Mombasa (Limited Edition)
2015
Build trading influence across Africa and turn company shares into wealth.
150
minutes
View game
An Action Queue is a mechanic where players program a line of commands in advance, which then resolve strictly in sequence. Rather than reacting step-by-step, players must commit to their moves ahead of time and watch the results unfold.
680 results
At its heart, an Action Queue separates deciding what to do from actually doing it. Players arrange cards, tokens, or dials into a specific order during a planning phase, locking in choices like movement, attacks, or resource gathering. Once everyone finishes plotting, the queue executes step by step, meaning you must anticipate where you—and your opponents—will be several steps down the road.
This creates a distinctive tension at the table. Because players cannot alter their queue mid-stream, early mistakes or unexpected opponent moves can send a well-crafted plan spiraling off course. The result is a mix of calculated strategy, dramatic anticipation, and occasional hilarious misfires when an action executes in an empty or dangerous space.
Players spend points to perform actions.
2,097 gamesPlayers must retrieve spent actions or workers to use them again.
158 gamesActions trigger subsequent actions in a chain reaction.
147 gamesPlayers can mimic or react to another player’s action.
96 gamesPlayers act simultaneously rather than in turns.
355 gamesPlayers spend resources to take movement actions.
107 gamesPlayers select actions from a circular track, with movement restrictions.
193 gamesPlayers secretly choose their actions and reveal them at the same time.
1,557 gamesPlayers spend or gain victory points to perform actions.
214 gamesAction queues are ideal for groups who enjoy spatial puzzles, reading their opponents, and leaning into tactical uncertainty. Games using this system lean predominantly toward medium to medium-heavy complexity, demanding solid mental stamina to visualize branching outcomes without overwhelming newcomers with dense rulebooks. If your table enjoys outsmarting rivals through careful timing—and can laugh when a brilliant plan collides with a wall—this mechanic provides a deeply satisfying challenge.
2015
Build trading influence across Africa and turn company shares into wealth.
150
minutes
View game
2018
Bluff, position, and plan your way through a fast-paced grand prix.
60
minutes
Medium Light
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2008
Design custom fleets and wage fast, deep 3-D space battles.
120
minutes
Medium Heavy
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2025
Forge alliances, manage water, and fight for Jerusalem in a shifting holy war.
180
minutes
Medium Heavy
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2023
Program intelligent Bots, control territory, and uncover the truth of the Singularity.
150
minutes
Medium Heavy
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2014
Race four robots across a crowded arena with clever card-and-route choices.
45
minutes
Medium
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1975
Command dreadnoughts in detailed battleship-era fleet actions.
120
minutes
Medium
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2014
Race for gold, brave hazards, and escape before the guards close in.
60
minutes
Medium Light
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2013
Race through history, gather evidence, and outwit rivals before time runs out.
60
minutes
Medium
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2025
Perform, speak, sabotage, and survive the chaotic card sequence.
10
minutes
Medium Light
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2017
Explore and battle in the Alpha Quadrant with four repainted ships.
60
minutes
Medium Heavy
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2026
Build forbidden magic, control the Lodge, and battle to become Grand Magister.
90
minutes
Medium
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2019
Cooperate to save Tokyo before a growing lava monster destroys it.
80
minutes
Medium
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2016
Race through a doomed space station while aliens close in.
90
minutes
Medium
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2018
Stack totems, influence villages, and claim the most fruit on Manami Island.
20
minutes
Medium Light
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2024
Lead a four-man SAS team through tense WWII sabotage missions.
180
minutes
Heavy
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2017
A standalone 60-minute demo battle between Ultramarines and Orks
60
minutes
Medium Heavy
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2009
Plot a covert bombing route while German defenses hunt through the night.
60
minutes
Medium
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2025
Build a thriving zoo, care for adorable animals, and chase the highest score.
45
minutes
Light
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2013
Rotate your empire’s gears, gather resources, and compete to restore the Great Engine.
30
minutes
Medium Light
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2016
Program your moves, outmaneuver rivals, and dash home with the flag.
40
minutes
Medium
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1980
Plot your flight, master limited maneuvers, and outfly the enemy.
30
minutes
Medium
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2016
Coach your team through a tactical, dice-driven basketball match.
120
minutes
Medium Heavy
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2018
Lead a clan through a mind-twisting race for control of the Valley of Hooha.
60
minutes
Medium
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2020
Lead the League of Assassins in a dynamic three-mission Gotham campaign.
90
minutes
View expansion
2020
Defend or reclaim four shrines in a savage struggle for El Dorado.
100
minutes
Medium
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2019
Dock two iconic Rebel ships or split them for attacks from multiple angles.
45
minutes
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2013
Deploy an agile Jem'Hadar ship with powerful weapons and daring tactics.
