Star Fleet Battles (Commander’s Edition)
1983
A substantial two-player space battle game with a modular, expandable rulebook
180
minutes
Heavy
View game
Movement Points is a mechanic where pieces receive an explicit budget of points to spend on maneuvering across a board. Rather than moving a fixed number of spaces, pieces pay variable point costs depending on terrain, obstacles, or actions taken during the move.
587 results
At its core, this mechanic replaces simple space-by-space movement with a flexible spending system. A unit or character receives an allowance of points each round, which players spend incrementally to enter adjacent spaces, cross barriers, or change elevation. Because diverse terrain types demand different point expenditures, navigating a swamp or dense forest naturally slows a piece down compared to advancing along a paved road.
At the table, this introduces meaningful operational trade-offs and positional planning. Players cannot simply count hexes; they must calculate routes, weigh the safety of difficult defensive terrain against the speed of open ground, and manage point reserves to ensure their forces end up exactly where needed before their budget runs dry.
Players physically flick pieces to move them.
87 gamesPlayers cover or control grid spaces.
205 gamesPlayers move their pieces on a grid.
2,267 gamesThe game board is composed of hexagonal spaces, allowing for multi-directional movement.
2,207 gamesMultiple game elements interact in a stacked fashion.
209 gamesPlayers create specific patterns to score points.
954 gamesPlayers identify and respond to visual or logical patterns.
322 gamesPlayers collect and transport goods to different locations.
707 gamesPlayers move between fixed locations on a map or board.
1,071 gamesPieces are slid or pushed across the board.
68 gamesPlayers progress along a track.
566 gamesPlayers place tiles to form a board or map.
2,423 gamesPlayers progress along a predefined track, often gaining rewards or triggering events.
286 gamesThis mechanic primarily appeals to strategy enthusiasts and tactical planners who value nuanced board positioning over fast, abstract racing. Because tracking diverse terrain charts and optimizing multi-step routes demands deliberate calculation, games featuring this system tend to lean comfortably into medium and medium-heavy complexity weights, with relatively few appearing in casual or lightweight designs.
1983
A substantial two-player space battle game with a modular, expandable rulebook
180
minutes
Heavy
View game
1984
Five scenarios of man-to-man combat in feudal Japan
240
minutes
Medium
View game
2014
Recreate the Normandy campaign from airborne landings to Falaise.
14400
minutes
Heavy
View game
2016
A global 1947 war erupts over mysterious ore and colossal combat robots.
120
minutes
Medium
View game
2020
Recreate the War of 1812 through cards, campaigns, naval contests, and politics.
280
minutes
Medium
View game
2016
A fast-moving Japanese wargame of shifting loyalties and courtly conflict
150
minutes
Medium
View game
2021
Lead Rome through war, intrigue, crises, and changing imperial dynasties.
720
minutes
Medium Heavy
View game
1987
Recreate a hard-fought Peninsular War battle at battalion scale.
1800
minutes
Medium Heavy
View game
2019
Command fighters, bombers, and attack aircraft in a thrilling aerial battle.
90
minutes
Medium
View game
1979
Recreate the 1809 Talavera campaign in a detailed Napoleonic battle simulation.
2400
minutes
Medium Heavy
View game
2026
Build a principality, forge alliances, and crown your prince in medieval Poland.
160
minutes
Medium Heavy
View game
2000
Command five Napoleonic battles with uncertain initiative and accessible play.
360
minutes
Medium
View game
2025
Command Allied, Italian, and German forces in a tactical Sicily 1943 wargame.
180
minutes
Medium Heavy
View game
2022
Build ancient pyramids, shape the yearly rhythm, and outmaneuver your rivals.
120
minutes
Medium
View game
1987
Historical Viking raids, naval action, and seven scenarios across Europe’s coasts.
240
minutes
Medium
View game
2021
Gather magical goods, prepare spectacular spells, and avoid costly curses.
30
minutes
Light
View game
1984
A detailed 1980s tactical air-cavalry wargame of hardware and human factors
720
minutes
Medium Heavy
View game
2024
Guide islanders to safety before the life-threatening fog reaches shore.
120
minutes
Medium Heavy
View game
2025
Predict enemies, defeat corruption, and outrun the Doom Clock.
60
minutes
Medium
View game
2015
A card-assisted struggle of ambushes, assaults, helicopters, and fortified positions.
120
minutes
Medium
View game
1980
Command armored forces in a detailed World War II tactical battle
180
minutes
Heavy
View game
2018
A tense tactical battle for control of Helsinki in April 1918
240
minutes
Medium
View game
2019
Promote agriculture, trade, faith, and noble wealth along Portugal’s six-castle frontier.
45
minutes
Medium Heavy
View game
2021
Command mechanized warfare through confusion, doctrine, and the OODA Loop.
600
minutes
Heavy
View game
2017
Explore a dying star system filled with danger, treasure, and mystery.
