Kings of Air and Steam
2013
Plan airship routes, build rail networks, and deliver valuable goods first.
90
minutes
Medium
View game
Pick-up and Deliver is a board game mechanic where players move across a board to collect resources, items, or passengers at specific locations and transport them to designated destinations for a reward.
685 results
At its heart, this mechanism turns travel into a strategic puzzle. Rather than simply moving from point A to point B, players must constantly assess supply and demand across a shared map, planning efficient routes to grab valuable cargo before opponents claim it or fulfill the contract first.
At the table, it drives purposeful movement and spatial tension. Every trip requires balancing cargo capacity, travel speed, and route efficiency against shifting board states, making spatial awareness and forward planning central to the experience.
Players physically flick pieces to move them.
88 gamesPlayers cover or control grid spaces.
207 gamesPlayers move their pieces on a grid.
2,284 gamesThe game board is composed of hexagonal spaces, allowing for multi-directional movement.
2,237 gamesMultiple game elements interact in a stacked fashion.
210 gamesPlayers use a set number of points to move.
610 gamesPlayers create specific patterns to score points.
965 gamesPlayers identify and respond to visual or logical patterns.
327 gamesPlayers move between fixed locations on a map or board.
1,085 gamesPieces are slid or pushed across the board.
71 gamesPlayers progress along a track.
571 gamesPlayers place tiles to form a board or map.
2,440 gamesPlayers progress along a predefined track, often gaining rewards or triggering events.
286 gamesThis mechanism is an excellent fit for players who enjoy spatial logistics, route optimization, and tangible economic loops. The vast majority of these titles sit squarely in the medium to medium-heavy complexity range, offering deep logistical challenges without overwhelming procedural overhead, though accessible lighter options and grueling heavy simulations also exist.
2013
Plan airship routes, build rail networks, and deliver valuable goods first.
90
minutes
Medium
View game
2017
Move pioneers, build roads, and connect your way to victory.
60
minutes
Medium
View game
2009
Build railways, move Yorkshire goods, and outsmart farmers and major companies.
120
minutes
Medium Heavy
View game
2021
Build European railways, convert rival lines, and score your city network
90
minutes
Medium
View game
2006
Build Britain's canals, link industrial towns, and deliver goods for victory points.
90
minutes
Medium
View game
2019
Collect eggs, deliver bounties, and survive the worms beneath the Nevada desert.
60
minutes
Medium Light
View game
2021
Go undercover, control criminals, and stop the Syndicate before you lose yourself.
120
minutes
Medium Heavy
View game
2015
Hunt space pests, build your fleet, and outscore rival Trobil Hunters.
90
minutes
Medium
View game
1999
Trade six medieval commodities, deliver for profit, and rise in status.
120
minutes
Medium Heavy
View game
2017
Build a unique economic engine through role selection, shipments, and silent auctions.
90
minutes
Medium Heavy
View game
2014
Gather supplies, start the bus, and escape the approaching zombie horde.
15
minutes
Medium Light
View game
2012
Race across Africa, complete expeditions, and uncover valuable antiques.
60
minutes
Medium
View game
2024
Cooperate to solve monstrous puzzles and protect a town from legendary terrors.
60
minutes
Medium
View game
2003
Explore a changing fantasy world, develop your hero, and solve quests with mighty artifacts.
90
minutes
Medium
View game
2014
Create a unique hero, chase fame, and outshine rivals in Zeta City.
45
minutes
Medium
View game
2019
Explore the flooded world, then choose between seafaring and settlement.
150
minutes
Medium Heavy
View game
2015
Draft dice, build tracks, deliver cargo, and become the top railroad tycoon.
45
minutes
Medium
View game
2024
Chase rare flowers, build your reputation, and become the Royal Botanist.
90
minutes
Medium
View game
2007
Work together against the clock to uncover the ring thief with help from talking animals.
45
minutes
Light
View game
2008
Build mountain tunnels, harvest gems, and turn clever networks into points.
120
minutes
Medium Heavy
View game
2018
Build a hidden empire or unite the Hunters to uncover El Patrón's location.
100
minutes
Medium
View game
2019
Climb from poverty to power through quests, battles, and discovery.
90
minutes
Medium
View game
2012
Trade, build, and battle for influence across the Renaissance Mediterranean.
90
minutes
Medium
View game
2015
Build a colorful island legacy through fishing, lace making, and clever planning.
120
minutes
Medium Heavy
View game
2022
Face crocodiles, rapids, temples, and mysterious Muisca aid.
60
minutes
Medium
View expansion
2017
Add unpredictable events and three specialist roles to every rescue.
