Pandemic Legacy: Season 1
2015
Work together to save the world in a campaign of escalating disease and discovery.
60
minutes
Medium
View game
Point to Point Movement is a game mechanic where pieces travel along predefined routes connecting designated nodes or locations on a board. Instead of counting individual grid spaces, players move directly from one established point to an adjacent connected one.
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At its core, Point to Point Movement simplifies geographic navigation into a network of distinct stops and connecting lines. Nodes often represent cities, outposts, or clearings, while the lines between them represent roads, sea lanes, or mountain passes. By eliminating open terrain grids, the board focuses player attention entirely on strategically vital hubs and the corridors that link them.
This structure fundamentally shapes how players evaluate distance, pacing, and conflict. It creates natural bottlenecks where opponents can set up defenses, intercept travelers, or race toward high-value objectives. Because paths are explicitly drawn, calculating travel costs and anticipating rival trajectories becomes an intuitive, highly readable part of the game’s spatial puzzle.
Players physically flick pieces to move them.
87 gamesPlayers cover or control grid spaces.
205 gamesPlayers move their pieces on a grid.
2,267 gamesThe game board is composed of hexagonal spaces, allowing for multi-directional movement.
2,207 gamesMultiple game elements interact in a stacked fashion.
209 gamesPlayers use a set number of points to move.
601 gamesPlayers create specific patterns to score points.
954 gamesPlayers identify and respond to visual or logical patterns.
322 gamesPlayers collect and transport goods to different locations.
707 gamesPieces are slid or pushed across the board.
68 gamesPlayers progress along a track.
566 gamesPlayers place tiles to form a board or map.
2,423 gamesPlayers progress along a predefined track, often gaining rewards or triggering events.
286 gamesThis mechanism is particularly well-suited for groups that enjoy deliberate spatial strategy, cooperative problem-solving, and thematic journeying without the fiddly distance measurements of miniature wargames. In practice, the vast majority of titles featuring point-to-point maps land comfortably in the medium to medium-heavy complexity range. They offer enough depth to satisfy hobbyists who enjoy logistical planning while remaining readable enough for casual players to parse routes at a glance.
2015
Work together to save the world in a campaign of escalating disease and discovery.
60
minutes
Medium
View game
2024
Race across Middle-earth in a tense duel between Fellowship and Sauron.
30
minutes
Medium
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2019
Build a franchise, shape your world, and pursue corporate glory.
120
minutes
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2013
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100
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2018
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90
minutes
Medium Heavy
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2014
Build your following, expand your reach, and pursue victory your way.
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minutes
Medium Heavy
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2022
Build your deck, explore shifting catacombs, and escape the dragon.
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minutes
Medium
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2020
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60
minutes
Medium Heavy
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2017
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60
minutes
Medium Heavy
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2015
Run a gallery, shape artistic trends, and build a world-class reputation.
150
minutes
Heavy
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2023
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120
minutes
Medium Heavy
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2019
Sail the Caribbean, build influence, and pursue a story-driven quest.
120
minutes
Medium Heavy
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2016
Sneak past the dragon, build your deck, and escape with priceless loot.
60
minutes
Medium
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2018
Build an ancient Roman economy through careful planning and card-driven strategy.
120
minutes
Medium Heavy
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2020
Shape humanity’s technology and compete to lead the spacefaring era.
120
minutes
Medium Heavy
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2015
Roll, travel, trade, and race along the Silk Road to Beijing.
100
minutes
Medium Heavy
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2013
Travel the globe, solve mysteries, and hold back an ancient evil.
240
minutes
Medium Heavy
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2016
Travel 1848 Iberia to cure diseases and build railways before they spread.
45
minutes
Medium
View game
2017
Sneak aboard a flagship, build your deck, and steal before noise seals your fate.
90
minutes
Medium
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2008
Race across the world to cure four diseases before they overwhelm humanity.
45
minutes
Medium
View game
2019
Build your outlaw legend through risky jobs, bounties, and galactic notoriety.
180
minutes
Medium
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2020
Asymmetrical battles of cunning, brute strength, and surprise
40
minutes
Medium Light
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2019
Travel west, fulfill contracts, and build wealth in the Khan’s empire.
120
minutes
Medium Heavy
View game
2018
Build your empire, establish routes, and pursue glory across the world.
90
minutes
Medium
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2012
Add six Imperial pilots and overwhelm Rebel foes with speed and numbers.
20
minutes
Medium
View expansion
2024
Explore strange lairs and lost Chambers, then grow your legend.
90
minutes
Medium
View expansion
2017
Expand your Marco Polo journey with Venice, Companions, and a fifth player
Medium Heavy
View expansion
2025
Call upon Tolkien’s characters and gather power for your side.
