Gingerbread House
2018
Build a gingerbread house, fulfill orders, and outscore rival fairy-tale characters.
30
minutes
Medium Light
View game
Contracts is a mechanic where players claim or receive specific tasks that require spending certain resources or meeting conditions in exchange for immediate or end-game rewards.
569 results
At its core, the Contracts mechanic provides structured, short-to-medium-term goals during play. Instead of stockpiling goods without purpose, players commit to delivering particular combinations of items, moving to specified destinations, or fulfilling exact criteria shown on shared or private cards and tiles.
At the table, contracts drive player decisions and inject urgency. Because desirable contracts are often limited and visible to everyone, players race to assemble the needed components before rivals snap up the best payouts or beat them to delivery bonuses.
Resources accumulate over time without player intervention.
58 gamesPlayers invest in resources, aiming to profit from price fluctuations.
293 gamesPlayers receive extra points or rewards based on specific conditions met by the end of the game.
987 gamesPlayers earn resources or currency periodically.
495 gamesUnused resources become more valuable over time.
116 gamesPlayers allocate resources to generate future returns.
95 gamesPlayers control certain game elements, affecting strategy.
140 gamesPlayers periodically reset their progress while keeping accumulated points.
146 gamesPlayers buy and sell shares, influencing company value.
317 gamesPlayers unlock new abilities by progressing through a structured upgrade system.
258 gamesThis mechanism is a staple for mid-weight euro enthusiasts and planners who enjoy turning raw supplies into tangible victory points. While accessible titles exist on both the lighter and heavier ends of the spectrum, the vast majority of contract-driven titles sit firmly in the medium to medium-heavy range, making them ideal for groups that appreciate structured strategy, logistical planning, and indirect interaction without cutthroat direct conflict.
2018
Build a gingerbread house, fulfill orders, and outscore rival fairy-tale characters.
30
minutes
Medium Light
View game
2019
Explore Carvania’s mountains, trade crystals, and build a network across the valleys.
45
minutes
Medium
View game
2024
Gather riches, build your village, and become the Viking Jarl.
35
minutes
Medium
View game
2024
Draft your dream band, plan the tour, and rise from basements to global stages.
60
minutes
Medium
View game
2023
Revive Amalfi’s maritime legacy through trade, discovery, and strategy.
120
minutes
Medium Heavy
View game
2013
Manage three caravans, trade spices, and race to 25 points.
45
minutes
Medium
View game
2024
Recolonize a devastated Earth through technology, strategy, and specialized commandos.
120
minutes
Medium Heavy
View game
2021
Build the Great City of Ur and compete for influence, favor, and points.
120
minutes
Medium Heavy
View game
2024
Build a new imperial capital, command your household, and win the Emperor’s favor.
120
minutes
Medium Heavy
View game
2019
Build a chocolate factory, master the conveyor belt, and fulfill valuable orders.
90
minutes
Medium
View game
2023
Guide a family through ambition, opportunity, and the passage of time.
150
minutes
Medium Heavy
View game
2015
Shape your village's fate through chronicles, lifetimes, and dynamic dice.
90
minutes
Medium Heavy
View game
2013
Shape a life of bold choices through dice, cards, careers, and relationships.
60
minutes
Medium Light
View game
2019
Dive for glowing noctiluca, fill your jars, and earn points from healers.
30
minutes
Light
View game
2024
Build a thriving nature reserve through rewilding, research, and conservation.
60
minutes
Medium
View game
2018
Repair, combine, and develop machines to transform dreams into victory points.
90
minutes
Medium
View game
2017
Dive for lost resources, manage oxygen, and race to 18 points.
60
minutes
Medium
View game
2024
Build your medieval following and pursue supremacy through trade, science, and more.
90
minutes
Medium Heavy
View game
2020
Sculpt colorful feathered serpents and compete for the title of High Priest.
60
minutes
Medium
View game
2021
Build a spectacular theme park, combine clever upgrades, and chase the win.
60
minutes
Medium
View game
2024
Build a thriving forest tableau where plants work together to attract animal visitors.
60
minutes
Medium
View game
2014
A distinctive box holding the complete Viticulture and Tuscany boxes.
90
minutes
Medium Heavy
View game
1998
Stack ingredients, time your bakes, and fill the most pizza orders.
30
minutes
Light
View game
2025
Balance harvesting, contracts, and conservation in a living forest.
