Chicago 1875: City of the Big Shoulders
2019
Rebuild Chicago, grow companies, and compete for economic supremacy.
180
minutes
Heavy
View game
Contracts is a mechanic where players claim or receive specific tasks that require spending certain resources or meeting conditions in exchange for immediate or end-game rewards.
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At its core, the Contracts mechanic provides structured, short-to-medium-term goals during play. Instead of stockpiling goods without purpose, players commit to delivering particular combinations of items, moving to specified destinations, or fulfilling exact criteria shown on shared or private cards and tiles.
At the table, contracts drive player decisions and inject urgency. Because desirable contracts are often limited and visible to everyone, players race to assemble the needed components before rivals snap up the best payouts or beat them to delivery bonuses.
Resources accumulate over time without player intervention.
58 gamesPlayers invest in resources, aiming to profit from price fluctuations.
293 gamesPlayers receive extra points or rewards based on specific conditions met by the end of the game.
983 gamesPlayers earn resources or currency periodically.
495 gamesUnused resources become more valuable over time.
116 gamesPlayers allocate resources to generate future returns.
95 gamesPlayers control certain game elements, affecting strategy.
140 gamesPlayers periodically reset their progress while keeping accumulated points.
146 gamesPlayers buy and sell shares, influencing company value.
314 gamesPlayers unlock new abilities by progressing through a structured upgrade system.
257 gamesThis mechanism is a staple for mid-weight euro enthusiasts and planners who enjoy turning raw supplies into tangible victory points. While accessible titles exist on both the lighter and heavier ends of the spectrum, the vast majority of contract-driven titles sit firmly in the medium to medium-heavy range, making them ideal for groups that appreciate structured strategy, logistical planning, and indirect interaction without cutthroat direct conflict.
2019
Rebuild Chicago, grow companies, and compete for economic supremacy.
180
minutes
Heavy
View game
2025
Secretly deploy your chefs, gather ingredients, and outcook the competition.
60
minutes
Medium
View game
2002
Shape Tenochtitlan with districts, canals, bridges, and strategic building.
90
minutes
Medium
View game
2022
A complete Port Royal collection with expansions, a promo card, and a standalone game.
50
minutes
Medium Light
View game
2019
Shape your camp, balance dice costs, and stage magnificent shows.
90
minutes
Medium Heavy
View game
2015
Build clever production chains and lead your medieval artisans to victory.
30
minutes
Medium
View game
2022
Roll, place, and push your luck to complete six dogs before you bust.
30
minutes
Light
View game
2014
Build an industrial empire through factories, markets, ships, and shares.
240
minutes
Heavy
View game
2017
Build a vibrant island kingdom through clever ship placement and specialist powers.
80
minutes
Medium
View game
2019
Trade, explore, and place workers in the Americas.
45
minutes
Medium
View game
2019
Draft dice, transmute metals, and master the art of alchemy.
120
minutes
Heavy
View game
2013
Send miners underground, raise valuable coal, and fulfill contracts across three rounds.
75
minutes
Medium
View game
2009
Harvest Mallorca’s fruits and race to deliver them before your rivals.
45
minutes
Medium
View game
2018
Sail the Spice Islands, trade exotic goods, and pursue glory and profit.
45
minutes
Medium
View game
2023
Lead your rat family through five days of exploration, invention, and expansion.
90
minutes
Medium Heavy
View game
2019
Lead researchers across Ryh to negotiate, explore, trade, farm, and score points.
90
minutes
Medium Heavy
View game
2018
Build humanity’s future across three eras of ambitious space expansion.
240
minutes
Medium
View game
2021
Build railways, supply cities, and outmaneuver fierce industrial competition.
120
minutes
Heavy
View game
2024
Draft projects and shape a magnificent neighborhood by the waterfront.
45
minutes
Medium Light
View game
2018
Balance clever card play and worker movement to earn Emara’s crown.
75
minutes
Medium Heavy
View game
2021
Build an empire, manage resources, and lead Brazil into a new era.
100
minutes
Medium Heavy
View game
2009
Build ambitious 19th-century ships and launch them on scoring shakedown cruises.
120
minutes
Medium Heavy
View game
2017
Shape an ancient civilization through clever timing, monuments, and cities.
90
minutes
Medium Heavy
View game
2023
Roll, develop, and terraform Mars in a fast-paced dice-driven strategy game.
45
minutes
Medium
View game
2022
Add powerful Workshop effects to every Market visit
80
minutes
Medium Heavy
View expansion
2020
Add fresh trading decisions to your spice network with bonus merchant cards.
