Here, Kitty, Kitty!
2016
Lure, house, and steal cats in a playful neighborhood race for points.
30
minutes
Light
View game
Area Movement is a board game mechanic where pieces travel between distinct, predefined zones on a map rather than along linear tracks, hexes, or square grids. Movement is typically defined by adjacency, allowing players to shift forces directly into neighboring territories, seas, or rooms.
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Unlike abstract grids that measure distance in uniform steps, games using Area Movement divide the board into thematic spaces of varying shapes and sizes, such as provinces, ocean zones, or fortress corridors. Entering a new region simply requires moving across a shared boundary, shifting the focus from counting individual steps to controlling meaningful geography.
At the table, this creates clear tactical fronts and natural choke points. Because territories represent distinct strategic locations, players spend less time measuring precise ranges and more time evaluating the consequences of committing presence to contested regions.
This mechanism is an ideal fit for tactical thinkers, wargamers, and groups who enjoy grand strategy, direct confrontation, and territorial struggle. The vast majority of titles featuring this system lean toward medium to medium-heavy complexity, requiring thoughtful planning and border management while avoiding the micro-level geometric calculations of strict tactical simulations.
2016
Lure, house, and steal cats in a playful neighborhood race for points.
30
minutes
Light
View game
2022
Roll fast, build combos, and fight through a gang den in real time.
30
minutes
Medium
View game
2016
Guide six chickapigs to safety while dodging poop, hay bales, and rivals.
60
minutes
Medium Light
View game
1994
Negotiate, maneuver, and contest the riches of the Far East
240
minutes
Medium
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2018
Fight a war, navigate elections, and pursue justice in a tense solitaire challenge.
180
minutes
Medium Heavy
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2025
Build your family’s influence through clever cards, trades, and area control.
60
minutes
Medium
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2019
A 2019 edition combining the base game with the Hunter & Cron expansion deck.
100
minutes
Medium Heavy
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2024
Infiltrate alien strongholds, sabotage their plans, and save humanity.
90
minutes
Medium Heavy
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2020
Fast, tense strategy in the German Ardennes offensive
300
minutes
Medium
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2015
Roll, scheme, and fight for control of Arrakis
120
minutes
Medium
View game
2021
A deluxe two-player struggle for the fate of Middle-earth
240
minutes
Heavy
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2024
Explore dangerous dungeons, battle enemies, and build a legend together.
120
minutes
Medium
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2006
Lead five heroes through a dice-free fantasy battle for three sacred artifacts.
90
minutes
Medium
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2024
Build a civilization, explore new lands, and outpace your rival.
60
minutes
Medium
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2023
Forge dynasties, command armies, and scheme your way to the crown.
180
minutes
Medium Heavy
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2025
Trust the spirit—or survive its hidden intentions.
90
minutes
Medium Heavy
View game
2017
Quest across a goblin-ravaged realm, master spells, and save the world.
60
minutes
Medium
View game
2020
Command a modern war across Vietnam, the South China Sea, and beyond.
1200
minutes
Heavy
View game
2020
A tense two-player naval struggle set during the 1905 Russo-Japanese War.
75
minutes
Medium
View game
1989
Build an empire through politics, warfare, wealth, and wonderfully irreverent humour.
90
minutes
Medium
View game
2009
Command the Western Front through years of scarce resources and decisive offensives.
120
minutes
Medium
View game
1993
Relive 300 years of diplomacy, expansion, trade, and war
3600
minutes
Heavy
View game
2005
Explore a forsaken desert, battle dragons, and defend the Drakan.
60
minutes
Medium
View game
2017
Lead Britain’s coalition to defeat Napoleon before Europe makes peace.
240
minutes
Medium Heavy
View game
2010
Take on dangerous sectors with new training and tougher cooperative challenges.
30
minutes
Medium Heavy
View expansion
2020
Team up in the Wasteland with cooperative scenarios, upgrades, and new possibilities.
180
minutes
Medium
View expansion
2015
Expand the battle for Kemet with shadows, souls, and new powers.
90
minutes
Medium Heavy
View expansion
2015
Expand your crew’s horizons with new worlds, dangers, contacts, and opportunities.
Medium
View expansion
2013
A dark new chapter brings peril, mystery, and a powerful mystic to Barksburg.
90
minutes
Medium
View expansion
2019
Raise the stakes with Faro, train robberies, and new frontier content.
