Dominations: Road to Civilization
2019
Shape a civilization's legacy in this engaging domino-based strategy game!
120
minutes
Medium Heavy
View game
Area Movement is a board game mechanic where pieces travel between distinct, predefined zones on a map rather than along linear tracks, hexes, or square grids. Movement is typically defined by adjacency, allowing players to shift forces directly into neighboring territories, seas, or rooms.
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Unlike abstract grids that measure distance in uniform steps, games using Area Movement divide the board into thematic spaces of varying shapes and sizes, such as provinces, ocean zones, or fortress corridors. Entering a new region simply requires moving across a shared boundary, shifting the focus from counting individual steps to controlling meaningful geography.
At the table, this creates clear tactical fronts and natural choke points. Because territories represent distinct strategic locations, players spend less time measuring precise ranges and more time evaluating the consequences of committing presence to contested regions.
This mechanism is an ideal fit for tactical thinkers, wargamers, and groups who enjoy grand strategy, direct confrontation, and territorial struggle. The vast majority of titles featuring this system lean toward medium to medium-heavy complexity, requiring thoughtful planning and border management while avoiding the micro-level geometric calculations of strict tactical simulations.
2019
Shape a civilization's legacy in this engaging domino-based strategy game!
120
minutes
Medium Heavy
View game
2011
Adapt, compete, and survive the changing climate of Kumgath.
60
minutes
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2015
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180
minutes
Medium
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2025
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45
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2009
Command your forces and change the course of history in this World War II strategy game!
240
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Medium Heavy
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1983
Command a European power through diplomacy, economics, and Napoleonic warfare.
12000
minutes
Heavy
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2012
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75
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1981
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2024
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2012
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180
minutes
Medium Heavy
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2019
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120
minutes
Medium Heavy
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2016
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90
minutes
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2024
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120
minutes
Medium Heavy
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2011
Take command of forces and shape campaigns in a focused solitaire experience.
180
minutes
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1992
Relive the tension of D-Day in a strategic two-player face-off!
240
minutes
Medium Heavy
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2013
Build a tea empire across the perilous Tea-Horse Road.
90
minutes
Medium Heavy
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2015
Navigate imperial rivalries and claim influence in 19th-century Afghanistan.
120
minutes
Medium Heavy
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2017
Coordinate armies, alliances, and forts in a fight for North America.
120
minutes
Medium
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2012
Survive the zombie assault—if you can decide who gets sacrificed.
90
minutes
Medium
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2010
Command loyalist or traitor forces in the climactic battle for Terra.
135
minutes
Medium Heavy
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1996
Build fleets, dominate ports, and turn Mediterranean trade into prosperity.
120
minutes
Medium Heavy
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2005
Lead Roman armies and vie for power across Imperial Rome.
240
minutes
Medium Heavy
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2003
Command the European war through hidden blocks, production, and decisive special actions.
720
minutes
Medium Heavy
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2022
Explore frozen London, seize lost technology, and outwit rival survivor bands.
90
minutes
Medium Heavy
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2022
Deepen your adventure with new heroes, alliances, treasures, and influence.
120
minutes
Medium
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2021
Expand the city with obsidian, shamans, conquest, and powerful new options.
120
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1986
Expand Civilization with new civilizations and fresh strategies, especially in Africa.
360
minutes
Medium Heavy
View expansion
2007
Enter Outland, unlock new powers, and face perilous monsters and Overlords.
360
minutes
Medium Heavy
View expansion
2020
A huge collection of promos, new content, and four additional scenarios
120
minutes
Medium Heavy
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2012
Bring Treebeard to Fangorn when Gandalf the White and a Companion are in play.
180
minutes
Medium Heavy
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2015
Add a discreet purple Series IV Firefly to your crew’s fleet.
240
minutes
Medium
View expansion
2020
Unlock personal memories, legendary actions, and lasting character rewards.
120
minutes
Medium Light
View expansion
2019
Bring more characters, variants, and deluxe content to the frontier.
