The Island of El Dorado: Legend Edition
2020
The complete 2020 collection, with every released expansion and exclusive
160
minutes
Medium
View game
Roll / Spin and Move is a mechanic where a player determines how many spaces their piece advances by rolling dice or spinning a numbered wheel. It introduces random pacing, dictating immediate board positioning through a physical randomizer.
429 results
At its core, Roll / Spin and Move ties player progression directly to chance. Instead of choosing exactly how far to travel, players roll dice or flick a spinner to generate a movement allowance, then advance their token along a track, grid, or branching path. The destination space usually triggers an immediate event, reward, or hazard.
This mechanic shapes table dynamics by keeping turns brisk and unpredictable. Because nobody can guarantee where they will land on future turns, tension comes from hoping to hit beneficial safe zones while narrowly avoiding traps, obstacles, or opposing pieces.
Gameplay is based on a random draw of numbers or items, often requiring pattern matching.
112 gamesActions or results are determined by the specific icons rolled on custom dice.
236 gamesPlayers can re-roll some or all dice, often with restrictions on locking certain results.
166 gamesThis mechanism predominantly appears in light to medium-light titles, making it ideal for families, casual party settings, and mixed-age gatherings where ease of play matters more than deep tactical calculation. While serious hobbyists seeking heavy strategy often avoid pure variants of the mechanic, modern designs frequently add branching routes, action cards, or asymmetric powers to inject meaningful decisions into the roll.
2020
The complete 2020 collection, with every released expansion and exclusive
160
minutes
Medium
View game
2003
Race from the Shire to Mount Doom while friends, foes, and Nazgul intervene.
20
minutes
Light
View game
2006
Rearrange your pyramid tree to match the shared House using a special D6.
20
minutes
Light
View game
2011
Enter torch-lit caves, collect treasure, and battle giant bats in a classic dungeon crawl.
15
minutes
Light
View game
2002
Balance a growing tower of honey jars as Bruno the Bear crosses the meadow.
20
minutes
Light
View game
2023
Outwit rivals, wield forbidden powers, and fight to be the last survivor.
90
minutes
Medium Light
View game
1993
A darker, inside-out fantasy quest from valley to mountain fortress
240
minutes
Medium Light
View game
-3500
Race across an ancient Egyptian board with sticks, blocks, traps, and safe spaces.
30
minutes
Light
View game
1979
Grow crops, lease grazing rights, and chase a $250,000 net worth.
120
minutes
Medium Light
View game
2006
Fast-paced soccer strategy with passing, tackles, cards, and dramatic goals.
90
minutes
Medium Light
View game
2011
Solve a magical disappearance by uncovering the culprit, spell, and location.
30
minutes
Medium Light
View game
2002
Command a WWII company through card-driven infantry and armour combat
120
minutes
Medium
View game
2009
Race hedgehogs and outwit a fast-moving, increasingly furious tarantula.
45
minutes
Light
View game
2019
Master the maze, outwit the ghosts, and chase the highest score.
90
minutes
Light
View game
1985
Predict the escape order—and hope you are last to reach the boats.
20
minutes
Light
View game
1990
Six classic Dragon Magazine games in one enhanced collection
60
minutes
Medium
View game
1982
Dive for hidden treasure, beat the clock, and outwit rival pirates.
60
minutes
Medium Light
View game
2006
Build bigger, chase mega-rents, and race through a faster Monopoly experience.
90
minutes
Medium
View game
1977
Fast carrier combat where clever manoeuvres decide the battle
45
minutes
Light
View game
1992
Race to fill your alphabet board with words before your opponents do.
30
minutes
Light
View game
2022
Race through a jungle temple, seize your relics, and outwit rivals.
45
minutes
Medium Light
View game
2021
Race through the wizarding world to confront Voldemort with a Deathly Hallow.
120
minutes
Medium
View game
1975
Rescue passengers, survive the sinking, and reach safety first.
60
minutes
Light
View game
2002
Race dice-powered starships through a spiral wormhole using clever chain reactions.
20
minutes
Medium Light
View game
2017
Add Wario's coin-dropping movement and stealing ability to Monopoly Gamer.
Light
View expansion
2013
A web-exclusive supplement with a new scenario and ten exclusive cards
90
minutes
Medium
View expansion
2010
Add seven unique radioactive zombies and two promo cards to your collection.
90
minutes
Light
View expansion
2014
Signal for rescue before the airstrike destroys Woodinvale and Timber Peak.
90
minutes
Medium
View expansion
Roll and move is a classic gameplay system where a physical randomizer—typically dice or a spinner—determines how many spaces your pawn advances along a board. Your piece travels that set distance across tracks, grids, or pathways, and landing spaces trigger events, hazards, or rewards. Modern designs frequently pair this basic loop with card play, route choices, or custom dice to keep decisions engaging.
The primary criticism is a lack of player agency, especially when a bad roll completely negates careful planning or leaves someone trailing behind with no path to recover. In older mass-market titles, rolling low often meant losing an entire turn of meaningful progress. Contemporary games solve this by letting players mitigate their rolls through gear, route options, or alternative actions.
Modern designs give players meaningful control over the randomizer rather than forcing them into a single linear path. For instance, Formula D lets drivers choose which gear die to roll, trading speed for the risk of overshooting corners. Other games introduce push-your-luck mechanisms, branching intersections, or cards that modify values to keep turns tactical.
A lively choice for family game night is Camel Up, which plays with 2 to 8 players and takes just 20 to 30 minutes. Rather than controlling a single runner, players bet on stacked racing camels moving via randomized pyramid dice, keeping turns fast and hilarious. For young adventurers, the pirate racing game Jamaica combines card-driven movement with dice values for ages 8 and up.
Yes, several complex titles incorporate movement dice into deep economic or adventure systems. In Xia: Legends of a Drift System, players upgrade their spaceship engines to roll larger dice while exploring a sandbox galaxy. Similarly, Merlin uses player dice drafted to move characters around a shared rondel track, demanding tight long-term planning.
In roll and move, your movement distance is set by chance on each turn, meaning you must adapt your plans around the generated number. In contrast, action point systems grant players a fixed budget of points each round to spend freely on moving, attacking, or interacting. Grid movement often separates positioning from physical dice altogether, prioritizing deterministic spatial tactics over lucky rolls.
Many roll and move games work well at two, though head-to-head dynamics depend heavily on board conflict and shared pacing. The classic fantasy wargame Titan specifically plays best with 2 players, turning randomized track movement into tense tactical maneuvering. However, light racing titles often shine brightest with larger groups where chaos and lead changes can multiply.
Certain roll and move games support solo play, provided the design includes an automated opponent, a survival timer, or a beat-your-own-score objective. In Escape: The Curse of the Temple, 1 to 5 players race against a ten-minute soundtrack, using real-time dice rolls to explore and flee a collapsing temple. Complex sandbox games like Merchant of Venus (Second Edition) also include solo rules for exploring galactic trade routes.
Always calculate your odds and prioritize landing spaces with high positive value or safe fallbacks. In push-your-luck games like Can’t Stop, knowing when probability turns against you and securing your progress is far better than rolling until you bust. Whenever a game offers branching routes, steer toward paths where multiple possible die faces result in useful outcomes.
Roll and move covers a broad spectrum, from 10-minute party games to epic 4-hour thematic campaigns. Lighter offerings such as Deep Sea Adventure finish in about 30 minutes with minimal rule overhead. Meanwhile, adventure-heavy titles like Talisman: Revised 4th Edition typically run 90 minutes or longer as characters slowly grind for stats across sprawling circular tracks.