Iberian Gauge
2017
Invest, build, and survive the costly race to expand across Iberia.
90
minutes
Medium
View game
An Action Queue is a mechanic where players program a line of commands in advance, which then resolve strictly in sequence. Rather than reacting step-by-step, players must commit to their moves ahead of time and watch the results unfold.
680 results
At its heart, an Action Queue separates deciding what to do from actually doing it. Players arrange cards, tokens, or dials into a specific order during a planning phase, locking in choices like movement, attacks, or resource gathering. Once everyone finishes plotting, the queue executes step by step, meaning you must anticipate where you—and your opponents—will be several steps down the road.
This creates a distinctive tension at the table. Because players cannot alter their queue mid-stream, early mistakes or unexpected opponent moves can send a well-crafted plan spiraling off course. The result is a mix of calculated strategy, dramatic anticipation, and occasional hilarious misfires when an action executes in an empty or dangerous space.
Players spend points to perform actions.
2,137 gamesPlayers must retrieve spent actions or workers to use them again.
158 gamesActions trigger subsequent actions in a chain reaction.
151 gamesPlayers can mimic or react to another player’s action.
96 gamesPlayers act simultaneously rather than in turns.
361 gamesPlayers spend resources to take movement actions.
108 gamesPlayers select actions from a circular track, with movement restrictions.
193 gamesPlayers secretly choose their actions and reveal them at the same time.
1,580 gamesPlayers spend or gain victory points to perform actions.
215 gamesAction queues are ideal for groups who enjoy spatial puzzles, reading their opponents, and leaning into tactical uncertainty. Games using this system lean predominantly toward medium to medium-heavy complexity, demanding solid mental stamina to visualize branching outcomes without overwhelming newcomers with dense rulebooks. If your table enjoys outsmarting rivals through careful timing—and can laugh when a brilliant plan collides with a wall—this mechanic provides a deeply satisfying challenge.
2017
Invest, build, and survive the costly race to expand across Iberia.
90
minutes
Medium
View game
2018
Pilot colossal mechs, command support units, and out-strat your rivals.
120
minutes
Medium
View game
2012
Command counties, manage scarce resources, and risk the dice tower.
120
minutes
Medium Heavy
View game
2017
Dive for lost resources, manage oxygen, and race to 18 points.
60
minutes
Medium
View game
2009
Explore the galaxy, shape new worlds, and race to 50 victory points.
60
minutes
Medium
View game
2023
Lead a revolution or impose order in a shifting Victorian steampunk city.
90
minutes
Medium Heavy
View game
2004
Program a yak caravan, outmaneuver rivals, and build influence across the Himalaya.
60
minutes
Medium
View game
2014
Command magic, influence, and special units before Vuko finds you.
90
minutes
Heavy
View game
1974
Command ships and clash in tactical Age of Sail fleet battles.
300
minutes
Medium Heavy
View game
2010
Draft influence, shift loyalties, and fight for England's crown.
180
minutes
Medium Heavy
View game
2013
Race against the clock in a frantic, team-based battle for survival.
30
minutes
Medium
View game
2015
Command armies, seize crowns, and fight for control of medieval Europe.
180
minutes
Medium
View game
2013
Command famous crews in tactical Star Trek space combat.
60
minutes
Medium
View game
2021
Trust no one as you escape a mob-ruled town under cover of night.
90
minutes
Medium
View game
2019
Master the labyrinth of London's Underground in this strategic transport game!
60
minutes
Medium
View game
2017
Build a profitable 19th-century lumber empire through careful planning.
120
minutes
Heavy
View game
2012
Program samurai, gather resources, and build your way to victory in Edo.
60
minutes
Medium
View game
2013
Shape a shared impulse, command fleets, and race to 20 points.
60
minutes
Medium Heavy
View game
2022
A 3D train, two expansions, and a new Bandit in one Wild West box.
40
minutes
Medium
View game
2013
Plan secret maneuvers and unleash broadsides in the Age of Sails.
45
minutes
Medium
View game
2019
A richly varied dungeon crawler with campaigns, quests, and RPG flexibility
180
minutes
Heavy
View game
2016
Deploy spies, break codes, and outmaneuver rival agencies.
90
minutes
Medium Heavy
View game
2005
WWI aerial combat with flexible scenarios and iconic aircraft
20
minutes
Medium Light
View game
2000
Plan five actions, build precarious bridges, and race across a chaotic river.
30
minutes
Medium Light
View game
2018
Keep your distance as Django turns the train into a chain of explosions.
60
minutes
Medium
View expansion
2019
Recruit a runaway Heirs defector as a mercenary for your army.
180
minutes
Medium Heavy
View expansion
2008
Expand your air force with three manoeuvre decks and early fighter aircraft.
30
minutes
Medium Light
View expansion
2010
Add a balloon, rockets, and new missions to your Wings of War battles.