120
minutes
Medium Heavy
View game
2025
A shifting golden tent that brings a bonus to changing spaces
120
minutes
Medium Heavy
View expansion
2025
Seasonally themed heroes and new favour cards for fresh Emberleaf strategies.
120
minutes
View expansion
2025
An intermediate deck with point-sacrificing choices and powerful benefits
120
minutes
View expansion
2015
Add sci-fi contracts, player powers, and business superpowers to every game.
Medium
View expansion
2024
Explore a mysterious island, time your moves, and collect extra points.
50
minutes
Medium
View expansion
2025
Expand your options with new structures, landscapes, and scoring paths.
30
minutes
Medium Light
View expansion
2022
A 30-card promo release first handed out at Gen Con 2022.
140
minutes
View expansion
2023
A charming plush-filled shop promo for imaginative Flamecraft collections.
60
minutes
View expansion
2024
Craft enchanted goods, equip adventurers, and profit in perilous times.
60
minutes
View expansion
2025
An advanced starter deck with new rules and six favour cards
120
minutes
View expansion
2020
Rescue lost ducklings in a free print-and-play expansion
25
minutes
Medium
View expansion
2023
Bring the dragons to Lucky Lake for a charming lakeside picnic.
60
minutes
View expansion
The contracts mechanic requires players to deliver specific combinations of resources or satisfy designated conditions in exchange for points or resources. Rather than amassing supplies aimlessly, players focus on completing these tangible mini-goals shown on cards or tiles. Once the requirements are fulfilled, the contract is discarded or claimed, granting an immediate payout or end-game score.
Contracts are typically resolved and rewarded throughout the match rather than evaluated only at the final scoring. Fulfilling an agreement mid-game frequently delivers bonuses, upgrades, or fresh capital that you can pump right back into your strategy. By contrast, traditional objective cards simply evaluate your board position once the entire game is over.
A great introductory title is Takenoko, which teaches contract completion through intuitive visual tasks. Players draw secret objective cards that reward them for cultivating specific bamboo heights, irrigating plots, or feeding the panda. It plays in about 45 minutes and is easy for players ages 8 and up to understand.
Yes, many games feature contracts with simple rules and clear graphics that work wonderfully for family play. Titles such as Silver & Gold and Ticket to Ride are suitable for ages 8 and up because goals are visually straightforward. Having a card that clearly illustrates what ingredients or routes are required helps younger players stay engaged without feeling overwhelmed.
In heavy games, contracts are deeply tied into complex production chains and network logistics. In titles like Barrage and Nucleum, fulfilling a contract requires coordinating machinery, energy, and route networks across multi-turn plans. The rewards are rarely just points; they often grant critical ongoing revenue or new technological capabilities needed to sustain your late game.
Contracts work exceptionally well at two players, creating a tight duel over limited opportunities and shared markets. Two-player titles like Balloon Cup build the entire experience around head-to-head competition for contract lines. Broader games such as Sagrada and Ark Nova are also rated best at two players, where you can closely track your opponent’s resource pool and anticipate their moves.
Public contracts sit in a shared display open to the whole table, while private contracts are held in a player’s secret hand or personal board. In games with private objectives like Lords of Waterdeep, you can collect the required adventurers at your own pace without fear of another player stealing the quest. Public contracts, however, introduce intense race dynamics because whoever meets the conditions first locks rivals out of the reward.
The most common mistake is hoarding specific resources for a public contract before you are certain you can fulfill it. If an opponent finishes that contract a turn before you do, your specialized goods may be left useless with no alternative payout. To mitigate this risk, focus on versatile resources or secure the contract card into your personal reserve before stockpiling rare components.
Game duration varies widely according to weight, from quick 15-minute card games to multi-hour strategic simulations. Snappy, light card games like Point Salad wrap up in 15 to 30 minutes. Medium-weight games like Stone Age average 60 to 90 minutes, whereas heavier economic titles like Terraforming Mars routinely run around 120 minutes.
Contracts give an economic engine a tangible purpose by converting excess resource production into scoring opportunities. Without contracts, players might simply amass piles of tokens without a strategic focal point. Earning payouts from early contracts also provides the necessary capital or power boosts to upgrade the engine for more lucrative rounds.
Yes, several games attach steep point penalties or hand-clogging restrictions to unfinished contracts. In Ticket to Ride: Europe, any destination ticket left incomplete at the end of the match subtracts its full value from your final score. Prudent players only take on additional contracts late in the game if they are confident they have the turns and resources to deliver.