Kingdom of Solomon
2012
Place workers, build Solomon’s kingdom, and compete for glory.
60
minutes
Medium
View game
Enclosure is a board game mechanic where players surround spaces, pieces, or regions with their own components to claim territory, score points, or capture opposing elements.
241 results
At its core, enclosure turns the physical board into a spatial puzzle of boundaries and perimeters. Players place walls, fences, tracks, or lines of pieces to form unbroken loops around sections of the grid or map. Once an area is successfully sealed off, the game rewards the player by granting ownership of the contained tiles, scoring points based on its contents, or eliminating trapped enemy units.
At the table, this mechanic drives intense spatial tension. Every piece you place signals your intent to complete a boundary, inviting opponents to block your perimeter, cut off your expansions, or hijack the contested territory for themselves. It blends long-term geometric foresight with immediate tactical defense.
Players move pieces within designated areas rather than on a strict grid or track.
1,383 gamesMechanics prevent one player from getting too far ahead, balancing competition.
84 gamesA shared resource or advantage shifts between players based on their actions.
84 gamesEnclosure games appeal strongly to fans of spatial reasoning, abstract tactics, and dynamic area-control puzzles. While accessible lightweight variants exist, the vast majority of titles featuring this mechanic sit firmly in the medium-light to medium complexity range. They suit groups that enjoy direct, confrontational board play where blocking an opponent’s path is just as rewarding as executing your own geometric plan.
2012
Place workers, build Solomon’s kingdom, and compete for glory.
60
minutes
Medium
View game
2025
Balance growth and expansion to build the largest forest in 30 minutes.
30
minutes
Medium Light
View game
2019
Redraw districts, crack and pack voters, and engineer an electoral victory.
45
minutes
Medium Light
View game
2023
Deploy agents across Vienna to uncover valuable secrets and hidden spies.
90
minutes
Medium Heavy
View game
2009
Race across a legendary island to uncover a pirate treasure.
30
minutes
Medium Light
View game
2011
Build attractions, grow your income, and make headlines in Coney Island.
60
minutes
Medium
View game
2006
A flexible 2–6-player edition with six new boards and vivid wooden blocks.
45
minutes
Medium
View game
2013
Build a castle, claim its courtyards, and outscore your rival.
45
minutes
Light
View game
2018
Build a floating kingdom, gather resources, and harness magical crystal energy.
45
minutes
Medium
View game
1992
Claim space, block routes, and outmaneuver your opponent.
30
minutes
Medium
View game
2003
Shape provinces, manage your cards, and outscore rival generals.
45
minutes
Medium
View game
2024
The complete competitive set with every major expansion included.
20
minutes
Medium
View game
2009
A competitive tile puzzle where clever placement leads to victory
20
minutes
Medium Light
View game
2014
Build neighborhoods, raise walls, and outmaneuver rivals for the mayor’s seat.
60
minutes
Medium Heavy
View game
2025
Connect sweets, claim stockpiles, and outsmart rival ant colonies.
40
minutes
Medium
View game
2006
Plant coffee, navigate markets, and ship varieties to Europe.
60
minutes
Medium
View game
2016
Build your own categories, then race to find clever, unique answers.
15
minutes
Medium Light
View game
2019
Race across eight worlds, gather treasures, and seize control of the realm.
40
minutes
Light
View game
2020
Break apart a fossil-filled rock slab and claim the biggest dinosaur skeletons.
45
minutes
Medium
View game
2020
Outwit a rival by summoning creatures and completing magical patterns.
25
minutes
Medium
View game
2007
A fast two-player battle of connection, enclosure, and careful placement.
15
minutes
Medium Light
View game
2014
Divide the open space, close territories, and finish with the most.
45
minutes
Medium Light
View game
2009
Build the board, surround villages, and master Knizia-style scoring.
60
minutes
Medium
View game
2008
Race across hazardous peaks, collect lost gold, and outplay rival hikers.
90
minutes
Medium Light
View game
2014
Bring the iconic CR90 into epic X-Wing battles.
30
minutes
Medium
View expansion
2017
A compact 2017 mini expansion featuring new special tiles.
120
minutes
Medium
View expansion
2019
Add 120 new improvements and occupations to your Agricola card pool.
