Napoleon’s Conquests
2023
Balance diplomacy, economics, society, and war in the Napoleonic era.
180
minutes
Medium Heavy
View game
Area Movement is a board game mechanic where pieces travel between distinct, predefined zones on a map rather than along linear tracks, hexes, or square grids. Movement is typically defined by adjacency, allowing players to shift forces directly into neighboring territories, seas, or rooms.
1,349 results
Unlike abstract grids that measure distance in uniform steps, games using Area Movement divide the board into thematic spaces of varying shapes and sizes, such as provinces, ocean zones, or fortress corridors. Entering a new region simply requires moving across a shared boundary, shifting the focus from counting individual steps to controlling meaningful geography.
At the table, this creates clear tactical fronts and natural choke points. Because territories represent distinct strategic locations, players spend less time measuring precise ranges and more time evaluating the consequences of committing presence to contested regions.
This mechanism is an ideal fit for tactical thinkers, wargamers, and groups who enjoy grand strategy, direct confrontation, and territorial struggle. The vast majority of titles featuring this system lean toward medium to medium-heavy complexity, requiring thoughtful planning and border management while avoiding the micro-level geometric calculations of strict tactical simulations.
2023
Balance diplomacy, economics, society, and war in the Napoleonic era.
180
minutes
Medium Heavy
View game
2002
A sweeping two-player struggle across Rome’s campaigns, barbarians, and civil wars.
480
minutes
Medium Heavy
View game
2018
Defend the SDF-1 through relentless alien attacks and desperate sacrifices.
160
minutes
Medium
View game
2012
Lunar corporate warfare where casualties and profits determine victory.
45
minutes
Medium
View game
2001
March armies across Europe, gather gold, and conquer Jerusalem.
90
minutes
Medium
View game
2020
Defend the valley with mountain archers and determined warriors.
20
minutes
Medium
View game
1972
Recreate Napoleon’s Russian campaign through strategic maneuver and tactical decisions.
Medium
View game
1990
A detailed World War II expansion with new units, technology, and devastation
180
minutes
Medium Heavy
View game
2008
Conquer a continent in a fast, dice-driven global showdown.
15
minutes
Medium Light
View game
2023
A five-minute solitaire WWII wargame of the race to Arnhem
5
minutes
Light
View game
2020
Plan carefully in a brutal, asymmetric siege for Madrid
240
minutes
Medium
View game
2008
Complete Objectives, control your capital, and claim victory in streamlined Risk.
60
minutes
Medium
View game
2014
Dig through ancient strata and outwit thieves to become archaeology’s greatest name.
40
minutes
Medium
View game
2019
Command America’s response as Zeds overrun regions, cities, farms, and population centers.
120
minutes
Medium
View game
2020
A two-player World War II wargame focused on the invasion of Corregidor.
180
minutes
Medium
View game
2004
Hunt enemy cruisers across a world-spanning map in the opening months of World War I.
30
minutes
Medium
View game
2012
Race through the sinking Titanic to save passengers before time runs out.
30
minutes
Medium
View game
2017
Cooperate under pressure and survive the 1945 air raid on Taihoku.
60
minutes
Medium
View game
2022
Command armies, manage morale, and outwit a solitaire opponent in under an hour.
60
minutes
Medium Light
View game
1999
Lead Byzantium’s reconquest—or rally the Barbarian faction against it.
240
minutes
Medium
View game
2026
Explore an icy realm, battle monsters, and build a lasting legacy
90
minutes
Medium
View game
2015
Build ingenious gadgets, complete feats, and earn the town’s highest reputation.
60
minutes
Medium
View game
2014
Race for gold, brave hazards, and escape before the guards close in.
60
minutes
Medium Light
View game
2022
Transport guests and coffins through a perilous night of blood and bargains.
60
minutes
Medium
View game
2016
Add neutral Great Old Ones and the infamous Insects from Shaggai.
120
minutes
Heavy
View expansion
2016
Add a fierce northern hero and bilingual components to your Conan collection.
60
minutes
View expansion
2023
Bring the Valkyrie hero, miniature, board, and special rules to the table.
90
minutes
View expansion
2020
Add a fifth player, shared workers, and the Increased Workforce module.
150
minutes
Heavy
View expansion
2024
Expand the map, fortify your defenses, and scorch nearby locations.
60
minutes
Medium
View expansion
1989
216 counters extend the campaign beyond the base game's October 3 endpoint.
