn. Expert players monitor player turn order and track opponents’ remaining command options to anticipate disruptions before locking in their own queue.
The most common mistake is planning entirely around a static board and assuming your targets will stay in place. When players execute a queue based purely on current positions, an early bump, shove, or movement command by a rival can cause later attacks to strike empty space. Factoring in probable rival movement and including defensive buffers prevents wasted actions.
The main frustration stems from the mechanic’s strict inflexibility, which prevents players from altering commands after they are committed. Having an entire turn unravel because an opponent moved into your space on step one can feel punishing to players who prefer reactive decision-making. Additionally, calculating multiple hypothetical board states during the planning phase can trigger heavy analysis paralysis for cautious thinkers.
Game lengths vary widely depending on the rules overhead and queue depth, ranging from 15 minutes to over three hours. Fast-paced titles like Colt Super Express play out in roughly 15 to 20 minutes because commands are brief and resolve rapidly. In contrast, epic strategy titles like Dominant Species can run anywhere from 120 to 240 minutes due to the vast ripple effects each programmed pawn triggers across the board.