Conquest of Planet Earth: The Space Alien Game
2010
Invade Earth, outwit rivals, and survive the human resistance.
90
minutes
Medium
View game
Area Movement is a board game mechanic where pieces travel between distinct, predefined zones on a map rather than along linear tracks, hexes, or square grids. Movement is typically defined by adjacency, allowing players to shift forces directly into neighboring territories, seas, or rooms.
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Unlike abstract grids that measure distance in uniform steps, games using Area Movement divide the board into thematic spaces of varying shapes and sizes, such as provinces, ocean zones, or fortress corridors. Entering a new region simply requires moving across a shared boundary, shifting the focus from counting individual steps to controlling meaningful geography.
At the table, this creates clear tactical fronts and natural choke points. Because territories represent distinct strategic locations, players spend less time measuring precise ranges and more time evaluating the consequences of committing presence to contested regions.
This mechanism is an ideal fit for tactical thinkers, wargamers, and groups who enjoy grand strategy, direct confrontation, and territorial struggle. The vast majority of titles featuring this system lean toward medium to medium-heavy complexity, requiring thoughtful planning and border management while avoiding the micro-level geometric calculations of strict tactical simulations.
2010
Invade Earth, outwit rivals, and survive the human resistance.
90
minutes
Medium
View game
2021
Trade, diplomacy, and daring expansion on the road to Swedish monarchy
90
minutes
Medium Heavy
View game
2017
Race rival cults to awaken an Elder God before investigators stop you.
90
minutes
Medium
View game
2025
Draft, bluff, and balance power to become King of the Island.
90
minutes
Medium Heavy
View game
2023
Lead an asymmetric hero through a war of monsters, armies, gods, and runes.
180
minutes
Medium Heavy
View game
2019
Outmaneuver rivals, win key states, and claim the presidency.
115
minutes
Medium
View game
1974
Command noble power in a dangerous struggle for England’s throne.
240
minutes
Medium Heavy
View game
1979
Discover unknown weapon effects while defending a spaceship from multiplying aliens.
90
minutes
Medium Light
View game
2005
Lead ancient Rome through politics, conquest, or rising competence.
90
minutes
Medium
View game
2003
A fast-playing recreation of Napoleon’s dramatic victory at Marengo.
120
minutes
Medium Heavy
View game
2015
Command provinces, claim offices, and build your path to victory.
150
minutes
Medium Heavy
View game
2013
A diceless, cardless simulation of Gettysburg with hidden battlefield tension.
180
minutes
Medium Heavy
View game
2021
Build a medieval civilization through strategy, expansion, and asymmetric choices.
180
minutes
Medium Heavy
View game
2022
Build a powerful noble house and protect Atlantis from Poseidon’s floods.
90
minutes
Medium Heavy
View game
2023
Lead a ruthless gang and battle for control of the living city.
120
minutes
Medium
View game
2023
Four distinct two-player counterinsurgency wargames in one compelling collection.
120
minutes
Medium Heavy
View game
2016
Build faith, grow the church, and face persecution together.
60
minutes
Medium
View game
2007
Claim the best stalls and turn Portobello’s alleys into profit.
35
minutes
Medium
View game
2011
Command hidden armies through the fog of war in the Polish-Soviet War.
240
minutes
Medium Heavy
View game
2022
Flee a sinking city, survive zombie hordes, and find a way out.
120
minutes
Medium Heavy
View game
2021
Guide a Puritan avenger through a dark, branching tale of courage and evil.
120
minutes
Medium Heavy
View game
2001
Command fleets, defend islands, and test Japan’s empire against Allied power.
240
minutes
Medium
View game
2026
Explore deeper, upgrade your mech, and make every unit of fuel count.
120
minutes
Medium
View game
1977
A sweeping Renaissance struggle for control of Italy among eight competing powers.
480
minutes
Medium Heavy
View game
2022
Bring the Woodland to life with four landmarks and unique clearing powers.
90
minutes
Medium
View expansion
2011
Uncover forbidden experiments across three mind-bending scenarios.
180
minutes
Medium Heavy
View expansion
2013
A compact Small World mini-expansion with six distinctive additions.
80
minutes
Medium
View expansion
2006
Lead armies, sway neutral houses, and fight for King’s Landing.
180
minutes
Medium Heavy
View expansion
2014
Take the mouse heroes outdoors for a whimsical forest adventure.
90
minutes
Medium
View expansion
2014
Add four heroes, new creature challenges, and support for up to six players.