45
minutes
View expansion
2020
Expand spice trading with crystal production, upgrades, and new trade choices.
45
minutes
View expansion
2020
A quest tile trading 4 combat points for 8 VP and a larger hand limit.
120
minutes
Heavy
View expansion
2020
A promotional card that doubles victory points from all Noble Ranks.
120
minutes
Heavy
View expansion
2023
Add a cosmic shop where coins reveal the heavens or another shop.
60
minutes
Medium
View expansion
2022
Add flexible card-swapping and new coin effects to Port Royal
40
minutes
View expansion
2023
Four new Heroes bring fresh card, livestock, plunder, and wound options.
80
minutes
View expansion
2022
Face an unpredictable artificial opponent in solo or multiplayer games.
100
minutes
Medium
View expansion
2022
Four promo cards add asymmetric starting positions and bonuses.
100
minutes
Medium Heavy
View expansion
2022
Five SPIEL22 promo cards adding new helpers and orders to Woodcraft
120
minutes
Medium Heavy
View expansion
2025
Fresh Canvas content with new art, scoring, awards, and painter cards
30
minutes
Medium
View expansion
The contracts mechanic requires players to deliver specific combinations of resources or satisfy designated conditions in exchange for points or resources. Rather than amassing supplies aimlessly, players focus on completing these tangible mini-goals shown on cards or tiles. Once the requirements are fulfilled, the contract is discarded or claimed, granting an immediate payout or end-game score.
Contracts are typically resolved and rewarded throughout the match rather than evaluated only at the final scoring. Fulfilling an agreement mid-game frequently delivers bonuses, upgrades, or fresh capital that you can pump right back into your strategy. By contrast, traditional objective cards simply evaluate your board position once the entire game is over.
A great introductory title is Takenoko, which teaches contract completion through intuitive visual tasks. Players draw secret objective cards that reward them for cultivating specific bamboo heights, irrigating plots, or feeding the panda. It plays in about 45 minutes and is easy for players ages 8 and up to understand.
Yes, many games feature contracts with simple rules and clear graphics that work wonderfully for family play. Titles such as Silver & Gold and Ticket to Ride are suitable for ages 8 and up because goals are visually straightforward. Having a card that clearly illustrates what ingredients or routes are required helps younger players stay engaged without feeling overwhelmed.
In heavy games, contracts are deeply tied into complex production chains and network logistics. In titles like Barrage and Nucleum, fulfilling a contract requires coordinating machinery, energy, and route networks across multi-turn plans. The rewards are rarely just points; they often grant critical ongoing revenue or new technological capabilities needed to sustain your late game.
Contracts work exceptionally well at two players, creating a tight duel over limited opportunities and shared markets. Two-player titles like Balloon Cup build the entire experience around head-to-head competition for contract lines. Broader games such as Sagrada and Ark Nova are also rated best at two players, where you can closely track your opponent’s resource pool and anticipate their moves.
Public contracts sit in a shared display open to the whole table, while private contracts are held in a player’s secret hand or personal board. In games with private objectives like Lords of Waterdeep, you can collect the required adventurers at your own pace without fear of another player stealing the quest. Public contracts, however, introduce intense race dynamics because whoever meets the conditions first locks rivals out of the reward.
The most common mistake is hoarding specific resources for a public contract before you are certain you can fulfill it. If an opponent finishes that contract a turn before you do, your specialized goods may be left useless with no alternative payout. To mitigate this risk, focus on versatile resources or secure the contract card into your personal reserve before stockpiling rare components.
Game duration varies widely according to weight, from quick 15-minute card games to multi-hour strategic simulations. Snappy, light card games like Point Salad wrap up in 15 to 30 minutes. Medium-weight games like Stone Age average 60 to 90 minutes, whereas heavier economic titles like Terraforming Mars routinely run around 120 minutes.
Contracts give an economic engine a tangible purpose by converting excess resource production into scoring opportunities. Without contracts, players might simply amass piles of tokens without a strategic focal point. Earning payouts from early contracts also provides the necessary capital or power boosts to upgrade the engine for more lucrative rounds.
Yes, several games attach steep point penalties or hand-clogging restrictions to unfinished contracts. In Ticket to Ride: Europe, any destination ticket left incomplete at the end of the match subtracts its full value from your final score. Prudent players only take on additional contracts late in the game if they are confident they have the turns and resources to deliver.