Armello: The Board Game
2026
Quest, battle, and scheme your way to Armello’s throne
180
minutes
Medium Heavy
View game
Re-rolling and locking is a dice mechanic where players roll a pool of dice, set aside desired results, and re-roll the remaining dice a limited number of times. It allows players to mitigate random rolls by gradually sculpting a desired outcome across multiple attempts.
166 results
At its core, this mechanic transforms pure luck into calculated risk management. Instead of accepting a single throw of the dice, players gain agency by choosing which faces to keep and which to gamble away. Each roll presents an evolving puzzle, forcing you to balance secure, modest benefits against the tempting pursuit of a high-value combination.
At the table, it generates immediate drama and shared tension. Turns move quickly as players cheer for critical symbols or groan when an ambitious gamble falls flat. By providing multiple chances to adjust an outcome, the game keeps players actively invested in every roll rather than feeling helpless against bad luck.
Gameplay is based on a random draw of numbers or items, often requiring pattern matching.
112 gamesActions or results are determined by the specific icons rolled on custom dice.
236 gamesMovement is determined by rolling dice or spinning a wheel.
441 gamesThis mechanism is ideal for casual gatherings, families, and players who thrive on push-your-luck tension without heavy mental strain. The vast majority of titles featuring it fall squarely in the light to medium complexity range, serving as accessible gateways or energetic warm-up games. While heavier strategy games occasionally adapt the system to determine available actions, it most naturally appeals to groups who enjoy table banter, quick turns, and the thrill of rolling physical dice.
2026
Quest, battle, and scheme your way to Armello’s throne
180
minutes
Medium Heavy
View game
2013
Roll five dice, outplay rivals, and claim the most valuable card.
30
minutes
Light
View game
2026
Chart uncharted seas, face strange encounters, and seize the viceroy’s crown.
300
minutes
Medium Heavy
View game
2020
Roll the dice, launch gems, and outwit lava on a dangerous volcano island.
40
minutes
Light
View game
2025
Draft your roster, manage the budget, and build a baseball dynasty.
90
minutes
Medium Light
View game
2024
Team up with Disney heroines to restore a realm threatened by villainous shadows.
60
minutes
Medium
View game
2023
Roll, write, and uncover the hidden Source before its energy runs out.
30
minutes
Medium
View game
2022
Roll the dice, outlast the curse, and be first to escape.
20
minutes
Light
View game
2019
Build expedition routes, take calculated risks, and race for shared goals.
20
minutes
Light
View game
1977
Match tunneling dice, overcome danger, and race toward freedom.
30
minutes
Light
View game
2025
Push your luck, protect your cash, and avoid the dreaded Krash!
20
minutes
Light
View game
2020
A brutal solo dungeon crawl where clever loot choices can make you a hero
60
minutes
Medium
View game
1930
Push your luck, score dice, and risk everything for 10,000 points.
30
minutes
Light
View game
2020
Roll, match track combinations, and race your rider to the front!
20
minutes
Light
View game
2017
Race through treacherous terrain and outwit Yetis on the climb to the summit.
50
minutes
Light
View game
2020
Push your luck through dragon dates—but three Flames can leave you burned.
40
minutes
Light
View game
2025
Roll festive dice, build combos, give gifts, and score holiday cheer!
30
minutes
Light
View game
2023
Climb, battle, and race upward as gravity pulls you back down
60
minutes
Medium
View game
2020
A tense two-player submarine escape across the Baltic Sea
30
minutes
Medium
View game
2022
Roll beans, fulfill orders, and race to ten Bohnentalers.
30
minutes
Light
View game
2023
Roll the dice, raid your rivals, and race to 25 gold doubloons!
30
minutes
Light
View game
2025
Roll boldly, rally powerful characters, and compete for the crown.
30
minutes
Light
View game
2023
Lead men-at-arms through dice-driven adventures in medieval South Bohemia.
120
minutes
Medium
View game
2019
A solo roll-and-write quest through a forest of enemies and danger
20
minutes
Light
View game
2021
Expand your factory with new blueprints, contractors, resources, and powers.
60
minutes
Medium
View expansion
2009
Expand the Late Bronze Age with new developments, trading, and ships.
