Expeditions: Around the World
1996
Guide shared expeditions across branching world routes to claim valuable sites.
45
minutes
Medium Light
View game
Contracts is a mechanic where players claim or receive specific tasks that require spending certain resources or meeting conditions in exchange for immediate or end-game rewards.
569 results
At its core, the Contracts mechanic provides structured, short-to-medium-term goals during play. Instead of stockpiling goods without purpose, players commit to delivering particular combinations of items, moving to specified destinations, or fulfilling exact criteria shown on shared or private cards and tiles.
At the table, contracts drive player decisions and inject urgency. Because desirable contracts are often limited and visible to everyone, players race to assemble the needed components before rivals snap up the best payouts or beat them to delivery bonuses.
Resources accumulate over time without player intervention.
58 gamesPlayers invest in resources, aiming to profit from price fluctuations.
293 gamesPlayers receive extra points or rewards based on specific conditions met by the end of the game.
987 gamesPlayers earn resources or currency periodically.
495 gamesUnused resources become more valuable over time.
116 gamesPlayers allocate resources to generate future returns.
95 gamesPlayers control certain game elements, affecting strategy.
140 gamesPlayers periodically reset their progress while keeping accumulated points.
146 gamesPlayers buy and sell shares, influencing company value.
317 gamesPlayers unlock new abilities by progressing through a structured upgrade system.
258 gamesThis mechanism is a staple for mid-weight euro enthusiasts and planners who enjoy turning raw supplies into tangible victory points. While accessible titles exist on both the lighter and heavier ends of the spectrum, the vast majority of contract-driven titles sit firmly in the medium to medium-heavy range, making them ideal for groups that appreciate structured strategy, logistical planning, and indirect interaction without cutthroat direct conflict.
1996
Guide shared expeditions across branching world routes to claim valuable sites.
45
minutes
Medium Light
View game
2025
Build your studio, chase trends, and release the anime that keeps business alive.
120
minutes
Medium
View game
2020
Plan your flight, gather nectar, and outscore rival bees.
45
minutes
Medium Light
View game
2019
Cultivate, process, and sell exceptional tea to earn the most prestige.
90
minutes
Medium Heavy
View game
2014
Build your train, deliver valuable freight, and outmaneuver rival operators.
45
minutes
Medium
View game
2023
Lead an alien House to conquer Gaia through exploration, strategy, and trade.
120
minutes
Medium Heavy
View game
2019
Manage paints, mixtures, and time to pursue fame in a Montmartre contest.
60
minutes
Medium
View game
2015
Hire workers, manage resources, and build your way to lasting fame.
30
minutes
Medium Light
View game
2023
Build ships, secure contracts, and send your finest vessels on trial cruises.
120
minutes
Medium Heavy
View game
2022
Build a powerful noble house and protect Atlantis from Poseidon’s floods.
90
minutes
Medium Heavy
View game
2024
Build a flourishing farm and help a peaceful village thrive.
90
minutes
Medium
View game
2019
Blend the perfect teas, satisfy customers, and earn the most victory points.
60
minutes
Medium Light
View game
2021
Build European railways, convert rival lines, and score your city network
90
minutes
Medium
View game
2011
Lead tricks, choose contracts, and outscore your rivals across seven rounds.
40
minutes
Light
View game
2006
Build Britain's canals, link industrial towns, and deliver goods for victory points.
90
minutes
Medium
View game
2023
Shape a new divine order through worker placement, quests, technologies, and conquest.
120
minutes
Heavy
View game
2022
Build a legendary music festival through clever worker placement and timing.
90
minutes
Medium Heavy
View game
2022
Build a railway network across the Nordic countries and chase changing bonuses.
60
minutes
Medium Light
View game
2018
Harvest tropical fruits and fulfill changing island demands for victory points.
45
minutes
Medium
View game
2018
A deluxe set combining the base game, expansion, and a new apple specialist.
30
minutes
Light
View game
2025
Decode a centuries-old mystery through shared discovery and clever page-turning
120
minutes
Medium Heavy
View game
2023
A polished Rummy-style challenge of contracts, combinations, and changing trophies.
30
minutes
Light
View game
2025
Build prestige, win royal favor, and defend the seven kingdoms.
120
minutes
Medium Heavy
View game
2020
A deluxe compilation pairing the base game with a limited mini expansion.
60
minutes
Medium
View game
2024
Build bridges across Colorado’s canyons and weigh every dam upgrade.