90
minutes
Medium
View expansion
2018
Six new legends, extra items, and stories expand the Wild West adventure.
90
minutes
Medium
View expansion
2014
Add three new Races, three Special Powers, and smart storage to Small World.
80
minutes
Medium
View expansion
2006
Expand your adventure with new items, quests, powers, talents, and dangers.
240
minutes
Medium Heavy
View expansion
2018
Three new legends, unique items, and fresh stories for the Wild West.
90
minutes
Medium Heavy
View expansion
2019
A collection of Kickstarter-exclusive monsters, clans, cards, gods, and tokens.
90
minutes
Medium Heavy
View expansion
2015
Add four striking monsters, upgraded tokens, and the exclusive Wild Boar Clan.
90
minutes
Medium
View expansion
Area Movement is a mechanism where figures or markers travel between distinct, named zones or territories rather than stepping through a uniform grid or hex map. Each zone represents an irregular space such as a region, room, or ocean sector, and units advance by crossing shared borders. This setup shifts player focus away from precise distance measuring toward macro-level positioning and territorial borders.
Unlike grid or hex systems that divide the board into uniform tiles of identical size and distance, Area Movement splits the board into irregular thematic regions. Grid-based games emphasize micro-tactics, sightlines, and counting individual steps. In contrast, Area Movement simplifies navigation by making every shared boundary a single step, turning attention toward border control and regional chokepoints.
Great entry points feature straightforward boundary rules and brief playing times. A fast-paced choice is Eight-Minute Empire, which delivers quick continental maneuvers and area control in just 8 to 20 minutes for 2 to 5 players. For those who enjoy classic fantasy exploration, Dungeon! lets 1 to 8 players roam interconnected rooms of an escalating dungeon in 30 to 60 minutes.
Yes, several titles adapt zone-based movement into simple, highly engaging formats for children. Zombie Kidz Evolution is designed for ages 7 and up, letting players cooperatively clear zombies across school rooms in quick 15-minute sessions. For younger players aged 6 and up, ICECOOL uses interconnected classroom boxes where players flick penguins through doorways from room to room.
Area Movement works exceptionally well at two players, especially in titles focused on head-to-head operational duels. For instance, Risk: Star Wars Edition plays best with 2 players in 30 to 45 minutes, focusing conflict across distinct operational sectors. For a heavier experience, War of the Ring: Second Edition delivers an epic two-player territorial confrontation across Middle-earth that spans 150 to 240 minutes.
Yes, many games with area-based maps provide robust solo modes, particularly cooperative survival and narrative titles. In Robinson Crusoe: Adventures on the Cursed Island, which is voted best as a solo game, you explore uncharted island tiles and manage encampments against harsh elements. Heavy economic designs like The Colonists also support solitary play, directing your steward across regional upgrade spaces.
Experienced players looking for deep tactical depth often prefer titles that pair regional movement with asymmetric factions or grand historical campaigns. In Root, 2 to 4 players vie for control of woodland clearings, each using completely different movement rules and strategic priorities. For grand scope, War of the Ring: Second Edition tasks players with maneuvering massive armies across connected regions over 150 to 240 minutes.
Area Movement often serves as the logistical delivery system for Area Majority games, though they remain distinct mechanisms. Area Movement defines how your pieces traverse the board from zone to zone, while Area Majority determines who scores points for having the dominant presence in those zones. Many games seamlessly combine both mechanisms so that repositioning units directly reshapes territorial dominance.
The most important tactical consideration is identifying and securing bottlenecks where multiple regions funnel through a single territory. Controlling these chokepoints lets you anchor a defensive line or dictate when and where neighboring players can advance. Spreading forces too thin across broad, multi-bordered areas leaves your flanks exposed to counterattacks from multiple directions.
A frequent problem is adjacency ambiguity caused by stylized map artwork, where two irregular territories meet at a corner and leave players unsure if they share a border. Another common physical issue is component crowding, where small printed territories struggle to accommodate large stacks of miniatures or cardboard tokens. Clarifying corner connections before starting play and using off-board staging tracks can help alleviate these snags.
Game length varies widely depending on complexity, ranging from 15-minute micro-games to epic four-hour strategy campaigns. Quick titles such as Eight-Minute Empire resolve in 8 to 20 minutes, while complex wargames like War of the Ring: Second Edition frequently take 150 to 240 minutes. Most medium-weight area games comfortably wrap up in 60 to 90 minutes.