Richard the Lionheart
2017
Choose a side, cross England, and shape a kingdom before Richard returns.
90
minutes
Medium
View game
Contracts is a mechanic where players claim or receive specific tasks that require spending certain resources or meeting conditions in exchange for immediate or end-game rewards.
569 results
At its core, the Contracts mechanic provides structured, short-to-medium-term goals during play. Instead of stockpiling goods without purpose, players commit to delivering particular combinations of items, moving to specified destinations, or fulfilling exact criteria shown on shared or private cards and tiles.
At the table, contracts drive player decisions and inject urgency. Because desirable contracts are often limited and visible to everyone, players race to assemble the needed components before rivals snap up the best payouts or beat them to delivery bonuses.
Resources accumulate over time without player intervention.
58 gamesPlayers invest in resources, aiming to profit from price fluctuations.
293 gamesPlayers receive extra points or rewards based on specific conditions met by the end of the game.
987 gamesPlayers earn resources or currency periodically.
495 gamesUnused resources become more valuable over time.
116 gamesPlayers allocate resources to generate future returns.
95 gamesPlayers control certain game elements, affecting strategy.
140 gamesPlayers periodically reset their progress while keeping accumulated points.
146 gamesPlayers buy and sell shares, influencing company value.
316 gamesPlayers unlock new abilities by progressing through a structured upgrade system.
258 gamesThis mechanism is a staple for mid-weight euro enthusiasts and planners who enjoy turning raw supplies into tangible victory points. While accessible titles exist on both the lighter and heavier ends of the spectrum, the vast majority of contract-driven titles sit firmly in the medium to medium-heavy range, making them ideal for groups that appreciate structured strategy, logistical planning, and indirect interaction without cutthroat direct conflict.
2017
Choose a side, cross England, and shape a kingdom before Richard returns.
90
minutes
Medium
View game
2022
Shape an ancient city through clever placement, resource use, and rival architects.
60
minutes
Medium
View game
2025
Uncover village wishes, trade crops, and race to finish the market day first.
45
minutes
Medium Light
View game
2020
Turn the page to a new location on an adventurous worker-placement journey.
90
minutes
Medium
View game
2021
Build upward, complete projects, and control the next move in a growing city.
75
minutes
Medium
View game
2024
Rebuild Portugal through glass, investment, jobs, and prestige.
120
minutes
Medium Heavy
View game
2024
Develop a Majorcan farm, draft dice, and deliver goods to Palma.
150
minutes
Heavy
View game
2018
Awaken ancient glyphs and restore a dying realm before magic fades away.
60
minutes
Medium
View game
2024
Build lunar bases, assemble ships, and give humanity a future among the stars.
90
minutes
Medium Heavy
View game
2024
Carry goods, grow your caterpillar, and help life return to the desert.
120
minutes
Medium Heavy
View game
2022
Build the market grid, match ingredients, and score completed challenges.
20
minutes
Light
View game
2023
Explore a steampunk delta, study mysterious crystals, and manage your crew.
120
minutes
Medium Heavy
View game
2021
Craft colorful fiber-art projects, fulfill requests, and score points.
45
minutes
Medium Light
View game
2017
A quick, mint-sized pick-up-and-deliver game of orders, upgrades, and scoring.
30
minutes
Medium Light
View game
2019
Harvest valuable grapes, outpace rivals, and earn prestige from local wineries.
45
minutes
Medium
View game
2024
Manage resources, conduct experiments, and race through Marie Curie's timeline.
30
minutes
Medium
View game
2025
Send chefs, gather ingredients, and create a meal worthy of a celebrity critic.
60
minutes
Medium
View game
2025
Rebuild Thebes while war rages at its seven gates.
150
minutes
Medium Heavy
View game
2025
Gather, brew, and outwit rivals across six rounds of potion-making.
90
minutes
Medium
View game
2025
Shape a galaxy by bending cosmic laws and crafting stars, life, and nebulae.
90
minutes
Medium
View game
2024
Build your transport empire and master London's many paths to prosperity.
120
minutes
Medium Heavy
View game
2025
Solve movement puzzles, gather companions, and become the most seasoned wanderer.
45
minutes
Medium
View game
2021
Draft plans, manipulate dice, and build the finest town in the West.
45
minutes
Medium Light
View game
2024
Gather ingredients, complete recipes, and outsmart the chaos to win awards.
90
minutes
Medium
View game
2019
Build in order, string lights, and score the longest displays on every street.