120
minutes
Heavy
View expansion
2019
Build a spooky or sparkling neighborhood and earn points through themed goals.
25
minutes
Medium
View expansion
2025
Prospect for silver, master new technologies, and rise among Renaissance merchants.
100
minutes
Medium Heavy
View expansion
2025
Expand your uranium-era ambitions with new Experiments and powerful Patrons.
150
minutes
Heavy
View expansion
2019
Fill summer streets, follow the ice cream trucks, and score tasty bonuses.
25
minutes
Medium Light
View expansion
2026
Explore Oceania, discover rare specimens, and balance hazards against rewards.
120
minutes
Heavy
View expansion
2024
Add 20 Kickstarter promo cards to your Terraforming Mars collection.
120
minutes
Medium Heavy
View expansion
2019
Find eggs, circle them with numbers, and race for bonus points.
25
minutes
Medium
View expansion
2020
Two Executive Officers introduce fresh energy-production options.
120
minutes
View expansion
2026
Add counterfeit gems and new Royal cards to reshape every duel.
30
minutes
Medium
View expansion
2022
Two special shops bring wild goods and previously placed dragons into play.
60
minutes
Medium
View expansion
2023
Six helpful animals offer setup benefits and a one-time action.
120
minutes
Medium Light
View expansion
The contracts mechanic requires players to deliver specific combinations of resources or satisfy designated conditions in exchange for points or resources. Rather than amassing supplies aimlessly, players focus on completing these tangible mini-goals shown on cards or tiles. Once the requirements are fulfilled, the contract is discarded or claimed, granting an immediate payout or end-game score.
Contracts are typically resolved and rewarded throughout the match rather than evaluated only at the final scoring. Fulfilling an agreement mid-game frequently delivers bonuses, upgrades, or fresh capital that you can pump right back into your strategy. By contrast, traditional objective cards simply evaluate your board position once the entire game is over.
A great introductory title is Takenoko, which teaches contract completion through intuitive visual tasks. Players draw secret objective cards that reward them for cultivating specific bamboo heights, irrigating plots, or feeding the panda. It plays in about 45 minutes and is easy for players ages 8 and up to understand.
Yes, many games feature contracts with simple rules and clear graphics that work wonderfully for family play. Titles such as Silver & Gold and Ticket to Ride are suitable for ages 8 and up because goals are visually straightforward. Having a card that clearly illustrates what ingredients or routes are required helps younger players stay engaged without feeling overwhelmed.
In heavy games, contracts are deeply tied into complex production chains and network logistics. In titles like Barrage and Nucleum, fulfilling a contract requires coordinating machinery, energy, and route networks across multi-turn plans. The rewards are rarely just points; they often grant critical ongoing revenue or new technological capabilities needed to sustain your late game.
Contracts work exceptionally well at two players, creating a tight duel over limited opportunities and shared markets. Two-player titles like Balloon Cup build the entire experience around head-to-head competition for contract lines. Broader games such as Sagrada and Ark Nova are also rated best at two players, where you can closely track your opponent’s resource pool and anticipate their moves.
Public contracts sit in a shared display open to the whole table, while private contracts are held in a player’s secret hand or personal board. In games with private objectives like Lords of Waterdeep, you can collect the required adventurers at your own pace without fear of another player stealing the quest. Public contracts, however, introduce intense race dynamics because whoever meets the conditions first locks rivals out of the reward.
The most common mistake is hoarding specific resources for a public contract before you are certain you can fulfill it. If an opponent finishes that contract a turn before you do, your specialized goods may be left useless with no alternative payout. To mitigate this risk, focus on versatile resources or secure the contract card into your personal reserve before stockpiling rare components.
Game duration varies widely according to weight, from quick 15-minute card games to multi-hour strategic simulations. Snappy, light card games like Point Salad wrap up in 15 to 30 minutes. Medium-weight games like Stone Age average 60 to 90 minutes, whereas heavier economic titles like Terraforming Mars routinely run around 120 minutes.
Contracts give an economic engine a tangible purpose by converting excess resource production into scoring opportunities. Without contracts, players might simply amass piles of tokens without a strategic focal point. Earning payouts from early contracts also provides the necessary capital or power boosts to upgrade the engine for more lucrative rounds.
Yes, several games attach steep point penalties or hand-clogging restrictions to unfinished contracts. In Ticket to Ride: Europe, any destination ticket left incomplete at the end of the match subtracts its full value from your final score. Prudent players only take on additional contracts late in the game if they are confident they have the turns and resources to deliver.