45
minutes
Medium Light
View expansion
2011
Expand your frontier with new riches, outlaws, Indians, and a sixth player.
60
minutes
Medium Light
View expansion
2026
Explore inland waters, discover new fish, and risk everything for richer rewards.
150
minutes
Medium
View expansion
2022
Roll dice, build combos, and explore Korean-inspired cooking menus.
45
minutes
Medium
View expansion
2026
Transmute dice, brew powerful effects, and battle for the Throne.
40
minutes
View expansion
2021
Add new strategic possibilities with Watchtowers and Barracks.
60
minutes
Medium
View expansion
2021
Add new strategic possibilities with Smithies and Trebuchets.
60
minutes
Medium
View expansion
Re-rolling and locking is a system where you roll a pool of dice, keep the results you want, and re-cast the remaining dice a limited number of times. It gives you multiple opportunities to shape an initial throw toward specific combinations or strategic goals. By letting you bank solid rolls before taking another chance, it balances raw probability with tactical risk management.
Unlike pure push-your-luck mechanics where a single bad roll can wipe out your entire turn, re-rolling and locking allows you to secure partial progress along the way. In games like King of Tokyo or Pick-omino, you set aside useful symbols step by step instead of gambling all your dice at once. This structure provides a safety net that shifts the gameplay from blind risk into calculated probability control.
Accessible titles such as King of Tokyo and BANG! The Dice Game are ideal starting points because their rules can be learned in minutes. Both feature clear iconography on custom dice, allowing players to focus on chasing points, attacks, or healing without complex math. These light games play in 15 to 30 minutes, keeping turns energetic and approachable for newcomers.
Yes, many games featuring this mechanic are well suited for families with children aged 8 and older. Titles like Escape: The Curse of the Temple and Roll Through the Ages: The Bronze Age use simple matching concepts that younger players grasp quickly. The tactile nature of rolling and physically setting dice aside helps kids evaluate simple probabilities without feeling overwhelmed by complex rules.
Yes, the mechanic translates naturally to solitaire play by turning every roll into an efficiency puzzle against an automated threat. In Under Falling Skies, which is designed exclusively for a single player, you allocate locked dice to run underground bunker facilities while trying not to speed up enemy ships. Roll-and-write games like That’s Pretty Clever! also include solo modes where you maximize locked color combinations to chase high scores.
The mechanic works smoothly at two players because snappy turn resolution virtually eliminates downtime. Games such as That’s Pretty Clever! and Roll Through the Ages: The Bronze Age are community-rated best at two, offering direct competition without long waits between rolls. Two-player tactical games like Warcrow also use targeted re-rolls to keep head-to-head combat engaging and swift.
The most common error is holding out for an improbable combination after seeing an unhelpful opening roll. Locking only a single die on your first throw in hopes of hitting four or five exact matches on later attempts often leads to wasted turns. Strong play usually involves identifying a dependable secondary objective on your first roll and pivoting toward safer scoring thresholds when the odds turn against you.
In standard rules, locking a die is an irreversible decision for the duration of that turn. Once a die is removed from the active rolling pool, it remains frozen on that face to prevent players from constantly undoing bad gambles. However, certain games grant specific special powers, cards, or consumable items that provide rare exceptions to unlock or adjust a committed die.
Yes, heavier strategy titles incorporate the mechanic into intricate resource markets, tactical combat, and branching tech trees. For example, Assault on Doomrock: Ultimate Edition integrates dice mitigation into deep fantasy combat rounds, while Bios: Genesis uses dice rolls to govern complex evolutionary biology systems. In these advanced designs, locking dice represents tough action-economy choices rather than simple set collection.
Most games with this mechanism run between 15 and 45 minutes because individual turns require only a few quick decisions. Quick filler games like Zombie Dice wrap up in roughly 10 to 20 minutes, whereas narrative cooperative games like Elder Sign can extend to 90 minutes. Overall playtime is determined by the size of the board and scoring systems wrapped around the dice, rather than the rolls themselves.
It mitigates bad luck by breaking a random outcome into several decision points rather than relying on a single, make-or-break roll. Setting aside partial matches steadily raises the mathematical likelihood of rolling remaining target symbols with fewer dice. This multi-step process gives players genuine agency to steer probabilities rather than simply accepting whatever the table yields.