Three Days of Glory 1805
2021
Revisit three major 1805 battles in a revised, redesigned edition.
500
minutes
Medium Heavy
View game
Line of Sight is a spatial mechanic requiring an unblocked, straight visual path between two units or spaces before an attack, ability, or interaction can occur.
423 results
At its core, Line of Sight turns the physical layout of the game board into an active tactical puzzle. Instead of measuring only distance, players must evaluate whether terrain, obstacles, or other figures block the direct path between the active unit and its intended target. Solid walls, dense foliage, and opposing miniatures create blind spots and defensive pockets across the map.
This mechanic transforms movement from simple repositioning into a high-stakes tactical decision. Stepping into the open makes a unit vulnerable, while ducking behind cover protects against incoming fire. Because positioning dictates which actions are even legal, players must balance aggressive firing angles against the risk of exposing their own forces to counterattacks.
Cards determine battle outcomes.
320 gamesRandomized chance for extreme success or failure.
109 gamesPlayers can be removed from the game before it ends.
787 gamesA cyclic balance where one action beats another.
118 gamesActions succeed or fail based on character stats.
337 gamesThe game ends immediately when a condition is met.
148 gamesThis mechanic best suits tactical planners and competitive thinkers who enjoy spatial puzzles and direct confrontation. Because the overwhelming majority of titles featuring sightline checks fall in the medium to medium-heavy weight bracket, they appeal to hobbyists willing to navigate precise geometric rules and positional trade-offs rather than casual groups seeking breezy, low-overhead turns.
2021
Revisit three major 1805 battles in a revised, redesigned edition.
500
minutes
Medium Heavy
View game
2024
Lead elite troopers through lethal, high-tech covert operations.
120
minutes
Heavy
View game
2012
Command officers, units, and armies across decades of card-driven warfare.
180
minutes
Medium
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2018
A fast-paced fantasy miniatures duel with daring ledge jumps and deadly terrain.
60
minutes
Medium Light
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1982
Defend a desert fort against relentless assaults, sabotage, and mutiny.
60
minutes
Medium Light
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2018
Command platoons, armor, artillery, and air strikes in a tense Kursk showdown.
Medium Heavy
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2023
Fantasy skirmishes, ancient terror, and daring battles with unique miniatures
120
minutes
Medium Heavy
View game
2011
Refight four legendary 1815 battles across detailed campaign scenarios.
720
minutes
Medium Heavy
View game
2016
Recreate frantic Victorian colonial skirmishes where officers can decide glory or defeat.
Medium
View game
2021
Lead Norman forces through the fierce struggles of eleventh-century Southern Italy.
180
minutes
Medium
View game
2012
Command warlords, inspire troops, and clash across Arthurian-era Britain.
60
minutes
Medium
View game
1993
A tactical Antietam wargame of movement, artillery, combat, and hard-fought objectives.
240
minutes
Medium
View game
1979
Three WWII airborne battles in one focused strategic package
120
minutes
Medium
View game
2024
Command iconic ships, shape a campaign, and face the Dominion.
180
minutes
Medium Heavy
View game
2022
A tense book-based solitaire wargame of covert jungle missions
40
minutes
Light
View game
2024
Card-driven squad battles between Mujahideen and Soviet forces
156
minutes
Medium Heavy
View game
2025
Tactical skirmishes of Celtic warriors against Roman legionaries
180
minutes
Medium
View game
2018
Command Saxons and Vikings through eight pivotal battles
60
minutes
Medium
View game
2015
A fluid sci-fi wargame of evolving forces, reactive combat, and machine intelligence.
180
minutes
Medium Heavy
View game
1981
A tense mall siege where fast humans face an endless zombie horde
180
minutes
Medium
View game
1979
Close-action science-fiction combat aboard starships of the far future
60
minutes
Medium
View game
1987
A tactical simulation of the battle that changed England's history
300
minutes
Medium
View game
2019
A fast ancient wargame of hoplite lines, pressure, morale, and decisive routs.
60
minutes
Medium
View game
2019
Lead heroes through dangerous quests across the ruins of Tamriel.
120
minutes
Heavy
View game
1978
A two-player West Front title with Situations 21 through 30.
180
minutes
Medium
View expansion
2023
Five heroes bring Ragnar Lodbrok's saga to life in a rich expansion.
90
minutes
View expansion
1987
Command armies, defend castles, and shape your own medieval story.
180
minutes
Medium
View expansion
2024
Nearly doubles Set 1 with heroes, treasures, quests, challenges, and maps.