30
minutes
Medium
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2018
Ork reinforcements, mighty war machines, and a four-scenario campaign
120
minutes
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2018
Lead the Ultramarines through four battles at Sulphora Hive.
120
minutes
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2013
Add the U.S.S. Excelsior and new cards to Star Trek: Attack Wing.
30
minutes
Medium
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2025
Unleash fiery mollusk warfare with new factions, wind, and bigger battles.
60
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Medium
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2014
A heavily armored Borg cube built for tactical combat
30
minutes
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2019
Bring Naboo’s sleek, high-speed escort fighter to the table.
45
minutes
View expansion
2017
Turn a failed scenario into victory—but pay a steep price.
120
minutes
Medium Heavy
View expansion
2018
Add the Empire’s iconic, fast-moving starfighter to your squadron.
45
minutes
View expansion
An action queue is a mechanic where players select and lock in a series of commands in advance, which then execute in a strict sequential order. Rather than reacting to each turn individually, you pre-program your moves and watch how they interact once everyone’s orders resolve. This setup builds tension because board positions often shift before your later commands even trigger.
Standard turn-based play allows you to evaluate the current board state and take an action immediately, adapting on the fly. In contrast, an action queue separates the planning phase from the execution phase, forcing you to commit to several steps without knowing exactly what opponents will do in between. This structure places a heavier premium on anticipation, timing, and reading your rivals’ intentions.
For beginners and families, approachable games with brief queues and lighthearted themes provide the easiest introduction. A great starting point is Walk the Plank!, a 20-minute pirate brawl where players try to shove each other off a ship by sequencing simple move and push commands. Another family favorite is Colt Express, which brings wild train robberies to life through shared stacks of programmed movement and punch cards.
Yes, children can comfortably enjoy action queues if the game features short sequences and clear visual cause-and-effect. Games such as Walk the Plank! welcome kids as young as age 6 with straightforward card choices and fast, funny rounds. Another quick option is Colt Super Express, designed for ages 7 and up, keeping planning snappy and turns focused across 15 to 20 minutes.
Action queues can create compelling solo experiences by turning sequential programming into a tight tactical puzzle against an automated challenge. In The Lost Expedition, which is rated best as a single-player game, you carefully order trail cards into morning and evening queues to manage resources and survive the jungle. Without human opponents, the challenge shifts toward mitigating hazards and mapping out strict logistical survival lines.
Action queues excel at two players because the game transforms into a direct mental duel of prediction and counter-maneuvers. In Star Wars: X-Wing Miniatures Game, both commanders secretly lock in ship movements simultaneously on hidden dials before resolving them by initiative order. With only two players on the board, chaotic third-party interference disappears, making every hit or miss a direct consequence of out-thinking your opponent.
Experienced hobbyists who want high strategic weight can find deep action queue systems in heavy economic and worker placement games. In Dominant Species, players spend action pawns to build a massive shared initiative queue that resolves top-to-bottom across speciation, migration, and extinction over several hours. Similarly, Trickerion: Legends of Illusion demands intricate forward planning as rival magicians secretly assign workers to city locations to learn tricks and prep stage performances.
In cooperative action queue games, players must coordinate their planned moves simultaneously to handle emerging threats without getting in each other’s way. A classic example is Space Alert, where players have ten minutes of real-time audio tracks to program actions like charging shields, firing cannons, or moving between ship sectors. Once the planning clock stops, the team resolves their combined queue step by step to discover whether their communication saved the ship.
The strongest strategy is to program versatile actions that still produce positive outcomes even if the board state changes unexpectedly. Relying on fragile, hyper-specific chains leaves you vulnerable, as a single displaced token or blocked path can invalidate the rest of your turn. Expert players monitor player turn order and track opponents’ remaining command options to anticipate disruptions before locking in their own queue.
The most common mistake is planning entirely around a static board and assuming your targets will stay in place. When players execute a queue based purely on current positions, an early bump, shove, or movement command by a rival can cause later attacks to strike empty space. Factoring in probable rival movement and including defensive buffers prevents wasted actions.
The main frustration stems from the mechanic’s strict inflexibility, which prevents players from altering commands after they are committed. Having an entire turn unravel because an opponent moved into your space on step one can feel punishing to players who prefer reactive decision-making. Additionally, calculating multiple hypothetical board states during the planning phase can trigger heavy analysis paralysis for cautious thinkers.
Game lengths vary widely depending on the rules overhead and queue depth, ranging from 15 minutes to over three hours. Fast-paced titles like Colt Super Express play out in roughly 15 to 20 minutes because commands are brief and resolve rapidly. In contrast, epic strategy titles like Dominant Species can run anywhere from 120 to 240 minutes due to the vast ripple effects each programmed pawn triggers across the board.