Street Masters: Rise of the Kingdom
2025
A 2025 repack bringing Street Masters content together for 1–4 players.
Medium Heavy
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Roles with Asymmetric Information is a game mechanic where each player assumes a distinct identity or role that grants access to unique, hidden knowledge not shared by the rest of the table.
6,023 results
At its core, this mechanic divides the table by knowledge rather than just abilities. While players might share a central board or common components, each role possesses private data, such as hidden loyalties, unique objectives, secret board states, or clues about upcoming events. This means no single person sees the entire picture, requiring players to deduce what others know based strictly on their behavior and claims.
At the table, this dynamic transforms standard decision-making into an exercise in trust and psychology. Because information is unevenly distributed, conversations become strategic puzzles where players must decide how much truth to reveal, when to bluff, and whose guidance to rely on to advance their personal or team goals.
Players have secret roles affecting their objectives.
198 gamesPlayers can disrupt others’ actions unexpectedly.
115 gamesPlayers can perform a powerful action only once.
182 gamesPlayers risk their progress by extending actions for higher rewards.
1,206 gamesPlayers take on fictional personas and make decisions accordingly.
1,015 gamesPlayers directly hinder their opponents’ progress.
1,514 gamesA hidden traitor secretly works against the team.
138 gamesThis mechanic shines with groups that enjoy social deduction, active table talk, and collaborative problem-solving layered with healthy suspicion. Most titles featuring this system sit comfortably in the medium to medium-heavy complexity range, making them best suited for hobbyists and regular gaming groups ready to manage private rule sheets alongside public boards, while light party gamers might find the rules overhead demanding.
2025
A 2025 repack bringing Street Masters content together for 1–4 players.
Medium Heavy
View game
2021
Battle for trophies in a tense, tactical deckbuilding duel
160
minutes
Medium Heavy
View game
2023
Command modern forces through intense urban and rural tactical scenarios.
180
minutes
Medium
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2022
A deluxe 2022 edition with painted ships, miniatures, and an oversized board
45
minutes
Medium
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2024
Explore a randomized dungeon, battle monsters, and confront a land serpent.
50
minutes
Medium Light
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2016
A fast, pocket-sized two-player fighting card game featuring four Red Horizon fighters.
20
minutes
Medium
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2025
Fast-paced tactical magic duels with Kami, portals, and high replay value.
60
minutes
Medium Heavy
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2016
Team up, outwit booby traps, and find One-Eyed Willy’s hidden treasure.
45
minutes
Medium Light
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2015
Build a team of mutated monster goats and outmaneuver your rival shepherd.
30
minutes
Medium Heavy
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2020
Build your team, master unique abilities, and compete across four scenarios.
60
minutes
Medium
View game
2007
Roll dice, choose your fighter, and survive a chaotic D&D tavern brawl.
30
minutes
Medium Light
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2017
Build your deck, place your towers, and protect the cores from alien waves.
120
minutes
Medium
View game
2004
Battle for Cresos through cards, influence, and control of six vital columns.
30
minutes
Medium
View game
2016
Lead a faction, manage your dice, and compete for Alexander’s inheritance.
60
minutes
Medium
View game
2015
Work together, survive the winter, and watch for hidden agendas.
120
minutes
Medium
View game
2023
A radical trip through 1980s-inspired cinema with new factions and wild action.
60
minutes
Medium Heavy
View game
2026
Cooperative comedy-horror survival as Shepherds defend caravans from sheep.
160
minutes
Medium Heavy
View game
2026
Shape an alternate Europe through alliances, campaigns, and cunning diplomacy.
180
minutes
Medium
View game
2025
A hidden alien, a determined agency, and a race against discovery
60
minutes
Medium
View game
2018
Build your way toward Nirvana while balancing experience and Bad Karma.
60
minutes
Medium
View game
2024
Forage, complete recipes, and outscore rival woodland critters.
90
minutes
Medium
View game
2019
Command companies, master cards, and conquer bigger battlefields.
90
minutes
Medium
View game
2021
A definitive guide to epic battles across the Mortal Realms
Medium Heavy
View game
2024
Cooperate across collapsing space-time to build humanity's last hope.
150
minutes
Medium Heavy
View game
2017
Uncover missing professors amid new investigators, strategies, and terrifying threats.
120
minutes
Medium Heavy
View expansion
2023
Awaken legendary forces of nature and confront invading colonizers.
180
minutes
Heavy
View expansion
2012
Face powerful Ancients and expand your galaxy with new modular options.