25
minutes
Medium Light
View expansion
2024
A focused two-player challenge with changing costs and competitive objectives.
120
minutes
Medium Heavy
View expansion
2019
Build haunted homes, choose tricks or treats, and claim exclusive bonuses.
25
minutes
Medium Light
View expansion
2019
Hunt eggs, build bunkers, and face a new solo challenge.
25
minutes
Medium Light
View expansion
2022
Compete, customize, and test your stained-glass crafting skills.
45
minutes
Medium
View expansion
2024
Expand your industrial empire with innovations, airships, patents, and new strategies.
120
minutes
Medium Heavy
View expansion
2020
Bring a fifth player to Barrage with new rules, components, and contracts.
120
minutes
Heavy
View expansion
2019
Chase ice cream and defend your neighborhood from a zombie horde.
25
minutes
Medium
View expansion
2024
Expand your cafe with cakes, new orders, staff skills, and upgrades.
30
minutes
Medium
View expansion
2024
Enter the halls of power and shape the nuclear revolution.
150
minutes
Medium Heavy
View expansion
2019
Commit to a power with new careers, projects, and corrected cards.
150
minutes
Medium Heavy
View expansion
2019
Build bunkers, save residents, and earn bonuses on every street.
25
minutes
Medium Light
View expansion
The contracts mechanic requires players to deliver specific combinations of resources or satisfy designated conditions in exchange for points or resources. Rather than amassing supplies aimlessly, players focus on completing these tangible mini-goals shown on cards or tiles. Once the requirements are fulfilled, the contract is discarded or claimed, granting an immediate payout or end-game score.
Contracts are typically resolved and rewarded throughout the match rather than evaluated only at the final scoring. Fulfilling an agreement mid-game frequently delivers bonuses, upgrades, or fresh capital that you can pump right back into your strategy. By contrast, traditional objective cards simply evaluate your board position once the entire game is over.
A great introductory title is Takenoko, which teaches contract completion through intuitive visual tasks. Players draw secret objective cards that reward them for cultivating specific bamboo heights, irrigating plots, or feeding the panda. It plays in about 45 minutes and is easy for players ages 8 and up to understand.
Yes, many games feature contracts with simple rules and clear graphics that work wonderfully for family play. Titles such as Silver & Gold and Ticket to Ride are suitable for ages 8 and up because goals are visually straightforward. Having a card that clearly illustrates what ingredients or routes are required helps younger players stay engaged without feeling overwhelmed.
In heavy games, contracts are deeply tied into complex production chains and network logistics. In titles like Barrage and Nucleum, fulfilling a contract requires coordinating machinery, energy, and route networks across multi-turn plans. The rewards are rarely just points; they often grant critical ongoing revenue or new technological capabilities needed to sustain your late game.
Contracts work exceptionally well at two players, creating a tight duel over limited opportunities and shared markets. Two-player titles like Balloon Cup build the entire experience around head-to-head competition for contract lines. Broader games such as Sagrada and Ark Nova are also rated best at two players, where you can closely track your opponent’s resource pool and anticipate their moves.
Public contracts sit in a shared display open to the whole table, while private contracts are held in a player’s secret hand or personal board. In games with private objectives like Lords of Waterdeep, you can collect the required adventurers at your own pace without fear of another player stealing the quest. Public contracts, however, introduce intense race dynamics because whoever meets the conditions first locks rivals out of the reward.
The most common mistake is hoarding specific resources for a public contract before you are certain you can fulfill it. If an opponent finishes that contract a turn before you do, your specialized goods may be left useless with no alternative payout. To mitigate this risk, focus on versatile resources or secure the contract card into your personal reserve before stockpiling rare components.
Game duration varies widely according to weight, from quick 15-minute card games to multi-hour strategic simulations. Snappy, light card games like Point Salad wrap up in 15 to 30 minutes. Medium-weight games like Stone Age average 60 to 90 minutes, whereas heavier economic titles like Terraforming Mars routinely run around 120 minutes.
Contracts give an economic engine a tangible purpose by converting excess resource production into scoring opportunities. Without contracts, players might simply amass piles of tokens without a strategic focal point. Earning payouts from early contracts also provides the necessary capital or power boosts to upgrade the engine for more lucrative rounds.
Yes, several games attach steep point penalties or hand-clogging restrictions to unfinished contracts. In Ticket to Ride: Europe, any destination ticket left incomplete at the end of the match subtracts its full value from your final score. Prudent players only take on additional contracts late in the game if they are confident they have the turns and resources to deliver.