Star Trek: Attack Wing
2013
Command famous crews in tactical Star Trek space combat.
60
minutes
Medium
View game
Line of Sight is a spatial mechanic requiring an unblocked, straight visual path between two units or spaces before an attack, ability, or interaction can occur.
423 results
At its core, Line of Sight turns the physical layout of the game board into an active tactical puzzle. Instead of measuring only distance, players must evaluate whether terrain, obstacles, or other figures block the direct path between the active unit and its intended target. Solid walls, dense foliage, and opposing miniatures create blind spots and defensive pockets across the map.
This mechanic transforms movement from simple repositioning into a high-stakes tactical decision. Stepping into the open makes a unit vulnerable, while ducking behind cover protects against incoming fire. Because positioning dictates which actions are even legal, players must balance aggressive firing angles against the risk of exposing their own forces to counterattacks.
Cards determine battle outcomes.
320 gamesRandomized chance for extreme success or failure.
109 gamesPlayers can be removed from the game before it ends.
787 gamesA cyclic balance where one action beats another.
118 gamesActions succeed or fail based on character stats.
337 gamesThe game ends immediately when a condition is met.
148 gamesThis mechanic best suits tactical planners and competitive thinkers who enjoy spatial puzzles and direct confrontation. Because the overwhelming majority of titles featuring sightline checks fall in the medium to medium-heavy weight bracket, they appeal to hobbyists willing to navigate precise geometric rules and positional trade-offs rather than casual groups seeking breezy, low-overhead turns.
2013
Command famous crews in tactical Star Trek space combat.
60
minutes
Medium
View game
2020
Master unique heroes in a tactical, no-luck battle for supremacy.
40
minutes
Medium
View game
2010
Sneak through the abbey, fulfill your wish, and evade the night patrol.
60
minutes
Medium
View game
2011
Command a World War II formation through fast, initiative-driven battlefield actions.
180
minutes
Medium Heavy
View game
2005
Lead an elite combat group through fast, tactical science-fiction operations.
120
minutes
Medium Heavy
View game
2024
A cooperative stealth campaign with dynamic AI and flexible mission paths.
90
minutes
Medium Heavy
View game
2025
Master unique heroes, tactical movement, and no-luck combat in the Witcher universe.
40
minutes
Medium
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2013
Build your team, conquer adventures, and outscore your rivals across time.
150
minutes
Medium Heavy
View game
2015
Lead a wizard and warband through the frozen ruins in search of forgotten treasure.
120
minutes
Medium
View game
2025
Four legendary fighters collide in a tactical, no-luck miniature battle.
40
minutes
Medium
View game
2021
A tactical World War II battle of resources, control points, and combined arms.
120
minutes
Medium Heavy
View game
2024
Command Norse gods and mighty forces in a legendary battle for the Nine Worlds.
90
minutes
Medium Heavy
View game
2003
Command named ships through fast, tactical Age of Sail battles.
240
minutes
Medium Heavy
View game
2019
Command medieval armies through history-rich battles of tactics and chance.
120
minutes
Medium
View game
2023
Tactical Marvel combat with asymmetric heroes and no-luck battles.
40
minutes
Medium
View game
1979
Discover unknown weapon effects while defending a spaceship from multiplying aliens.
90
minutes
Medium Light
View game
2018
Fast-paced tactical skirmish combat in the 41st Millennium
60
minutes
Medium Heavy
View game
2019
A fast, visceral skirmish of Chaos warbands in the Mortal Realms
60
minutes
Medium
View game
1983
Lead adventurers or armies through fantasy battles, magic, and perilous quests.
240
minutes
Medium Heavy
View game
2018
Lead the Resistance through tactical battles against the machines.
120
minutes
Medium
View game
1995
Command Macedonian armies across ten decisive ancient battles.
240
minutes
Medium Heavy
View game
2007
Battle occult forces in a war-torn 1949 with deeply customizable heroes.
120
minutes
Medium
View game
1982
Plan every split-second move in a classic Western gunfight
90
minutes
Medium Heavy
View game
2021
Portray important Japanese historical engagements with flexible battle scale.
60
minutes
Medium
View game
1978
A two-player West Front title with Situations 21 through 30.
180
minutes
Medium
View expansion
2023
Five heroes bring Ragnar Lodbrok's saga to life in a rich expansion.
90
minutes
View expansion
1987
Command armies, defend castles, and shape your own medieval story.
180
minutes
Medium
View expansion
2024
Nearly doubles Set 1 with heroes, treasures, quests, challenges, and maps.
