Asteroid
1980
Race to disable the mining station and save Earth before the asteroid explodes.
180
minutes
Medium
View game
Movement Points is a mechanic where pieces receive an explicit budget of points to spend on maneuvering across a board. Rather than moving a fixed number of spaces, pieces pay variable point costs depending on terrain, obstacles, or actions taken during the move.
587 results
At its core, this mechanic replaces simple space-by-space movement with a flexible spending system. A unit or character receives an allowance of points each round, which players spend incrementally to enter adjacent spaces, cross barriers, or change elevation. Because diverse terrain types demand different point expenditures, navigating a swamp or dense forest naturally slows a piece down compared to advancing along a paved road.
At the table, this introduces meaningful operational trade-offs and positional planning. Players cannot simply count hexes; they must calculate routes, weigh the safety of difficult defensive terrain against the speed of open ground, and manage point reserves to ensure their forces end up exactly where needed before their budget runs dry.
Players physically flick pieces to move them.
87 gamesPlayers cover or control grid spaces.
205 gamesPlayers move their pieces on a grid.
2,267 gamesThe game board is composed of hexagonal spaces, allowing for multi-directional movement.
2,207 gamesMultiple game elements interact in a stacked fashion.
209 gamesPlayers create specific patterns to score points.
954 gamesPlayers identify and respond to visual or logical patterns.
322 gamesPlayers collect and transport goods to different locations.
707 gamesPlayers move between fixed locations on a map or board.
1,071 gamesPieces are slid or pushed across the board.
68 gamesPlayers progress along a track.
566 gamesPlayers place tiles to form a board or map.
2,423 gamesPlayers progress along a predefined track, often gaining rewards or triggering events.
286 gamesThis mechanic primarily appeals to strategy enthusiasts and tactical planners who value nuanced board positioning over fast, abstract racing. Because tracking diverse terrain charts and optimizing multi-step routes demands deliberate calculation, games featuring this system tend to lean comfortably into medium and medium-heavy complexity weights, with relatively few appearing in casual or lightweight designs.
1980
Race to disable the mining station and save Earth before the asteroid explodes.
180
minutes
Medium
View game
2023
Cooperative fairytale adventure with asymmetric heroes and looming doom
120
minutes
Medium Heavy
View game
1980
Navigate a shifting electronic labyrinth, steal the treasure, and beat the dragon.
20
minutes
Medium Light
View game
2019
Command the Patriots or British in a decisive 1777 campaign
Medium Heavy
View game
1983
Command regiments and batteries in a tense, hex-based Bull Run battlefield.
240
minutes
Medium
View game
1980
A fast-moving two-player battle for control of a changing star map
180
minutes
Medium
View game
1963
A classic hex-based war game with straightforward rules and deep strategy
120
minutes
Medium
View game
1981
Relive two days of fierce Civil War combat around a vital railroad junction.
240
minutes
Medium Heavy
View game
1988
Individual-soldier combat in strange environments against alien monsters.
90
minutes
Medium Heavy
View game
2021
Conquer planets, capture relics, and outthink rival civilizations.
55
minutes
Medium
View game
1984
A double-blind wargame of the winter battles for Tobruk
240
minutes
Medium
View game
1979
Unite scattered French forces and outmaneuver the Austrian pincers near Verona.
90
minutes
Medium
View game
2025
A block wargame of the First Carlist War across northern Spain
420
minutes
Medium Heavy
View game
1977
Recreate the German 1942 summer offensive across the Don toward Stalingrad.
1200
minutes
Medium Heavy
View game
1973
Tactical man-to-man combat set in a modern city
180
minutes
Medium Heavy
View game
2018
Track elusive Maori forces through ambushes, forts, and shifting alliances.
120
minutes
Medium
View game
2020
Coordinate air strikes and defend your fleet in the pivotal Battle of Midway.
120
minutes
Medium
View game
1976
A streamlined SPI Quad wargame covering four major battles.
180
minutes
Medium
View game
2020
Command a high-stakes aero-naval campaign across the Nordic countries.
5000
minutes
Heavy
View game
1975
Four historic Civil War battles in an introductory hex wargame
120
minutes
Medium
View game
2003
Recreate Napoleon’s 1805 Moravian campaign at operational scale.
120
minutes
Medium Heavy
View game
2009
A strategic struggle for Gaul, fought with blocks, cards, and shifting alliances.
180
minutes
Medium
View game
1977
A four-hour Middle-earth wargame focused on Minas Tirith and Pellenor Fields
240
minutes
Medium
View game
1990
Six classic Dragon Magazine games in one enhanced collection
60
minutes
Medium
View game
2025
Complete the galaxy with new empires, missions, scenarios, and more
180
minutes
Medium Heavy
View expansion
2021
Engineer hybrid dinosaurs for bigger rewards, greater threat, and flexible strategies.
