Century: Golem Edition
2017
Trade crystals, claim demands, and lead your caravan along the golem road.
45
minutes
Medium Light
View game
Contracts is a mechanic where players claim or receive specific tasks that require spending certain resources or meeting conditions in exchange for immediate or end-game rewards.
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At its core, the Contracts mechanic provides structured, short-to-medium-term goals during play. Instead of stockpiling goods without purpose, players commit to delivering particular combinations of items, moving to specified destinations, or fulfilling exact criteria shown on shared or private cards and tiles.
At the table, contracts drive player decisions and inject urgency. Because desirable contracts are often limited and visible to everyone, players race to assemble the needed components before rivals snap up the best payouts or beat them to delivery bonuses.
Resources accumulate over time without player intervention.
58 gamesPlayers invest in resources, aiming to profit from price fluctuations.
290 gamesPlayers receive extra points or rewards based on specific conditions met by the end of the game.
981 gamesPlayers earn resources or currency periodically.
495 gamesUnused resources become more valuable over time.
116 gamesPlayers allocate resources to generate future returns.
94 gamesPlayers control certain game elements, affecting strategy.
140 gamesPlayers periodically reset their progress while keeping accumulated points.
146 gamesPlayers buy and sell shares, influencing company value.
311 gamesPlayers unlock new abilities by progressing through a structured upgrade system.
256 gamesThis mechanism is a staple for mid-weight euro enthusiasts and planners who enjoy turning raw supplies into tangible victory points. While accessible titles exist on both the lighter and heavier ends of the spectrum, the vast majority of contract-driven titles sit firmly in the medium to medium-heavy range, making them ideal for groups that appreciate structured strategy, logistical planning, and indirect interaction without cutthroat direct conflict.
2017
Trade crystals, claim demands, and lead your caravan along the golem road.
45
minutes
Medium Light
View game
2022
Balance resources and actions as you pursue prestige across Renaissance Europe.
100
minutes
Medium Heavy
View game
2014
Develop your farm, deliver goods, and compete for Mallorca’s top estate.
120
minutes
Medium Heavy
View game
2017
Explore new maps, recruit adventurers, and pursue the legendary Last Ruin.
120
minutes
Medium
View game
2024
Shape psychoanalysis, unlock dreams, and build your reputation in Vienna.
120
minutes
Heavy
View game
2020
Build industry, trade across worlds, and satisfy a growing population.
120
minutes
Medium Heavy
View game
2019
Build a unique civilization and chart its history from humanity's dawn into the future.
120
minutes
Medium
View game
2020
Build village wealth through farming, sheep breeding, cards, and clever worker placement.
140
minutes
Medium Heavy
View game
2024
Rebuild Scotland through strategic tile placement and clan rivalry.
60
minutes
Medium Light
View game
2013
Plant vines, fill orders, and build Tuscany’s most successful winery.
90
minutes
Medium
View game
2018
The complete Istanbul experience with both expansions and a larger bazaar
90
minutes
Medium
View game
2026
Build an industrial empire and seize influence across modernizing Japan.
120
minutes
Medium Heavy
View game
2024
Build a lunar base, fund corporate projects, and chase the highest score.
120
minutes
Medium Heavy
View game
2024
Craft, age, and sell exceptional cheese in a rotating worker-placement game.
45
minutes
Medium
View game
2016
Build a modern nation while balancing industry, energy, and pollution.
120
minutes
Medium Heavy
View game
2011
Raise magical petz, meet their needs, and sell them to Dungeon Lords.
90
minutes
Medium Heavy
View game
2020
Build your engine, solve 3D puzzles, and turn clever choices into points.
40
minutes
Medium Light
View game
2017
Lead a caravan, trade spices, and claim fame along the Silk Road.
45
minutes
Medium Light
View game
2015
Roll, combine actions, and build a powerful galactic empire.
45
minutes
Medium
View game
2020
Lead fierce horse riders, raid settlements, and claim glory across Scythia.
80
minutes
Medium
View game
2014
Build an empire, gather resources, and compete for a new land.
90
minutes
Medium
View game
2022
Place talented dragons, enchant shops, and build your reputation.
60
minutes
Medium
View game
2018
Build clever machines, trigger chain reactions, and claim the science fair crown.
50
minutes
Medium
View game
2020
Restore the light by solving tasks, building your city, and earning trust.
100
minutes
Medium Heavy
View game
2024
Five mix-and-match modules expand your Unconscious Mind experience.