90
minutes
Medium Heavy
View expansion
2007
Claim the crown, pursue missions, and strengthen your hold over the realm.
240
minutes
Medium Heavy
View expansion
2026
Three new factions and two maps bring fresh tensions to the Woodland.
90
minutes
Medium Heavy
View expansion
2018
Summon Anubis and face the curses of the God of the Dead.
30
minutes
Medium Light
View expansion
Area Movement is a mechanism where figures or markers travel between distinct, named zones or territories rather than stepping through a uniform grid or hex map. Each zone represents an irregular space such as a region, room, or ocean sector, and units advance by crossing shared borders. This setup shifts player focus away from precise distance measuring toward macro-level positioning and territorial borders.
Unlike grid or hex systems that divide the board into uniform tiles of identical size and distance, Area Movement splits the board into irregular thematic regions. Grid-based games emphasize micro-tactics, sightlines, and counting individual steps. In contrast, Area Movement simplifies navigation by making every shared boundary a single step, turning attention toward border control and regional chokepoints.
Great entry points feature straightforward boundary rules and brief playing times. A fast-paced choice is Eight-Minute Empire, which delivers quick continental maneuvers and area control in just 8 to 20 minutes for 2 to 5 players. For those who enjoy classic fantasy exploration, Dungeon! lets 1 to 8 players roam interconnected rooms of an escalating dungeon in 30 to 60 minutes.
Yes, several titles adapt zone-based movement into simple, highly engaging formats for children. Zombie Kidz Evolution is designed for ages 7 and up, letting players cooperatively clear zombies across school rooms in quick 15-minute sessions. For younger players aged 6 and up, ICECOOL uses interconnected classroom boxes where players flick penguins through doorways from room to room.
Area Movement works exceptionally well at two players, especially in titles focused on head-to-head operational duels. For instance, Risk: Star Wars Edition plays best with 2 players in 30 to 45 minutes, focusing conflict across distinct operational sectors. For a heavier experience, War of the Ring: Second Edition delivers an epic two-player territorial confrontation across Middle-earth that spans 150 to 240 minutes.
Yes, many games with area-based maps provide robust solo modes, particularly cooperative survival and narrative titles. In Robinson Crusoe: Adventures on the Cursed Island, which is voted best as a solo game, you explore uncharted island tiles and manage encampments against harsh elements. Heavy economic designs like The Colonists also support solitary play, directing your steward across regional upgrade spaces.
Experienced players looking for deep tactical depth often prefer titles that pair regional movement with asymmetric factions or grand historical campaigns. In Root, 2 to 4 players vie for control of woodland clearings, each using completely different movement rules and strategic priorities. For grand scope, War of the Ring: Second Edition tasks players with maneuvering massive armies across connected regions over 150 to 240 minutes.
Area Movement often serves as the logistical delivery system for Area Majority games, though they remain distinct mechanisms. Area Movement defines how your pieces traverse the board from zone to zone, while Area Majority determines who scores points for having the dominant presence in those zones. Many games seamlessly combine both mechanisms so that repositioning units directly reshapes territorial dominance.
The most important tactical consideration is identifying and securing bottlenecks where multiple regions funnel through a single territory. Controlling these chokepoints lets you anchor a defensive line or dictate when and where neighboring players can advance. Spreading forces too thin across broad, multi-bordered areas leaves your flanks exposed to counterattacks from multiple directions.
A frequent problem is adjacency ambiguity caused by stylized map artwork, where two irregular territories meet at a corner and leave players unsure if they share a border. Another common physical issue is component crowding, where small printed territories struggle to accommodate large stacks of miniatures or cardboard tokens. Clarifying corner connections before starting play and using off-board staging tracks can help alleviate these snags.
Game length varies widely depending on complexity, ranging from 15-minute micro-games to epic four-hour strategy campaigns. Quick titles such as Eight-Minute Empire resolve in 8 to 20 minutes, while complex wargames like War of the Ring: Second Edition frequently take 150 to 240 minutes. Most medium-weight area games comfortably wrap up in 60 to 90 minutes.