Good Cop Bad Cop (Third Edition)
2019
Identify your allies, secure equipment, and eliminate the opposing leader.
45
minutes
Light
View game
Take That is a board game mechanic where players directly attack, disrupt, or undermine an opponent's progress using targeted actions or card abilities. Rather than focusing solely on personal engine building, participants deliberately set rivals back by stealing resources, destroying assets, or canceling plays.
1,451 results
At its core, Take That injects direct, uninvited conflict into the gameplay loop. Instead of competing passively for shared resources or racing toward victory conditions on parallel tracks, players wield abilities explicitly designed to dismantle an opponent’s strategy. Actions can range from wiping out a rival’s accumulated points and stealing essential items to forcing an adversary to skip a vital turn.
At the table, this mechanic shifts the emotional atmosphere from contemplative planning to active, reactive sparring. It prevents run-away leaders by giving trailing players the tools to gang up on whoever is closest to winning. Consequently, every asset you place onto the board feels vulnerable, keeping all participants on edge until the final score is tallied.
Players have secret roles affecting their objectives.
198 gamesPlayers can disrupt others’ actions unexpectedly.
115 gamesPlayers can perform a powerful action only once.
182 gamesPlayers risk their progress by extending actions for higher rewards.
1,206 gamesPlayers take on fictional personas and make decisions accordingly.
1,015 gamesDifferent players have access to different information.
6,023 gamesA hidden traitor secretly works against the team.
138 gamesThis mechanic thrives with casual groups, party gamers, and competitive players who enjoy lively friction, social deduction, and unpredictable momentum swings. Because games featuring targeted disruption cluster predominantly around accessible, medium-to-light complexity levels, rules overhead remains approachable for mixed-experience tables. However, groups that favor peaceful engine building, strict strategic control, or delicate long-term optimization should approach the mechanic with caution, as sudden targeted losses can feel punitive.
2019
Identify your allies, secure equipment, and eliminate the opposing leader.
45
minutes
Light
View game
2015
Secret factions, deadly characters, and Victorian intrigue in a fast card game.
30
minutes
Light
View game
2016
Easy rules, sharp card play, and bitter penalties for every failed turn.
20
minutes
Light
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2015
Create a thrilling Oz adventure with witches, royals, heroes, and villains.
120
minutes
Medium Light
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2023
Unmask the killer—or conceal the truth until the final turn.
20
minutes
Medium Light
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2007
Lead rival hordes into Tarsos and seize its most valuable districts.
60
minutes
Medium
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2007
Build a trailer park, earn flamingos, and unleash chaos on the competition.
60
minutes
Medium Light
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2016
Bring Mario, Luigi, and friends to UNO with a game-changing Super Star Card.
Light
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2021
Summon clan-bound creatures, channel gate energy, and destroy rival gates.
40
minutes
Medium Heavy
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2021
Command five unique ninjas in a fast, tactical fight for the Hero.
30
minutes
Medium Light
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2023
A clear, quick card game built around higher cards and matching stars.
20
minutes
Light
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2014
Raid mythic realms, defeat monsters, grab treasure, and backstab your friends.
120
minutes
Medium Light
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2020
Build your island’s treasure while pirates raid, steal, and sabotage rivals.
60
minutes
Medium Light
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2025
Build the most effective canine team and answer the city's urgent calls.
30
minutes
Medium
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2024
Peck, push, steal, and chain clever card effects to claim the shiniest haul.
30
minutes
Light
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1999
Outlast your roommates, build Slack, and work as little as possible.
60
minutes
Light
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2023
Outwit rival hunters and build the weirdest wildlife park.
20
minutes
Light
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2017
Draft fantasy buildings, match houses, and race to score before rivals do.
20
minutes
Light
View game
2015
Bluff, recover stolen masterpieces, and build the most valuable collection.
30
minutes
Medium Light
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2025
Race through colorful campsites, build activity decks, and outsmart a roaming bear.
90
minutes
Medium
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2025
A lush anniversary edition of marble-drafting potion brewing
45
minutes
Medium
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2012
Spell MURDER before your rivals with clever crow-powered cards.
20
minutes
Light
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2025
Build your kingdom, shape your heroes, and claim victory across Ethera.
120
minutes
Medium
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2021
Build boba drink sets, manage your hand, and race to complete enough to win.
30
minutes
Light
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2021
Unlock new powers, hire Minibosses, and build an ever-changing dungeon.
60
minutes
Medium
View expansion
2020
Shape an asymmetric colony with mutations, nest chambers, and new strategies.