1800
minutes
Medium Heavy
View expansion
2021
Expand Monumental with new civilizations, quests, and advanced economics.
120
minutes
Medium Heavy
View expansion
2020
Six promo cards bringing the Man in Black to 3+ players.
90
minutes
Medium Heavy
View expansion
2016
Add five neutral horrors from Ramsey Campbell to your Cthulhu Wars game.
120
minutes
Heavy
View expansion
2014
Five promo cards add four Wu-Feng cards and one Ghost card
Medium
View expansion
2018
Add four new Slavic monsters and heroes to your Village Attacks collection.
180
minutes
View expansion
2019
Survive a dying world where every Worm of Ghroth heralds ruin.
120
minutes
View expansion
Area Movement is a mechanism where figures or markers travel between distinct, named zones or territories rather than stepping through a uniform grid or hex map. Each zone represents an irregular space such as a region, room, or ocean sector, and units advance by crossing shared borders. This setup shifts player focus away from precise distance measuring toward macro-level positioning and territorial borders.
Unlike grid or hex systems that divide the board into uniform tiles of identical size and distance, Area Movement splits the board into irregular thematic regions. Grid-based games emphasize micro-tactics, sightlines, and counting individual steps. In contrast, Area Movement simplifies navigation by making every shared boundary a single step, turning attention toward border control and regional chokepoints.
Great entry points feature straightforward boundary rules and brief playing times. A fast-paced choice is Eight-Minute Empire, which delivers quick continental maneuvers and area control in just 8 to 20 minutes for 2 to 5 players. For those who enjoy classic fantasy exploration, Dungeon! lets 1 to 8 players roam interconnected rooms of an escalating dungeon in 30 to 60 minutes.
Yes, several titles adapt zone-based movement into simple, highly engaging formats for children. Zombie Kidz Evolution is designed for ages 7 and up, letting players cooperatively clear zombies across school rooms in quick 15-minute sessions. For younger players aged 6 and up, ICECOOL uses interconnected classroom boxes where players flick penguins through doorways from room to room.
Area Movement works exceptionally well at two players, especially in titles focused on head-to-head operational duels. For instance, Risk: Star Wars Edition plays best with 2 players in 30 to 45 minutes, focusing conflict across distinct operational sectors. For a heavier experience, War of the Ring: Second Edition delivers an epic two-player territorial confrontation across Middle-earth that spans 150 to 240 minutes.
Yes, many games with area-based maps provide robust solo modes, particularly cooperative survival and narrative titles. In Robinson Crusoe: Adventures on the Cursed Island, which is voted best as a solo game, you explore uncharted island tiles and manage encampments against harsh elements. Heavy economic designs like The Colonists also support solitary play, directing your steward across regional upgrade spaces.
Experienced players looking for deep tactical depth often prefer titles that pair regional movement with asymmetric factions or grand historical campaigns. In Root, 2 to 4 players vie for control of woodland clearings, each using completely different movement rules and strategic priorities. For grand scope, War of the Ring: Second Edition tasks players with maneuvering massive armies across connected regions over 150 to 240 minutes.
Area Movement often serves as the logistical delivery system for Area Majority games, though they remain distinct mechanisms. Area Movement defines how your pieces traverse the board from zone to zone, while Area Majority determines who scores points for having the dominant presence in those zones. Many games seamlessly combine both mechanisms so that repositioning units directly reshapes territorial dominance.
The most important tactical consideration is identifying and securing bottlenecks where multiple regions funnel through a single territory. Controlling these chokepoints lets you anchor a defensive line or dictate when and where neighboring players can advance. Spreading forces too thin across broad, multi-bordered areas leaves your flanks exposed to counterattacks from multiple directions.
A frequent problem is adjacency ambiguity caused by stylized map artwork, where two irregular territories meet at a corner and leave players unsure if they share a border. Another common physical issue is component crowding, where small printed territories struggle to accommodate large stacks of miniatures or cardboard tokens. Clarifying corner connections before starting play and using off-board staging tracks can help alleviate these snags.
Game length varies widely depending on complexity, ranging from 15-minute micro-games to epic four-hour strategy campaigns. Quick titles such as Eight-Minute Empire resolve in 8 to 20 minutes, while complex wargames like War of the Ring: Second Edition frequently take 150 to 240 minutes. Most medium-weight area games comfortably wrap up in 60 to 90 minutes.