240
minutes
View expansion
1986
Modern NATO forces, armor, helicopters, and engineering for the Assault Series
240
minutes
Medium Heavy
View expansion
2020
Face the Seethe and uncover secrets with the mysterious Archivist.
180
minutes
Medium
View expansion
2021
Eight WWII scenarios and two maps for the ASLSK system
240
minutes
View expansion
2013
Twelve battle-tested ASL scenarios from the Swedish Friendly Fire Tournament
180
minutes
Heavy
View expansion
2012
Build German armies for every theatre and year of the war.
180
minutes
Medium
View expansion
2002
Command American War of Independence naval actions from frigates to great fleets.
240
minutes
Medium Heavy
View expansion
2019
Add 30 new cards and a whole new dimension to your Blackstone Fortress games.
180
minutes
View expansion
2017
Command Roman legions or Boudicca’s rebels in three pivotal battles.
Medium Heavy
View expansion
Line of Sight is a spatial rule requiring an unobstructed visual path between two spaces or miniatures before an attack or action can be resolved. While a target may be within weapon range, terrain features, walls, or intervening figures can block that path and prevent targeting. This mechanic turns physical map positioning into a tactical puzzle where cover and viewing angles determine survival.
Attack range measures the numerical distance between two points, while Line of Sight determines whether an unblocked path actually connects them. A target might easily sit within your figure’s maximum reach, but behind a solid wall or obstacle that blocks visual contact. Both conditions must usually be satisfied simultaneously before you can declare a legal ranged attack.
For players new to sightline rules, games that simplify geometry into clear board spaces are the easiest starting point. In Unmatched: Battle of Legends, Volume One, sightlines are streamlined through colored board zones, letting ranged fighters target anyone sharing their color without contentious measurements. Another accessible option is Kill Doctor Lucky, where players track clear sightlines room to room through open doorways while plotting attacks in 45 minutes.
Yes, Line of Sight is exceptionally well-suited for two players because it creates direct, cat-and-mouse tactical tension. Head-to-head duels like Unmatched: Cobble & Fog and the compact card-placement game BOO are built around two-player play where every move counters your rival’s firing lanes. With only one adversary to monitor, turns move rapidly and positional outmaneuvering takes center stage.
Yes, solo players have dedicated options where sightlines govern automated enemy behavior or survival puzzles. For example, Ghosts of the Jungle: A Solitaire Wargame is designed strictly for a single player navigating tactical jungle skirmishes in 15 to 40 minutes. Cooperative campaign games like Gloomhaven: Jaws of the Lion also support solo play, using precise hex-based sightline rules to run monster targeting reliably.
Board games resolve sightlines either through geometric grid checks or direct physical measurement. Grid and hex systems typically require tracing a mental or straight line between the centers or corners of spaces to see if an obstacle interrupts it. Miniature-heavy skirmish games often rely on physical aids such as straightedge rulers, taut string, or handheld lasers to check clear visual paths from base to base.
Experienced hobbyists looking for exhaustive spatial realism often turn to legendary tactical simulations like Advanced Squad Leader, which accounts for crest lines, multi-story buildings, smoke, and blind hexes. For fantasy and sci-fi dungeon crawlers, Gloomhaven and Star Wars: Imperial Assault offer demanding, high-stakes tactical grid combat where sightline verification is central to every encounter.
Blocked sight prevents an interaction entirely, whereas defensive cover allows the attack while granting the defender a protective bonus. An impenetrable obstacle like a solid masonry wall completely severs Line of Sight, making targeting illegal. In contrast, partial obstacles such as low barricades, trees, or corner edges often maintain a legal sightline while applying defense dice bonuses or accuracy penalties.
The most common tactical error is stepping into the open to take a shot without planning for incoming counterattacks. Because sightlines almost always work both ways, gaining a clear view of an opponent usually means they will have an equally clear shot at your unit on their turn. Experienced players practice peek-and-shoot movement, ending turns behind solid barriers or within defensive cover whenever possible.
They can be a great fit for families when the game relies on intuitive board zones rather than contentious millimeter measurements. Titles such as Unmatched: Battle of Legends, Volume One (ages 9 and up) and Fearsome Floors (ages 10 and up) make line checks straightforward through clear zones or monster line-of-vision tracks. These rules foster spatial reasoning and tactical forward-planning without getting bogged down in line-of-sight arguments.
Game length varies significantly depending on complexity and scope. Fast-playing tactical titles like Light Speed: Arena can resolve frantic sightline battles in just 5 to 15 minutes. On the other end of the spectrum, expansive tactical games like Descent: Journeys in the Dark (Second Edition) typically take around 120 minutes per scenario as players calculate careful movements and firing angles.