90
minutes
Medium Heavy
View expansion
2021
Command the tides and exhaust foes in a uniquely evolving deck game.
90
minutes
Medium
View expansion
2017
New nations, secret goals, and custom meeples enter the battle for resources.
45
minutes
Medium
View expansion
2026
Transmute dice, brew powerful effects, and battle for the Throne.
40
minutes
View expansion
2018
Add two colorful factions and new forces to the fight.
120
minutes
Medium Heavy
View expansion
2016
Face Helion’s deception in a 12-card Epic Card Game expansion.
Medium
View expansion
2016
Explore 20 new Dungeons and use 16 Portals to reach them.
90
minutes
Medium
View expansion
2021
Quest across legendary bases in search of the Holy Grail.
45
minutes
Medium
View expansion
2019
Seasonal cards emphasizing strongholds and area control
120
minutes
Medium Heavy
View expansion
2014
Add a Faun race and mythic puns to your Munchkin adventures.
90
minutes
Medium Light
View expansion
2017
Change dwarf society and shape the battle with powerful Royal Decrees.
45
minutes
Medium Heavy
View expansion
Take That is a board game mechanic where players use targeted cards or abilities to actively disrupt, weaken, or set back an opponent. Rather than just advancing your own score, you play effects that steal resources, eliminate pieces, or cancel rival actions. In games like Exploding Kittens, this means forcing another player to draw extra cards or face elimination.
While direct combat involves positioning troops and contesting physical territories on a board, Take That focuses on sudden, targeted strikes often played straight from a player’s hand. These effects bypass spatial maneuvering to instantly penalize a specific opponent’s pool of points, cards, or resources. Direct combat feels like a tactical skirmish over ground, whereas Take That functions like a personal, disruptive ambush.
Light card and dice games with straightforward rules are the best options for beginners because quick rounds keep targeted setbacks lighthearted. King of Tokyo is an ideal pick for ages 8 and up, blending dice rolling and monster combat into fast 30-minute games. Another accessible choice is Love Letter, which teaches direct player elimination in rapid 20-minute rounds using simple card deductions.
Yes, Take That functions very smoothly at two players because it completely eliminates the risk of players unfairly ganging up on one person. In a duel, every offensive strike directly weakens your sole competitor, making every aggressive play strategically sound and zero-sum. Dedicated two-player titles like Star Realms highlight this dynamic, delivering tight deckbuilding battles in roughly 20 minutes.
Pure Take That mechanics rarely appear in solo games because the tension relies on interacting with and retaliating against a human rival. However, some games adapt the concept by using automated event cards that simulate hostile attacks against your setup. For example, Cartographers includes solo play where monster ambush cards invade and disrupt your map grid much like a live opponent would.
Take That can be polarizing because uninvited attacks can dismantle hours of careful engine building through no fault of the defending player. It can also encourage dogpiling, where multiple players continually beat down the frontrunner, or kingmaking, where an eliminated player chooses who wins. Participants who prefer strict strategic control and predictable long-term planning often find these sudden reversals frustrating.
Most light Take That games wrap up quickly in 15 to 40 minutes, ensuring that knocked-out players or severe setbacks do not feel overly punishing. However, playtimes can lengthen substantially if the rules allow endless defensive counters against whoever is about to cross the finish line. For example, Munchkin lists a playtime of 60 to 120 minutes because groups frequently exhaust all their disruption cards on the leader right at the end.
The strongest strategy is to manage your table profile so you do not appear to be the leading threat until you are ready to win. Save your strongest disruptive effects and defensive reactions for critical endgame moments rather than starting early vendettas. Firing off aggressive cards too early simply draws retaliatory fire from the rest of the table before you have secured your own position.
Yes, heavier strategy designs frequently incorporate targeted disruption cards to add sharper friction to economic and spatial systems. Asymmetric games like Root and worker-placement hybrids like Dune: Imperium feature tactical combat and intrigue cards that undermine rival engines. For heavy gaming groups, Dominant Species pairs deep worker placement with devastating card actions that clear enemy species from the board.
Take That involves actively spending an action to directly attack an opponent’s existing board state, cards, or score. Hate drafting, by contrast, is a preventative move where you draft an asset you do not need simply to deny a rival from gaining it. Take That is an overt offensive strike against what a player has, while hate drafting is a passive denial of what they hope to get.
Groups can minimize conflict by agreeing before the game begins to direct attacks purely at the current frontrunner rather than holding personal grudges. Picking fast-paced titles where rounds reset quickly also softens the blow of defeat. In a game like Coup, which plays in just 15 minutes, early player elimination is easy to shrug off because a fresh match starts almost immediately.