1985: Under an Iron Sky
2018
Command a detailed NATO–Warsaw Pact conflict across Central Europe
8640
minutes
Heavy
View game
Movement Points is a mechanic where pieces receive an explicit budget of points to spend on maneuvering across a board. Rather than moving a fixed number of spaces, pieces pay variable point costs depending on terrain, obstacles, or actions taken during the move.
587 results
At its core, this mechanic replaces simple space-by-space movement with a flexible spending system. A unit or character receives an allowance of points each round, which players spend incrementally to enter adjacent spaces, cross barriers, or change elevation. Because diverse terrain types demand different point expenditures, navigating a swamp or dense forest naturally slows a piece down compared to advancing along a paved road.
At the table, this introduces meaningful operational trade-offs and positional planning. Players cannot simply count hexes; they must calculate routes, weigh the safety of difficult defensive terrain against the speed of open ground, and manage point reserves to ensure their forces end up exactly where needed before their budget runs dry.
Players physically flick pieces to move them.
90 gamesPlayers cover or control grid spaces.
207 gamesPlayers move their pieces on a grid.
2,303 gamesThe game board is composed of hexagonal spaces, allowing for multi-directional movement.
2,260 gamesMultiple game elements interact in a stacked fashion.
211 gamesPlayers create specific patterns to score points.
973 gamesPlayers identify and respond to visual or logical patterns.
329 gamesPlayers collect and transport goods to different locations.
716 gamesPlayers move between fixed locations on a map or board.
1,096 gamesPieces are slid or pushed across the board.
71 gamesPlayers progress along a track.
573 gamesPlayers place tiles to form a board or map.
2,462 gamesPlayers progress along a predefined track, often gaining rewards or triggering events.
286 gamesThis mechanic primarily appeals to strategy enthusiasts and tactical planners who value nuanced board positioning over fast, abstract racing. Because tracking diverse terrain charts and optimizing multi-step routes demands deliberate calculation, games featuring this system tend to lean comfortably into medium and medium-heavy complexity weights, with relatively few appearing in casual or lightweight designs.
2018
Command a detailed NATO–Warsaw Pact conflict across Central Europe
8640
minutes
Heavy
View game
1978
A detailed, fog-of-war campaign depicting the 1941 German assault on Moscow.
1500
minutes
Medium Heavy
View game
2020
Team up, uncover tools, and save the city from monstrous threats!
20
minutes
Light
View game
2001
Recreate both Bull Run battles in a detailed American Civil War system.
360
minutes
Medium Heavy
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2019
A tense 10-day wargame of Poland’s struggle against the German invasion.
480
minutes
Medium
View game
2018
Manage your mental strength and pace to win the legendary 1,500-meter race.
80
minutes
Medium
View game
2019
Lead the Rangers up Pointe Du Hoc in a tense solitaire wargame
180
minutes
Medium Heavy
View game
2023
Plan the advance, master logistics, and race the Allies to the Rhine.
120
minutes
Medium Heavy
View game
1982
Command the seesaw North African campaign from 1940 to 1943.
360
minutes
Medium Heavy
View game
2021
Race to seize Ambon's key locations before time runs out.
120
minutes
Medium
View game
2019
Hold the revolution together as the Soviet military machine enters Budapest.
90
minutes
Medium Heavy
View game
2019
A detailed Fighting Wings air-combat game set on the Russian Front
240
minutes
Heavy
View game
2016
A tense two-player chase of cunning movement, hidden tiles, and a ticking clock.
25
minutes
Medium Light
View game
2020
Command a WW1 dogfight across altitude, wind, clouds, and firing conditions
120
minutes
Medium
View game
2022
Guide tiny heroes, resist Corruption, and shape a different ending every game.
120
minutes
Medium Heavy
View game
1965
A classic two-player war game with a detailed 1965 Avalon Hill presentation.
120
minutes
Medium
View game
2020
Four pivotal 1805 Danube Campaign scenarios in one Napoleonic game
60
minutes
Medium Heavy
View game
1971
Recreate Alexander’s climactic clash with Darius at Gaugamela.
120
minutes
Medium
View game
2019
Race through World War II with tense carrier battles and strategic choices.
240
minutes
Medium
View game
2020
Quick-playing tactical battles in the Pacific, from jungle clashes to beach assaults.
60
minutes
Medium Heavy
View game
1986
A focused World War II wargame of the German drive on Moscow.
90
minutes
Medium Light
View game
1962
A tense hidden-movement naval hunt with three levels of play.
120
minutes
Medium
View game
1978
A brigade- and division-level simulation of the failed 1942 Soviet offensive.
240
minutes
Medium
View game
1992
A tense, accessible campaign from D-Day+1 to the liberation of Paris.
300
minutes
Medium
View game
2017
Explore a dying star system filled with danger, treasure, and mystery.
