Heroica: Fortaan
2011
Explore a LEGO castle, gather treasure, battle enemies, and unlock hidden gates.
20
minutes
Light
View game
Roll / Spin and Move is a mechanic where a player determines how many spaces their piece advances by rolling dice or spinning a numbered wheel. It introduces random pacing, dictating immediate board positioning through a physical randomizer.
429 results
At its core, Roll / Spin and Move ties player progression directly to chance. Instead of choosing exactly how far to travel, players roll dice or flick a spinner to generate a movement allowance, then advance their token along a track, grid, or branching path. The destination space usually triggers an immediate event, reward, or hazard.
This mechanic shapes table dynamics by keeping turns brisk and unpredictable. Because nobody can guarantee where they will land on future turns, tension comes from hoping to hit beneficial safe zones while narrowly avoiding traps, obstacles, or opposing pieces.
Gameplay is based on a random draw of numbers or items, often requiring pattern matching.
113 gamesActions or results are determined by the specific icons rolled on custom dice.
236 gamesPlayers can re-roll some or all dice, often with restrictions on locking certain results.
166 gamesThis mechanism predominantly appears in light to medium-light titles, making it ideal for families, casual party settings, and mixed-age gatherings where ease of play matters more than deep tactical calculation. While serious hobbyists seeking heavy strategy often avoid pure variants of the mechanic, modern designs frequently add branching routes, action cards, or asymmetric powers to inject meaningful decisions into the roll.
2011
Explore a LEGO castle, gather treasure, battle enemies, and unlock hidden gates.
20
minutes
Light
View game
1989
Explore a larger dungeon with new classes, gentler combat, and player cooperation.
45
minutes
Medium Light
View game
2016
A retro strategic fleet battle where maneuvering and luck shape the fight.
20
minutes
Medium
View game
2022
Travel across Russia, capture showplaces, and build the highest-scoring photo diary.
60
minutes
Medium
View game
2024
Recover five cosmic relics as the Old Ones begin to stir.
45
minutes
Medium Heavy
View game
2022
Roll, move, and transform your metropolis into a solar-powered paradise.
60
minutes
Medium
View game
1987
Interrogate witnesses, decode clues, and expose the hidden culprit.
30
minutes
Light
View game
1986
Explore a perilous labyrinth, uncover the keys, and claim the Warlock’s treasure.
120
minutes
Medium Light
View game
2022
Protect your orphans while secretly guiding the boogeyman toward someone else.
40
minutes
Light
View game
1985
Race through a dinosaur-guarded valley before the volcano erupts.
60
minutes
Light
View game
1938
Buy horses, build an advantage, and bet on the winner in a two-stage racing game.
90
minutes
Medium Light
View game
2026
A streamlined road game with rubble, barricades, and curved boards
45
minutes
Medium
View game
2018
Build the maze, outmaneuver rivals, and reach the escape pod first.
30
minutes
Medium Light
View game
2003
Guide fantasy characters through a chaotic pub party to collect beer points.
60
minutes
Medium Light
View game
1998
Race numbered pawns down the track, chain moves, and multiply position by value.
30
minutes
Light
View game
2010
Bet on friends, answer questions, and race to collect wedges.
60
minutes
Light
View game
2019
Bluff, search, and deduce your way through a perilous manor heist.
120
minutes
Medium
View game
2015
A topsy-turvy snail race where finishing first means losing!
30
minutes
Light
View game
1975
Race around the world with clever advantages—and watch for Dastardly Dan!
60
minutes
Light
View game
2018
Four dice-driven adventures of racing, exploration, conquest, and conflict
60
minutes
Medium
View game
2010
Navigate shifting paths, collect homework, and return to the common area.
20
minutes
Light
View game
2015
Back three adventurers, outwit rivals, and flee the dragon’s lair.
60
minutes
Light
View game
2011
Move through narrow forest paths, fight giant spiders, and gather useful equipment.
15
minutes
Light
View game
2016
Bluff, push, and race colorful snails toward a deliciously tactical finish.
20
minutes
Light
View game
2002
Escape the undead town and uncover the epidemic's military source.
120
minutes
Medium Light
View expansion
1999
Take Formula Dé to Suzuka and Melbourne with two expansion tracks.