120
minutes
Medium Heavy
View expansion
2021
Add six aquatic dinosaur species, new scoring goals, and algae management to your park.
120
minutes
Medium Heavy
View expansion
1988
Lead your squad through four dangerous solitaire missions.
240
minutes
Medium Heavy
View expansion
1977
Command Pacific air missions with fighters, bombers, flak, and naval targets.
60
minutes
Medium Heavy
View expansion
2023
Face dark forces with a new hero, loyal pets, and fierce new challenges.
480
minutes
Medium Heavy
View expansion
2021
Solo cards, 68 illustrated dinosaur meeples, and six special building tiles
120
minutes
View expansion
2013
An illustrated guide to mastering the detailed BAR warfare system
120
minutes
Heavy
View expansion
2024
Expand your adventure with sinister swamps, perilous plains, and new heroes.
180
minutes
Medium
View expansion
2007
A detailed D-Day and Normandy beachhead campaign in three distinct stages.
2160
minutes
Medium Heavy
View expansion
1978
Expand tactical World War II air combat with new aircraft, ships, counters, and rules.
120
minutes
Medium Heavy
View expansion
1993
Advanced Squad Leader scenarios and a Gavutu-Tanambogo mini-HASL campaign
Heavy
View expansion
Movement points provide a piece with a numerical budget to spend each turn when traveling across the board. Instead of moving a flat number of spaces, pieces pay variable point costs depending on the terrain, elevation, or obstacles in their way. This turns positioning into an economic decision where every step must be budgeted against your available total.
Standard grid movement treats every space identically, whereas movement points vary the cost based on the environment. In basic grid games, a roll or stat of three moves you three spaces regardless of what sits between your start and destination. With movement points, crossing a river or entering dense woods may cost two or three points for a single space, accurately reflecting environmental friction.
Yes, many introductory games use straightforward movement allowances without complex reference charts. In Survive: Escape from Atlantis!, players receive a simple pool of three movement points per turn to navigate their survivors toward safety across land and sea. Similarly, Last Defense! offers a fast, accessible cooperative experience where players spend movement points to rescue scientists in games lasting around 20 minutes.
For younger players, Echidna Shuffle is designed for ages 6 and up and plays in just 10 to 20 minutes. Players roll a custom die to gain a movement point allowance, which they spend guiding communal echidnas along forest trails to pick up and deliver critters. It teaches the core principle of budgeting steps along branching paths without overwhelming math.
Movement points excel at two players because exact positioning directly drives tactical tension and combat maneuvering. In Unmatched: Cobble & Fog, two players spend set movement allowances to manage range and line of sight during rapid 20- to 40-minute skirmishes. For battlefield strategy, Memoir ’44 allows two opponents to maneuver units through towns, hills, and barbed wire in accessible 30- to 45-minute tactical matches.
Yes, cooperative and scenario-driven games with movement pools translate naturally to solo play. In Robinson Crusoe: Adventures on the Cursed Island, a solo survivor spends action allocations each round to explore harsh island terrain and gather critical supplies. Deep fantasy campaigns like Gloomhaven also work smoothly solo, challenging a single player to calculate exact movement values through dangerous dungeon rooms.
Experienced players looking for heavy systems often prefer titles that feature granular terrain costs and logistical planning. The wargame classic Advanced Squad Leader demands intricate calculations where units spend fractions of their movement allowance based on foliage, fortifications, and enemy sight lines. For epic sci-fi strategy, Twilight Imperium: Fourth Edition lets players upgrade fleet drive values to traverse hazardous gravity rifts and vast space systems over sessions lasting four or more hours.
Session length depends entirely on the game’s overall weight and scope. Lighter titles like Carcata finish in 20 to 40 minutes, while medium-weight deck-builders like Clank!: A Deck-Building Adventure typically run between 30 and 60 minutes. Heavy tactical simulations and grand strategy epics can easily extend from two to six hours due to the sheer volume of navigation choices.
The most common mistake is spending an entire point allowance solely on forward momentum without planning where the piece will halt. Ending a turn stranded in exposed, open terrain or stopping just one hex short of a defensive barrier makes pieces easy targets. Strong players calculate their paths backward from safe, defensible hexes to ensure they never run dry in high-risk zones.
Movement points allow game designers to mirror genuine physical geography without writing unique, convoluted movement rules for every map feature. Assigning higher point values to rough hills, mud, or river crossings organically creates natural bottlenecks and travel corridors. This rewards players for planning realistic lines of advance and deciding when to sacrifice speed for terrain protection.
Yes, calculating multiple route options across varied terrain costs can slow down play if players try to optimize every point. Comparing three or four potential paths to conserve a single point often leads to overthinking. Modern designs help mitigate this delay by using intuitive, color-coded terrain borders and printing costs directly onto the map boards.