120
minutes
Medium Heavy
View expansion
2017
Explore a dying star system filled with danger, treasure, and mystery.
180
minutes
Medium Heavy
View expansion
2009
Bring the Rebel–Imperium conflict to the table with takeovers and new scenarios.
60
minutes
Medium Heavy
View expansion
2012
Evolve your monster with powerful abilities and bring new surprises to Tokyo.
30
minutes
Medium Light
View expansion
2013
Lead a unique tribe and prepare for prophecies that can change your score.
90
minutes
Medium Heavy
View expansion
2018
Build a legendary adventurer, uncover the threat, and face the beast.
120
minutes
Medium
View expansion
2019
Celebrate Everdell's centennial with new modules, goals, and support for 5-6 players.
120
minutes
Medium
View expansion
2010
Bring a sixth player, new aliens, and fresh twists to the galactic struggle.
60
minutes
Medium
View expansion
2009
Bring the Pegasus and New Caprica into humanity’s desperate fight for survival.
180
minutes
Medium Heavy
View expansion
2015
Uncover ancient ruins and perform rituals before cosmic doom arrives.
240
minutes
Medium Heavy
View expansion
It means each player receives a distinct identity or role that grants them private knowledge hidden from the rest of the table. Rather than all participants seeing the same board state and objectives, individual players hold exclusive clues, hidden loyalties, or secret goals. This dynamic requires the table to deduce what others know based on their claims, votes, and behavior.
Asymmetric powers give players different actions or abilities, whereas asymmetric information gives players different secret knowledge. In a game with open asymmetric powers, every player’s special capabilities are usually printed on public player boards for all to see. In contrast, roles with asymmetric information keep identities, secret objectives, or critical clues concealed from other players.
Light bluffing and deduction games with short round times are the easiest entry point. In Coup, players receive two secret role cards and can claim any character power, testing who can detect a bluff in quick 15-minute matches. Another great start is Spyfall, where all players know a shared secret location except for one hidden spy who must piece it together during rapid 15-minute interrogation rounds.
It instantly generates lively conversation because nobody at the table possesses the complete picture. In games like One Night Ultimate Werewolf, secret roles take hidden actions in the dark, leaving players with only 10 minutes to unravel swapped cards and contradictory claims. Because players can selectively reveal or fabricate what they saw, the game becomes an engaging psychological puzzle played across the table.
Groups ready for medium-light complexity will appreciate team games with layered knowledge structures. In The Resistance: Avalon, evil players know each other, while the good player Merlin knows the traitors but must guide the team subtly to avoid assassination. Similarly, The Resistance plays in about 30 minutes and forces the loyal majority to deduce who holds secret spy roles strictly through mission team votes.
Generally no, because the mechanic relies on conflicting testimonies, multi-way voting, and shifting table suspicion. At two players, any secret allegiance or hidden role becomes obvious almost immediately by simple process of elimination. While two-player duels can feature hidden card hands or hidden movement, social deduction roles with asymmetric information thrive in larger groups.
Most games with asymmetric role information hit their sweet spot between 5 and 7 players. Larger groups give hidden factions enough cover to coordinate without immediate exposure, while still providing the loyal players enough contrasting data to debate effectively. For instance, BANG! The Dice Game plays up to 8 but is rated best with 6, and The Resistance plays up to 10 but is rated best at 7.
No, pure asymmetric role information cannot function in solo play. The core gameplay requires human opponents who intentionally withhold, misrepresent, or piece together hidden knowledge from one another. While an automated bot can introduce randomized threats in solo modes, it cannot simulate the bluffing and interpersonal deduction that define this system.
Rules mistakes are uniquely damaging because the error happens inside private knowledge that other players cannot see or verify. If someone misinterprets their secret win condition, misreads a role power, or resolves a night phase incorrectly, the deduction trail collapses without anyone realizing it until the end. To protect the session, game teachers should clarify all secret role interactions publicly before dealing private cards.
It can be tough for younger kids because direct interrogation, bluffing, and keeping secrets can feel socially stressful. However, accessible games like BANG! The Dice Game and One Night Ultimate Werewolf are designed for ages 8 and up and keep the mood light and fast. For family groups with kids under 10, casual party formats ensure nobody takes the deception personally.
Ration your private details carefully rather than revealing everything on your first turn. Exposing your knowledge too quickly makes you an easy target for opposing roles and gives rivals the chance to fabricate stories that fit your clues. Watch how others vote and act first, cross-referencing their public choices against your hidden facts before committing to an accusation.