120
minutes
Medium
View expansion
1999
Two Formula Dé expansion circuits: Hockenheim and Zeltweg
120
minutes
Medium Light
View expansion
1999
Race on two expansion tracks: Buenos-Aires and Barcelona.
120
minutes
Medium Light
View expansion
1998
Two Formula Dé expansion tracks: Montreal and Long Beach
120
minutes
Medium Light
View expansion
1998
Two Formula Dé expansion tracks: Estoril and Interlagos.
120
minutes
Medium Light
View expansion
2018
Carry cursed treasures, outwit the Ghost King, and escape before the hauntings spread.
60
minutes
Medium
View expansion
2020
Take on new world-inspired tracks and challenge your opponents on the road.
Medium
View expansion
1998
Two Formula Dé expansion tracks spanning New York and England
120
minutes
Light
View expansion
2008
A desperate final stand against an enraged, hungry zombie horde.
60
minutes
Medium
View expansion
2015
Navigate deadly Imperial politics at the heart of the Imperium.
180
minutes
Medium
View expansion
2020
Agile classic cars bring extra Coast dice to every tricky section.
60
minutes
Medium
View expansion
Roll and move is a classic gameplay system where a physical randomizer—typically dice or a spinner—determines how many spaces your pawn advances along a board. Your piece travels that set distance across tracks, grids, or pathways, and landing spaces trigger events, hazards, or rewards. Modern designs frequently pair this basic loop with card play, route choices, or custom dice to keep decisions engaging.
The primary criticism is a lack of player agency, especially when a bad roll completely negates careful planning or leaves someone trailing behind with no path to recover. In older mass-market titles, rolling low often meant losing an entire turn of meaningful progress. Contemporary games solve this by letting players mitigate their rolls through gear, route options, or alternative actions.
Modern designs give players meaningful control over the randomizer rather than forcing them into a single linear path. For instance, Formula D lets drivers choose which gear die to roll, trading speed for the risk of overshooting corners. Other games introduce push-your-luck mechanisms, branching intersections, or cards that modify values to keep turns tactical.
A lively choice for family game night is Camel Up, which plays with 2 to 8 players and takes just 20 to 30 minutes. Rather than controlling a single runner, players bet on stacked racing camels moving via randomized pyramid dice, keeping turns fast and hilarious. For young adventurers, the pirate racing game Jamaica combines card-driven movement with dice values for ages 8 and up.
Yes, several complex titles incorporate movement dice into deep economic or adventure systems. In Xia: Legends of a Drift System, players upgrade their spaceship engines to roll larger dice while exploring a sandbox galaxy. Similarly, Merlin uses player dice drafted to move characters around a shared rondel track, demanding tight long-term planning.
In roll and move, your movement distance is set by chance on each turn, meaning you must adapt your plans around the generated number. In contrast, action point systems grant players a fixed budget of points each round to spend freely on moving, attacking, or interacting. Grid movement often separates positioning from physical dice altogether, prioritizing deterministic spatial tactics over lucky rolls.
Many roll and move games work well at two, though head-to-head dynamics depend heavily on board conflict and shared pacing. The classic fantasy wargame Titan specifically plays best with 2 players, turning randomized track movement into tense tactical maneuvering. However, light racing titles often shine brightest with larger groups where chaos and lead changes can multiply.
Certain roll and move games support solo play, provided the design includes an automated opponent, a survival timer, or a beat-your-own-score objective. In Escape: The Curse of the Temple, 1 to 5 players race against a ten-minute soundtrack, using real-time dice rolls to explore and flee a collapsing temple. Complex sandbox games like Merchant of Venus (Second Edition) also include solo rules for exploring galactic trade routes.
Always calculate your odds and prioritize landing spaces with high positive value or safe fallbacks. In push-your-luck games like Can’t Stop, knowing when probability turns against you and securing your progress is far better than rolling until you bust. Whenever a game offers branching routes, steer toward paths where multiple possible die faces result in useful outcomes.
Roll and move covers a broad spectrum, from 10-minute party games to epic 4-hour thematic campaigns. Lighter offerings such as Deep Sea Adventure finish in about 30 minutes with minimal rule overhead. Meanwhile, adventure-heavy titles like Talisman: Revised 4th Edition typically run 90 minutes or longer as characters slowly grind for stats across sprawling circular tracks.