120
minutes
Medium Heavy
View expansion
2019
Protect your neighborhood, build barricades, and survive the zombie invasion.
25
minutes
Medium Light
View expansion
2010
A compact Finca expansion adding 10 new tiles and fresh content.
45
minutes
Medium Light
View expansion
2021
Expand your business into demanding new markets and adapt to a changing era.
Medium Heavy
View expansion
2025
Fresh dragons, shops, rewards, and ways to fire up your Flamecraft game
60
minutes
Medium
View expansion
2023
Unlock Darwin’s special worker for one powerful turn
120
minutes
Medium
View expansion
2022
Expand the atomic age with modular Cold War strategy and solo play.
120
minutes
Medium Heavy
View expansion
2026
Bring your tableau to life with 36 animals and powerful asymmetrical abilities.
90
minutes
Medium Heavy
View expansion
2019
A dedicated solo AI mode for the original Welcome To… base game.
25
minutes
Medium
View expansion
2020
Build an evolving empire across an open-world campaign
90
minutes
Medium
View expansion
2023
Redeem special ships and horses through objective-driven action advances.
120
minutes
Medium Heavy
View expansion
2023
Expand your research with new factions, specialists, outposts, and powerful dice.
90
minutes
Medium Heavy
View expansion
The contracts mechanic requires players to deliver specific combinations of resources or satisfy designated conditions in exchange for points or resources. Rather than amassing supplies aimlessly, players focus on completing these tangible mini-goals shown on cards or tiles. Once the requirements are fulfilled, the contract is discarded or claimed, granting an immediate payout or end-game score.
Contracts are typically resolved and rewarded throughout the match rather than evaluated only at the final scoring. Fulfilling an agreement mid-game frequently delivers bonuses, upgrades, or fresh capital that you can pump right back into your strategy. By contrast, traditional objective cards simply evaluate your board position once the entire game is over.
A great introductory title is Takenoko, which teaches contract completion through intuitive visual tasks. Players draw secret objective cards that reward them for cultivating specific bamboo heights, irrigating plots, or feeding the panda. It plays in about 45 minutes and is easy for players ages 8 and up to understand.
Yes, many games feature contracts with simple rules and clear graphics that work wonderfully for family play. Titles such as Silver & Gold and Ticket to Ride are suitable for ages 8 and up because goals are visually straightforward. Having a card that clearly illustrates what ingredients or routes are required helps younger players stay engaged without feeling overwhelmed.
In heavy games, contracts are deeply tied into complex production chains and network logistics. In titles like Barrage and Nucleum, fulfilling a contract requires coordinating machinery, energy, and route networks across multi-turn plans. The rewards are rarely just points; they often grant critical ongoing revenue or new technological capabilities needed to sustain your late game.
Contracts work exceptionally well at two players, creating a tight duel over limited opportunities and shared markets. Two-player titles like Balloon Cup build the entire experience around head-to-head competition for contract lines. Broader games such as Sagrada and Ark Nova are also rated best at two players, where you can closely track your opponent’s resource pool and anticipate their moves.
Public contracts sit in a shared display open to the whole table, while private contracts are held in a player’s secret hand or personal board. In games with private objectives like Lords of Waterdeep, you can collect the required adventurers at your own pace without fear of another player stealing the quest. Public contracts, however, introduce intense race dynamics because whoever meets the conditions first locks rivals out of the reward.
The most common mistake is hoarding specific resources for a public contract before you are certain you can fulfill it. If an opponent finishes that contract a turn before you do, your specialized goods may be left useless with no alternative payout. To mitigate this risk, focus on versatile resources or secure the contract card into your personal reserve before stockpiling rare components.
Game duration varies widely according to weight, from quick 15-minute card games to multi-hour strategic simulations. Snappy, light card games like Point Salad wrap up in 15 to 30 minutes. Medium-weight games like Stone Age average 60 to 90 minutes, whereas heavier economic titles like Terraforming Mars routinely run around 120 minutes.
Contracts give an economic engine a tangible purpose by converting excess resource production into scoring opportunities. Without contracts, players might simply amass piles of tokens without a strategic focal point. Earning payouts from early contracts also provides the necessary capital or power boosts to upgrade the engine for more lucrative rounds.
Yes, several games attach steep point penalties or hand-clogging restrictions to unfinished contracts. In Ticket to Ride: Europe, any destination ticket left incomplete at the end of the match subtracts its full value from your final score. Prudent players only take on additional contracts late in the game if they are confident they have the turns and resources to deliver.