240
minutes
View expansion
1986
Modern NATO forces, armor, helicopters, and engineering for the Assault Series
240
minutes
Medium Heavy
View expansion
2020
Face the Seethe and uncover secrets with the mysterious Archivist.
180
minutes
Medium
View expansion
2021
Eight WWII scenarios and two maps for the ASLSK system
240
minutes
View expansion
2013
Twelve battle-tested ASL scenarios from the Swedish Friendly Fire Tournament
180
minutes
Heavy
View expansion
2012
Build German armies for every theatre and year of the war.
180
minutes
Medium
View expansion
2002
Command American War of Independence naval actions from frigates to great fleets.
240
minutes
Medium Heavy
View expansion
2019
Add 30 new cards and a whole new dimension to your Blackstone Fortress games.
180
minutes
View expansion
2017
Command Roman legions or Boudicca’s rebels in three pivotal battles.
Medium Heavy
View expansion
Line of Sight is a spatial rule requiring an unobstructed visual path between two spaces or miniatures before an attack or action can be resolved. While a target may be within weapon range, terrain features, walls, or intervening figures can block that path and prevent targeting. This mechanic turns physical map positioning into a tactical puzzle where cover and viewing angles determine survival.
Attack range measures the numerical distance between two points, while Line of Sight determines whether an unblocked path actually connects them. A target might easily sit within your figure’s maximum reach, but behind a solid wall or obstacle that blocks visual contact. Both conditions must usually be satisfied simultaneously before you can declare a legal ranged attack.
For players new to sightline rules, games that simplify geometry into clear board spaces are the easiest starting point. In Unmatched: Battle of Legends, Volume One, sightlines are streamlined through colored board zones, letting ranged fighters target anyone sharing their color without contentious measurements. Another accessible option is Kill Doctor Lucky, where players track clear sightlines room to room through open doorways while plotting attacks in 45 minutes.
Yes, Line of Sight is exceptionally well-suited for two players because it creates direct, cat-and-mouse tactical tension. Head-to-head duels like Unmatched: Cobble & Fog and the compact card-placement game BOO are built around two-player play where every move counters your rival’s firing lanes. With only one adversary to monitor, turns move rapidly and positional outmaneuvering takes center stage.
Yes, solo players have dedicated options where sightlines govern automated enemy behavior or survival puzzles. For example, Ghosts of the Jungle: A Solitaire Wargame is designed strictly for a single player navigating tactical jungle skirmishes in 15 to 40 minutes. Cooperative campaign games like Gloomhaven: Jaws of the Lion also support solo play, using precise hex-based sightline rules to run monster targeting reliably.
Board games resolve sightlines either through geometric grid checks or direct physical measurement. Grid and hex systems typically require tracing a mental or straight line between the centers or corners of spaces to see if an obstacle interrupts it. Miniature-heavy skirmish games often rely on physical aids such as straightedge rulers, taut string, or handheld lasers to check clear visual paths from base to base.
Experienced hobbyists looking for exhaustive spatial realism often turn to legendary tactical simulations like Advanced Squad Leader, which accounts for crest lines, multi-story buildings, smoke, and blind hexes. For fantasy and sci-fi dungeon crawlers, Gloomhaven and Star Wars: Imperial Assault offer demanding, high-stakes tactical grid combat where sightline verification is central to every encounter.
Blocked sight prevents an interaction entirely, whereas defensive cover allows the attack while granting the defender a protective bonus. An impenetrable obstacle like a solid masonry wall completely severs Line of Sight, making targeting illegal. In contrast, partial obstacles such as low barricades, trees, or corner edges often maintain a legal sightline while applying defense dice bonuses or accuracy penalties.
The most common tactical error is stepping into the open to take a shot without planning for incoming counterattacks. Because sightlines almost always work both ways, gaining a clear view of an opponent usually means they will have an equally clear shot at your unit on their turn. Experienced players practice peek-and-shoot movement, ending turns behind solid barriers or within defensive cover whenever possible.
They can be a great fit for families when the game relies on intuitive board zones rather than contentious millimeter measurements. Titles such as Unmatched: Battle of Legends, Volume One (ages 9 and up) and Fearsome Floors (ages 10 and up) make line checks straightforward through clear zones or monster line-of-vision tracks. These rules foster spatial reasoning and tactical forward-planning without getting bogged down in line-of-sight arguments.
Game length varies significantly depending on complexity and scope. Fast-playing tactical titles like Light Speed: Arena can resolve frantic sightline battles in just 5 to 15 minutes. On the other end of the spectrum, expansive tactical games like Descent: Journeys in the Dark (Second Edition) typically take around 120 minutes per scenario as players calculate careful movements and firing angles.