Medium
View expansion
2018
Add launched tigers and swarming bees to the island’s mayhem.
60
minutes
Light
View expansion
2018
Add a seasoned guide, new dangers, and room for a fifth adventurer.
60
minutes
Light
View expansion
2011
A terrifying race against the clock in a modular horror scenario
180
minutes
Medium
View expansion
2023
Face the Wild Hunt together—or alone—in a desperate battle against Eredin.
150
minutes
Medium Heavy
View expansion
2016
Survey giant planets and unlock new missions across the outer Solar System.
Heavy
View expansion
2023
Add five distinctive mages and a new way to compete in the Old World.
150
minutes
Medium
View expansion
2000
Fifteen Catan scenarios and many variants in one expansion kit.
60
minutes
Medium
View expansion
2021
Risk it all with new modules, adventures, deeds, characters, and items.
90
minutes
Medium Heavy
View expansion
2004
Explore sea routes in Scandinavia or cube-driven demand in Korea.
120
minutes
Medium Heavy
View expansion
2003
Two maps, two rule sets, from transcontinental networks to German interurban links.
120
minutes
Medium Heavy
View expansion
A pick-up and deliver game is one where players navigate a map to collect items, resources, or passengers and transport them to specific drop-off locations for a reward. Rather than moving randomly, every trip is driven by supply, demand, and route efficiency. The core experience feels like solving an evolving logistical puzzle where vehicle capacity and travel time dictate success.
Ghost Fightin’ Treasure Hunters is a fantastic, accessible starting point for families with children aged 8 and up. In this cooperative game, players enter a mansion, pick up treasure gems, and work together to transport them safely outside before rooms become haunted. For a light competitive alternative, Niagara delivers an exciting 30- to 45-minute gem-hunting race along a moving river board.
Pick-up and deliver focuses on maneuvering physical cargo from one point to another, whereas route building centers on constructing permanent transportation links like roads, tracks, or canals. In pure route builders, the reward comes from claiming territory or connecting specific cities together. Many logistics games blend both concepts by having you first build a network and then transport goods along those established lines.
Yes, the mechanic adapts naturally to solo play because route optimization and cargo management are inherently strong puzzle mechanisms. For a quick solo experience, Zombie in My Pocket is a dedicated solitaire game lasting just 5 minutes where you search for an item and escape alive. In larger games, solo modes typically challenge you to meet delivery quotas before a timer or simulated market runs dry.
Pick-up and deliver works exceptionally well at two players, offering sharp tactical competition with minimal downtime between turns. In fact, deep economic titles like Roads & Boats are widely regarded as playing best at two, where both players can execute complex supply chains without excessive waiting. Head-to-head matches also turn the race for shared contracts into a tight, direct psychological duel.
Advanced players should look for titles that combine transportation with strict multi-tiered economies and tight operational logistics. In Imperial Steam, players face a grueling 120-minute puzzle balancing train networks, worker recruitment, and resource freighting across tight financial margins. Similarly, Roads & Boats demands intricate planning as you transport raw timber, stone, and livestock to build higher-level production facilities over a 240-minute timeframe.
Yes, many cooperative titles use this mechanic to create high-stakes rescue and retrieval missions. In Forbidden Island, teammates coordinate movements to gather four sacred treasures and deliver them to a helicopter pad before the island sinks. Another great cooperative example is Zombie Teenz Evolution, where players must coordinate actions to transport ingredient crates back to their school.
The best strategy is to eliminate empty travel miles by charting continuous circular routes instead of making single back-and-forth runs. Always try to line up your next pickup close to where your current delivery ends so your vehicle never travels empty. It is also crucial to monitor your opponents’ positions to avoid traveling toward a depot or contract that someone else will fulfill first.
The most common mistake is chasing high-value contracts on the far side of the map without calculating the return per turn. Traveling across the entire board often yields fewer points per action than completing several smaller, localized deliveries in half the time. New players also tend to fill their inventory too early, leaving no cargo space to capitalize on sudden nearby opportunities.
Analysis paralysis happens because sprawling maps and multi-stop journeys present players with dozens of possible paths and depot combinations each turn. When players try to mentally simulate entire three-turn supply chains while calculating opponent reactions, decision-making can easily grind to a halt. Games with restricted action selections or tight movement limits help keep pacing smoother by narrowing the immediate decision space.
Playtimes vary considerably depending on complexity, ranging from fast 30-minute fillers to massive multi-hour logistics simulations. Light options like Deep Sea Adventure play in about 30 minutes, while mid-weight adventures such as Black Fleet typically take around 60 minutes. At the heavy end of the spectrum, deep industrial games like Roads & Boats can run up to 240 minutes.