30
minutes
Medium Light
View expansion
2013
Get up close with a heavily shielded assault fighter and devastating firepower.
Medium
View expansion
2022
Add six hirelings, new map pieces, and powerful strategies to Root.
90
minutes
Medium Heavy
View expansion
2020
Add new technologies and starting options to every Teotihuacan session.
120
minutes
Medium Heavy
View expansion
2022
Bring the Woodland to life with four landmarks and unique clearing powers.
90
minutes
Medium
View expansion
2010
Expand your Hansa Teutonica game with missions and a challenging eastern map.
75
minutes
Medium Heavy
View expansion
2011
Uncover stolen artifacts while the Dark Pharaoh spreads his curse.
240
minutes
Medium Heavy
View expansion
2023
Explore a new map, alternative layout, and fresh content for Darwin’s Journey.
120
minutes
Heavy
View expansion
2018
Add Venus cards, two maps, and team play to Concordia.
120
minutes
Medium Heavy
View expansion
Point to point movement is a spatial mechanism where pieces travel along distinct, interconnected lines between specific locations or nodes. Instead of counting individual spaces across an open square or hex grid, players move directly from one hub to an adjacent connected one. This setup abstracts geography into readable travel routes such as roads, shipping lanes, or flight paths.
While grid movement allows pieces to roam across contiguous squares or hexes in many directions, point to point movement strictly restricts travel to drawn paths between locations. This eliminates ambiguous line-of-sight issues and tedious distance calculations over open terrain. As a result, gameplay focuses player attention on strategic intersections, shared transit hubs, and natural chokepoints.
For casual players and families, accessible titles like Labyrinth and Stop Thief! provide clear, engaging introductions to networked maps. Labyrinth accommodates 2 to 4 players ages 8 and up in brisk 20-minute sessions where the connecting corridors shift each turn. Meanwhile, Stop Thief! plays in 30 to 60 minutes for ages 10 and up, challenging investigators to track a suspect fleeing between connected city spaces.
Yes, point to point networks create intense tactical friction and direct blocking opportunities in two-player games. For instance, Unmatched: Battle of Legends, Volume One plays in 20 to 40 minutes and is best with 2 players, utilizing connected circular spaces to create tense positioning duels. On the heavier side, Imperial Struggle is specifically designed for 2 players, spending 120 to 240 minutes fighting for influence across regional node networks.
Many games built on point to point networks feature solo modes where you navigate maps against an automated threat or escalating game timer. Cooperative adventure titles like Eldritch Horror and Arkham Horror support 1 to 8 players, allowing a lone investigator to journey between global cities or neighborhood hubs to close dangerous portals. In these games, predefined routes give solo players clear visual parameters to calculate optimal travel efficiency.
Experienced hobbyists looking for deep logistical challenges can turn to complex strategy titles like Root and Here I Stand. Root combines point to point forest paths with asymmetric woodland warfare in 60 to 90 minutes for 2 to 4 players. For an even more demanding experience, Here I Stand is a heavy historical wargame best with 6 players that spans 180 to 900 minutes across a sweeping European transit network.
Play times vary considerably depending on complexity, ranging from fast 20-minute games to extensive multi-hour campaigns. Lighter deduction games such as Shadows: Amsterdam can wrap up in just 20 minutes. Conversely, medium-heavy eurogames like Orléans run roughly 90 minutes, while grand-scale wargames can easily take several hours to finish.
Roll-and-move relies on dice rolls to propel pieces forward along a linear track, whereas point to point movement emphasizes player decision-making across a branching web of routes. Modern point to point games typically have players expend action points, discard cards, or manage supplies to select their path. This provides meaningful tactical control over navigation, tactical retreats, and positioning rather than leaving your progress to random dice values.
A common mistake is neglecting escape routes and getting trapped at narrow bottlenecks. Because movement is strictly restricted to printed pathways, an opponent occupying a vital junction can cut off your retreat or force you to take expensive, inefficient detours. Successful players consistently monitor alternate pathways and assess how opponents can intercept them before advancing into a dead-end hub.
Cooperative games frequently adopt point to point maps because visible hubs make crises and collective logistics transparent to all players. In Pandemic, which plays in 45 minutes for 2 to 4 players, clear connections between cities let the team calculate exact travel costs turns in advance. This shared clarity allows players to coordinate multi-turn plans, trade cards, and treat disease hotspots before outbreaks spiral out of control.
Point to point maps provide a structured framework for hidden movement by narrowing down the fugitive’s possible routes into distinct, trackable options. In Scotland Yard, which plays in 45 minutes for 2 to 6 players, the hidden player reveals the type of transit used—such as taxi, bus, or underground—along specific network lines. The pursuing detectives must analyze the board’s connections to eliminate impossible locations and close off escape paths.