Magus: Aura Mortis
2017
Command a hero, reshape the castle, and seize dominion before rivals do.
80
minutes
Medium Heavy
View game
Roles with Asymmetric Information is a game mechanic where each player assumes a distinct identity or role that grants access to unique, hidden knowledge not shared by the rest of the table.
5,697 results
At its core, this mechanic divides the table by knowledge rather than just abilities. While players might share a central board or common components, each role possesses private data, such as hidden loyalties, unique objectives, secret board states, or clues about upcoming events. This means no single person sees the entire picture, requiring players to deduce what others know based strictly on their behavior and claims.
At the table, this dynamic transforms standard decision-making into an exercise in trust and psychology. Because information is unevenly distributed, conversations become strategic puzzles where players must decide how much truth to reveal, when to bluff, and whose guidance to rely on to advance their personal or team goals.
Players have secret roles affecting their objectives.
189 gamesPlayers can disrupt others’ actions unexpectedly.
109 gamesPlayers can perform a powerful action only once.
176 gamesPlayers risk their progress by extending actions for higher rewards.
1,161 gamesPlayers take on fictional personas and make decisions accordingly.
961 gamesPlayers directly hinder their opponents’ progress.
1,464 gamesA hidden traitor secretly works against the team.
133 gamesThis mechanic shines with groups that enjoy social deduction, active table talk, and collaborative problem-solving layered with healthy suspicion. Most titles featuring this system sit comfortably in the medium to medium-heavy complexity range, making them best suited for hobbyists and regular gaming groups ready to manage private rule sheets alongside public boards, while light party gamers might find the rules overhead demanding.
2017
Command a hero, reshape the castle, and seize dominion before rivals do.
80
minutes
Medium Heavy
View game
2013
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30
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Medium Heavy
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2020
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2025
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90
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1983
Standalone starship combat from the Star Frontiers role-playing game
60
minutes
Medium
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2020
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60
minutes
Medium Light
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2022
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180
minutes
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2015
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30
minutes
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2018
Hidden identities, sharp deduction, and four tense game modes.
30
minutes
Medium Light
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2013
Find the opening in your rival’s guard and strike your way to victory.
45
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Medium
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2019
Bluff, manipulate, and eliminate rivals in a corrupt city.
30
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Medium
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2017
Plot daring maneuvers, unleash rayguns, and battle for control of the galaxy.
90
minutes
Medium
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2018
Protect a coral reef ecosystem before industry takes control.
20
minutes
Medium Light
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1979
Explore a horror-filled catacomb in pursuit of glory and gold.
180
minutes
Medium Light
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2016
Race, dodge, and fire as teammates steer a kart without speaking!
60
minutes
Medium Light
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2026
Repeat the timeline, outsmart disasters, and escape before reality collapses.
120
minutes
Medium
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2023
A tense 20-minute duel of hiding, guessing, hunting, and escape.
20
minutes
Medium Light
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2018
Fast arcade-style card combat with unique fighters, combos, and card depletion.
15
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2017
Command forces, outmaneuver rivals, and complete a secret nine-unit formation.
60
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Medium
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2019
Team up to complete every character's story arc in an anime-inspired cooperative adventure.
90
minutes
Medium
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2017
Two high-complexity spirits bring fiery offense and deep-earth power.
120
minutes
Heavy
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2016
Enter an alternative Middle Ages where magic changes everything.
180
minutes
Medium
View expansion
2016
Face madness, sacrifice, and the sinister return of Hastur.
240
minutes
Medium Heavy
View expansion
2009
Add new races and powers to your Small World adventures.
80
minutes
Medium
View expansion
2009
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180
minutes
Medium Heavy
View expansion
2019
Lead the charge with Captain America's shield and legendary valor.
90
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Medium
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2010
Add prestige, new cards, goals, and six-player drafting to the galaxy.
60
minutes
Medium Heavy
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2020
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80
minutes
Medium
View expansion
2017
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240
minutes
Medium Heavy
View expansion
2017
Upgrade your workers’ suits and venture into a dangerous new frontier.
120
minutes
Medium Heavy
View expansion
2020
Explore Mirkwood and Moria in a thirteen-scenario Middle-earth campaign.
120
minutes
Medium
View expansion
2018
Uncover forbidden rituals inside Arkham’s influential Silver Twilight Lodge.
180
minutes
Medium
View expansion
It means each player receives a distinct identity or role that grants them private knowledge hidden from the rest of the table. Rather than all participants seeing the same board state and objectives, individual players hold exclusive clues, hidden loyalties, or secret goals. This dynamic requires the table to deduce what others know based on their claims, votes, and behavior.
Asymmetric powers give players different actions or abilities, whereas asymmetric information gives players different secret knowledge. In a game with open asymmetric powers, every player’s special capabilities are usually printed on public player boards for all to see. In contrast, roles with asymmetric information keep identities, secret objectives, or critical clues concealed from other players.
Light bluffing and deduction games with short round times are the easiest entry point. In Coup, players receive two secret role cards and can claim any character power, testing who can detect a bluff in quick 15-minute matches. Another great start is Spyfall, where all players know a shared secret location except for one hidden spy who must piece it together during rapid 15-minute interrogation rounds.
It instantly generates lively conversation because nobody at the table possesses the complete picture. In games like One Night Ultimate Werewolf, secret roles take hidden actions in the dark, leaving players with only 10 minutes to unravel swapped cards and contradictory claims. Because players can selectively reveal or fabricate what they saw, the game becomes an engaging psychological puzzle played across the table.
Groups ready for medium-light complexity will appreciate team games with layered knowledge structures. In The Resistance: Avalon, evil players know each other, while the good player Merlin knows the traitors but must guide the team subtly to avoid assassination. Similarly, The Resistance plays in about 30 minutes and forces the loyal majority to deduce who holds secret spy roles strictly through mission team votes.
Generally no, because the mechanic relies on conflicting testimonies, multi-way voting, and shifting table suspicion. At two players, any secret allegiance or hidden role becomes obvious almost immediately by simple process of elimination. While two-player duels can feature hidden card hands or hidden movement, social deduction roles with asymmetric information thrive in larger groups.
Most games with asymmetric role information hit their sweet spot between 5 and 7 players. Larger groups give hidden factions enough cover to coordinate without immediate exposure, while still providing the loyal players enough contrasting data to debate effectively. For instance, BANG! The Dice Game plays up to 8 but is rated best with 6, and The Resistance plays up to 10 but is rated best at 7.
No, pure asymmetric role information cannot function in solo play. The core gameplay requires human opponents who intentionally withhold, misrepresent, or piece together hidden knowledge from one another. While an automated bot can introduce randomized threats in solo modes, it cannot simulate the bluffing and interpersonal deduction that define this system.
Rules mistakes are uniquely damaging because the error happens inside private knowledge that other players cannot see or verify. If someone misinterprets their secret win condition, misreads a role power, or resolves a night phase incorrectly, the deduction trail collapses without anyone realizing it until the end. To protect the session, game teachers should clarify all secret role interactions publicly before dealing private cards.
It can be tough for younger kids because direct interrogation, bluffing, and keeping secrets can feel socially stressful. However, accessible games like BANG! The Dice Game and One Night Ultimate Werewolf are designed for ages 8 and up and keep the mood light and fast. For family groups with kids under 10, casual party formats ensure nobody takes the deception personally.
Ration your private details carefully rather than revealing everything on your first turn. Exposing your knowledge too quickly makes you an easy target for opposing roles and gives rivals the chance to fabricate stories that fit your clues. Watch how others vote and act first, cross-referencing their public choices against your hidden facts before committing to an accusation.