120
minutes
Medium Heavy
View expansion
2020
Expand your medieval domain with roads, rivers, new structures, and fresh challenges.
60
minutes
Medium
View expansion
2016
Expand your kingdom with marshes, forts, and powerful ability bonuses.
45
minutes
Medium
View expansion
2019
A Kickstarter bundle packed with extra cards, tokens, meeples, and upgrades.
120
minutes
Medium Heavy
View expansion
2011
Add capitols and earn gold for settlements built nearby.
45
minutes
Medium Light
View expansion
2016
Expand your Imperial fleet with veteran pilots, upgrades, and new tactics.
Medium
View expansion
2020
Expand the WizKids D-Deck with 108 additional Agricola cards.
120
minutes
Medium Heavy
View expansion
2016
Bring more farmers, components, and fresh cards to the farmyard.
120
minutes
Medium Heavy
View expansion
2015
Add a pre-painted T-70 X-wing to your Resistance squadron.
20
minutes
Medium
View expansion
2021
120 new cards for Agricola: Revised Edition, including 24 bonus cards.
180
minutes
Medium Heavy
View expansion
Enclosure is a mechanic where players draw lines, place walls, or arrange pieces to completely surround a region, grid space, or opposing component. Once a boundary is fully sealed off, the enclosed area is claimed, scored for points, or used to capture whatever lies trapped inside. Classic examples range from modern tile-layers like Carcassonne to ancient abstract strategies like Go.
While standard area majority gives control to whoever has the most pieces inside a pre-printed region, enclosure requires players to physically construct the perimeter that defines the space. You must close every gap along the border to trigger scoring or capture, rather than merely outnumbering opponents on open terrain. In games like Samurai, spaces are resolved only when pieces encircle them from all adjacent sides.
Beginners should start with approachable, rules-light titles such as Carcassonne or Battle Sheep. In Carcassonne, finishing walled cities gives clear visual feedback and immediate rewards without overwhelming rules overhead. For young children, My First Carcassonne simplifies the concept down to matching paths for ages 4 and up.
Yes, enclosure games often provide their most tense, calculating battles at exactly two players because neither player has to worry about a third party disrupting their perimeters. Games like Hive and Blokus Duo are explicitly designed for two, revolving entirely around surrounding vital targets or boxing out opponent movements. Even multiplayer games like Kingdomino and Carcassonne are frequently rated best at two players for maximum strategic control.
Yes, several enclosure-based games offer dedicated solo modes that turn the perimeter puzzle into an optimization challenge. In Cartographers, solo players draw shapes along grid edges to enclose terrain goals while mitigating monster invasions. Heavy economic titles like A Feast for Odin and Agricola (Revised Edition) also support solo play focused on surrounding grid spaces and penning pastures efficiently.
Experienced players looking for deep tactical commitment should explore Go or heavy economic titles like Agricola. In Go, the entire match is a profound test of encircling territory and capturing stones by taking their liberties. In Agricola, enclosing custom pasture layouts with wooden fences requires tight action efficiency and precise resource timing.
Playtimes vary widely depending on complexity, ranging from 15-minute abstracts to multi-hour strategic epics. Fast, light games like Tacta and Dungeon Drop wrap up in roughly 10 to 20 minutes. By contrast, complex territorial matches in Praga Caput Regni or deep sessions of Go can easily stretch from 45 minutes to over two hours.
The most common pitfall is overextending boundaries early without securing the resources or turns needed to finish them. A large, unsealed loop invites opponents to step in, block the final gap, or sneak their own pieces inside to claim the rewards. Another frequent error is ignoring defensive blocking, allowing rivals to complete lucrative enclosures right beside you completely uncontested.
Focus on versatility by building shapes that can close along multiple different routes rather than relying on a single, predictable gap. Look for moves that serve a dual purpose, such as advancing your own boundary while cutting off an opponent’s path, as seen in Through the Desert. Finally, keep track of available pieces or tiles so you never commit to a large border that cannot realistically be completed before the game ends.
Analysis paralysis happens because spatial borders create an exponential number of possible branching moves across a shared board. Evaluating every edge, potential block, and opponent counter-move on a sprawling grid can easily overwhelm players prone to overthinking. Games with rigid geometric placement rules, like Calico or Blokus, highlight how even simple boundary decisions can lead to serious mental strain.