180
minutes
Medium Heavy
View expansion
2017
Dive into flooded rooms, outwit the dragon, and prove your thieving skills.
60
minutes
Medium
View expansion
2018
Explore ancient pyramids, gather artifacts, and evade a cursed mummy and dragon.
60
minutes
Medium
View expansion
2020
Recruit unique thieves and brave the dungeon with up to six players.
120
minutes
Medium
View expansion
2018
Plunder monster-infested mines and seek riches in a legendary lair.
60
minutes
Medium
View expansion
2019
Plunder a jungle temple guarded by an undying mechanical guardian.
60
minutes
Medium
View expansion
2024
Explore strange lairs and lost Chambers, then grow your legend.
90
minutes
Medium
View expansion
2021
Expand the Caribbean struggle with new modules, scenarios, and asymmetric powers.
160
minutes
Medium Heavy
View expansion
1978
Command tanks, infantry, and artillery in a demanding Eastern Front tactical battle.
60
minutes
Heavy
View expansion
2022
Expand the terrain with rivers, rafts, landmarks, and new tribal possibilities.
90
minutes
Medium Heavy
View expansion
2019
Bring professional thieves and talent-driven decks to your next Clank! game.
60
minutes
Light
View expansion
1979
Command desperate early-war defenses across Europe in tactical combat.
60
minutes
Heavy
View expansion
Movement points provide a piece with a numerical budget to spend each turn when traveling across the board. Instead of moving a flat number of spaces, pieces pay variable point costs depending on the terrain, elevation, or obstacles in their way. This turns positioning into an economic decision where every step must be budgeted against your available total.
Standard grid movement treats every space identically, whereas movement points vary the cost based on the environment. In basic grid games, a roll or stat of three moves you three spaces regardless of what sits between your start and destination. With movement points, crossing a river or entering dense woods may cost two or three points for a single space, accurately reflecting environmental friction.
Yes, many introductory games use straightforward movement allowances without complex reference charts. In Survive: Escape from Atlantis!, players receive a simple pool of three movement points per turn to navigate their survivors toward safety across land and sea. Similarly, Last Defense! offers a fast, accessible cooperative experience where players spend movement points to rescue scientists in games lasting around 20 minutes.
For younger players, Echidna Shuffle is designed for ages 6 and up and plays in just 10 to 20 minutes. Players roll a custom die to gain a movement point allowance, which they spend guiding communal echidnas along forest trails to pick up and deliver critters. It teaches the core principle of budgeting steps along branching paths without overwhelming math.
Movement points excel at two players because exact positioning directly drives tactical tension and combat maneuvering. In Unmatched: Cobble & Fog, two players spend set movement allowances to manage range and line of sight during rapid 20- to 40-minute skirmishes. For battlefield strategy, Memoir ’44 allows two opponents to maneuver units through towns, hills, and barbed wire in accessible 30- to 45-minute tactical matches.
Yes, cooperative and scenario-driven games with movement pools translate naturally to solo play. In Robinson Crusoe: Adventures on the Cursed Island, a solo survivor spends action allocations each round to explore harsh island terrain and gather critical supplies. Deep fantasy campaigns like Gloomhaven also work smoothly solo, challenging a single player to calculate exact movement values through dangerous dungeon rooms.
Experienced players looking for heavy systems often prefer titles that feature granular terrain costs and logistical planning. The wargame classic Advanced Squad Leader demands intricate calculations where units spend fractions of their movement allowance based on foliage, fortifications, and enemy sight lines. For epic sci-fi strategy, Twilight Imperium: Fourth Edition lets players upgrade fleet drive values to traverse hazardous gravity rifts and vast space systems over sessions lasting four or more hours.
Session length depends entirely on the game’s overall weight and scope. Lighter titles like Carcata finish in 20 to 40 minutes, while medium-weight deck-builders like Clank!: A Deck-Building Adventure typically run between 30 and 60 minutes. Heavy tactical simulations and grand strategy epics can easily extend from two to six hours due to the sheer volume of navigation choices.
The most common mistake is spending an entire point allowance solely on forward momentum without planning where the piece will halt. Ending a turn stranded in exposed, open terrain or stopping just one hex short of a defensive barrier makes pieces easy targets. Strong players calculate their paths backward from safe, defensible hexes to ensure they never run dry in high-risk zones.
Movement points allow game designers to mirror genuine physical geography without writing unique, convoluted movement rules for every map feature. Assigning higher point values to rough hills, mud, or river crossings organically creates natural bottlenecks and travel corridors. This rewards players for planning realistic lines of advance and deciding when to sacrifice speed for terrain protection.
Yes, calculating multiple route options across varied terrain costs can slow down play if players try to optimize every point. Comparing three or four potential paths to conserve a single point often leads to overthinking. Modern designs help mitigate this delay by using intuitive, color-coded terrain borders and printing costs directly onto the map boards.