30
minutes
Medium
View expansion
2018
Team up against Belle before her jewel hunt leaves everyone empty-handed.
60
minutes
Medium
View expansion
2017
Add a complete faction with five heroes, deckhands, a ship board, and more.
60
minutes
View expansion
2017
Deploy agile corvettes and master close-range formation tactics.
120
minutes
Heavy
View expansion
2017
Command a powerful cruiser and its interceptor escort in epic Star Wars battles.
45
minutes
View expansion
2013
Bring a powerful Romulan vessel into a pivotal Star Trek confrontation.
30
minutes
Medium
View expansion
2023
Expand your team with four specialized bots and new components.
View expansion
2017
Expand Rum & Bones: Second Tide with a complete Blutrausch Legion faction
60
minutes
View expansion
2020
Upgrade vessels and feudums, then balance power against costly upkeep.
180
minutes
Medium Heavy
View expansion
An action queue is a mechanic where players select and lock in a series of commands in advance, which then execute in a strict sequential order. Rather than reacting to each turn individually, you pre-program your moves and watch how they interact once everyone’s orders resolve. This setup builds tension because board positions often shift before your later commands even trigger.
Standard turn-based play allows you to evaluate the current board state and take an action immediately, adapting on the fly. In contrast, an action queue separates the planning phase from the execution phase, forcing you to commit to several steps without knowing exactly what opponents will do in between. This structure places a heavier premium on anticipation, timing, and reading your rivals’ intentions.
For beginners and families, approachable games with brief queues and lighthearted themes provide the easiest introduction. A great starting point is Walk the Plank!, a 20-minute pirate brawl where players try to shove each other off a ship by sequencing simple move and push commands. Another family favorite is Colt Express, which brings wild train robberies to life through shared stacks of programmed movement and punch cards.
Yes, children can comfortably enjoy action queues if the game features short sequences and clear visual cause-and-effect. Games such as Walk the Plank! welcome kids as young as age 6 with straightforward card choices and fast, funny rounds. Another quick option is Colt Super Express, designed for ages 7 and up, keeping planning snappy and turns focused across 15 to 20 minutes.
Action queues can create compelling solo experiences by turning sequential programming into a tight tactical puzzle against an automated challenge. In The Lost Expedition, which is rated best as a single-player game, you carefully order trail cards into morning and evening queues to manage resources and survive the jungle. Without human opponents, the challenge shifts toward mitigating hazards and mapping out strict logistical survival lines.
Action queues excel at two players because the game transforms into a direct mental duel of prediction and counter-maneuvers. In Star Wars: X-Wing Miniatures Game, both commanders secretly lock in ship movements simultaneously on hidden dials before resolving them by initiative order. With only two players on the board, chaotic third-party interference disappears, making every hit or miss a direct consequence of out-thinking your opponent.
Experienced hobbyists who want high strategic weight can find deep action queue systems in heavy economic and worker placement games. In Dominant Species, players spend action pawns to build a massive shared initiative queue that resolves top-to-bottom across speciation, migration, and extinction over several hours. Similarly, Trickerion: Legends of Illusion demands intricate forward planning as rival magicians secretly assign workers to city locations to learn tricks and prep stage performances.
In cooperative action queue games, players must coordinate their planned moves simultaneously to handle emerging threats without getting in each other’s way. A classic example is Space Alert, where players have ten minutes of real-time audio tracks to program actions like charging shields, firing cannons, or moving between ship sectors. Once the planning clock stops, the team resolves their combined queue step by step to discover whether their communication saved the ship.
The strongest strategy is to program versatile actions that still produce positive outcomes even if the board state changes unexpectedly. Relying on fragile, hyper-specific chains leaves you vulnerable, as a single displaced token or blocked path can invalidate the rest of your turn. Expert players monitor player turn order and track opponents’ remaining command options to anticipate disruptions before locking in their own queue.
The most common mistake is planning entirely around a static board and assuming your targets will stay in place. When players execute a queue based purely on current positions, an early bump, shove, or movement command by a rival can cause later attacks to strike empty space. Factoring in probable rival movement and including defensive buffers prevents wasted actions.
The main frustration stems from the mechanic’s strict inflexibility, which prevents players from altering commands after they are committed. Having an entire turn unravel because an opponent moved into your space on step one can feel punishing to players who prefer reactive decision-making. Additionally, calculating multiple hypothetical board states during the planning phase can trigger heavy analysis paralysis for cautious thinkers.
Game lengths vary widely depending on the rules overhead and queue depth, ranging from 15 minutes to over three hours. Fast-paced titles like Colt Super Express play out in roughly 15 to 20 minutes because commands are brief and resolve rapidly. In contrast, epic strategy titles like Dominant Species can run anywhere from 120 to 240 minutes due to the vast ripple effects each programmed pawn triggers across the board.