90
minutes
Medium Heavy
View expansion
2013
Explore haunted backwoods, solve ritual puzzles, and survive the unknown.
180
minutes
Medium Heavy
View expansion
2018
Venture into a radioactive wasteland with new quests, characters, and locations.
180
minutes
Medium Heavy
View expansion
2022
Add six hirelings, new map pieces, and powerful strategies to Root.
90
minutes
Medium Heavy
View expansion
2020
Add new technologies and starting options to every Teotihuacan session.
120
minutes
Medium Heavy
View expansion
2012
Build ever-changing maps for Small World adventures above and below ground.
80
minutes
Medium
View expansion
2020
Two epic Avalon campaigns filled with secrets, choices, and lasting consequences.
180
minutes
Medium Heavy
View expansion
Area Movement is a mechanism where figures or markers travel between distinct, named zones or territories rather than stepping through a uniform grid or hex map. Each zone represents an irregular space such as a region, room, or ocean sector, and units advance by crossing shared borders. This setup shifts player focus away from precise distance measuring toward macro-level positioning and territorial borders.
Unlike grid or hex systems that divide the board into uniform tiles of identical size and distance, Area Movement splits the board into irregular thematic regions. Grid-based games emphasize micro-tactics, sightlines, and counting individual steps. In contrast, Area Movement simplifies navigation by making every shared boundary a single step, turning attention toward border control and regional chokepoints.
Great entry points feature straightforward boundary rules and brief playing times. A fast-paced choice is Eight-Minute Empire, which delivers quick continental maneuvers and area control in just 8 to 20 minutes for 2 to 5 players. For those who enjoy classic fantasy exploration, Dungeon! lets 1 to 8 players roam interconnected rooms of an escalating dungeon in 30 to 60 minutes.
Yes, several titles adapt zone-based movement into simple, highly engaging formats for children. Zombie Kidz Evolution is designed for ages 7 and up, letting players cooperatively clear zombies across school rooms in quick 15-minute sessions. For younger players aged 6 and up, ICECOOL uses interconnected classroom boxes where players flick penguins through doorways from room to room.
Area Movement works exceptionally well at two players, especially in titles focused on head-to-head operational duels. For instance, Risk: Star Wars Edition plays best with 2 players in 30 to 45 minutes, focusing conflict across distinct operational sectors. For a heavier experience, War of the Ring: Second Edition delivers an epic two-player territorial confrontation across Middle-earth that spans 150 to 240 minutes.
Yes, many games with area-based maps provide robust solo modes, particularly cooperative survival and narrative titles. In Robinson Crusoe: Adventures on the Cursed Island, which is voted best as a solo game, you explore uncharted island tiles and manage encampments against harsh elements. Heavy economic designs like The Colonists also support solitary play, directing your steward across regional upgrade spaces.
Experienced players looking for deep tactical depth often prefer titles that pair regional movement with asymmetric factions or grand historical campaigns. In Root, 2 to 4 players vie for control of woodland clearings, each using completely different movement rules and strategic priorities. For grand scope, War of the Ring: Second Edition tasks players with maneuvering massive armies across connected regions over 150 to 240 minutes.
Area Movement often serves as the logistical delivery system for Area Majority games, though they remain distinct mechanisms. Area Movement defines how your pieces traverse the board from zone to zone, while Area Majority determines who scores points for having the dominant presence in those zones. Many games seamlessly combine both mechanisms so that repositioning units directly reshapes territorial dominance.
The most important tactical consideration is identifying and securing bottlenecks where multiple regions funnel through a single territory. Controlling these chokepoints lets you anchor a defensive line or dictate when and where neighboring players can advance. Spreading forces too thin across broad, multi-bordered areas leaves your flanks exposed to counterattacks from multiple directions.
A frequent problem is adjacency ambiguity caused by stylized map artwork, where two irregular territories meet at a corner and leave players unsure if they share a border. Another common physical issue is component crowding, where small printed territories struggle to accommodate large stacks of miniatures or cardboard tokens. Clarifying corner connections before starting play and using off-board staging tracks can help alleviate these snags.
Game length varies widely depending on complexity, ranging from 15-minute micro-games to epic four-hour strategy campaigns. Quick titles such as Eight-Minute Empire resolve in 8 to 20 minutes, while complex wargames like War of the Ring: Second Edition frequently take 150 to 240 minutes. Most medium-weight area games comfortably wrap up in 60 to 90 minutes.