180
minutes
Medium Heavy
View expansion
2017
Dive into flooded rooms, outwit the dragon, and prove your thieving skills.
60
minutes
Medium
View expansion
2018
Explore ancient pyramids, gather artifacts, and evade a cursed mummy and dragon.
60
minutes
Medium
View expansion
2020
Recruit unique thieves and brave the dungeon with up to six players.
120
minutes
Medium
View expansion
2018
Plunder monster-infested mines and seek riches in a legendary lair.
60
minutes
Medium
View expansion
2019
Plunder a jungle temple guarded by an undying mechanical guardian.
60
minutes
Medium
View expansion
2024
Explore strange lairs and lost Chambers, then grow your legend.
90
minutes
Medium
View expansion
2021
Expand the Caribbean struggle with new modules, scenarios, and asymmetric powers.
160
minutes
Medium Heavy
View expansion
1978
Command tanks, infantry, and artillery in a demanding Eastern Front tactical battle.
60
minutes
Heavy
View expansion
2022
Expand the terrain with rivers, rafts, landmarks, and new tribal possibilities.
90
minutes
Medium Heavy
View expansion
2019
Bring professional thieves and talent-driven decks to your next Clank! game.
60
minutes
Light
View expansion
1979
Command desperate early-war defenses across Europe in tactical combat.
60
minutes
Heavy
View expansion
Movement points provide a piece with a numerical budget to spend each turn when traveling across the board. Instead of moving a flat number of spaces, pieces pay variable point costs depending on the terrain, elevation, or obstacles in their way. This turns positioning into an economic decision where every step must be budgeted against your available total.
Standard grid movement treats every space identically, whereas movement points vary the cost based on the environment. In basic grid games, a roll or stat of three moves you three spaces regardless of what sits between your start and destination. With movement points, crossing a river or entering dense woods may cost two or three points for a single space, accurately reflecting environmental friction.
Yes, many introductory games use straightforward movement allowances without complex reference charts. In Survive: Escape from Atlantis!, players receive a simple pool of three movement points per turn to navigate their survivors toward safety across land and sea. Similarly, Last Defense! offers a fast, accessible cooperative experience where players spend movement points to rescue scientists in games lasting around 20 minutes.
For younger players, Echidna Shuffle is designed for ages 6 and up and plays in just 10 to 20 minutes. Players roll a custom die to gain a movement point allowance, which they spend guiding communal echidnas along forest trails to pick up and deliver critters. It teaches the core principle of budgeting steps along branching paths without overwhelming math.
Movement points excel at two players because exact positioning directly drives tactical tension and combat maneuvering. In Unmatched: Cobble & Fog, two players spend set movement allowances to manage range and line of sight during rapid 20- to 40-minute skirmishes. For battlefield strategy, Memoir ’44 allows two opponents to maneuver units through towns, hills, and barbed wire in accessible 30- to 45-minute tactical matches.
Yes, cooperative and scenario-driven games with movement pools translate naturally to solo play. In Robinson Crusoe: Adventures on the Cursed Island, a solo survivor spends action allocations each round to explore harsh island terrain and gather critical supplies. Deep fantasy campaigns like Gloomhaven also work smoothly solo, challenging a single player to calculate exact movement values through dangerous dungeon rooms.
Experienced players looking for heavy systems often prefer titles that feature granular terrain costs and logistical planning. The wargame classic Advanced Squad Leader demands intricate calculations where units spend fractions of their movement allowance based on foliage, fortifications, and enemy sight lines. For epic sci-fi strategy, Twilight Imperium: Fourth Edition lets players upgrade fleet drive values to traverse hazardous gravity rifts and vast space systems over sessions lasting four or more hours.
Session length depends entirely on the game’s overall weight and scope. Lighter titles like Carcata finish in 20 to 40 minutes, while medium-weight deck-builders like Clank!: A Deck-Building Adventure typically run between 30 and 60 minutes. Heavy tactical simulations and grand strategy epics can easily extend from two to six hours due to the sheer volume of navigation choices.
The most common mistake is spending an entire point allowance solely on forward momentum without planning where the piece will halt. Ending a turn stranded in exposed, open terrain or stopping just one hex short of a defensive barrier makes pieces easy targets. Strong players calculate their paths backward from safe, defensible hexes to ensure they never run dry in high-risk zones.
Movement points allow game designers to mirror genuine physical geography without writing unique, convoluted movement rules for every map feature. Assigning higher point values to rough hills, mud, or river crossings organically creates natural bottlenecks and travel corridors. This rewards players for planning realistic lines of advance and deciding when to sacrifice speed for terrain protection.
Yes, calculating multiple route options across varied terrain costs can slow down play if players try to optimize every point. Comparing three or four potential paths to conserve a single point often leads to overthinking. Modern designs help mitigate this delay by using intuitive, color-coded terrain borders and printing costs directly onto the map boards.